Atari Video Computer System / 2600

SwordQuest FIREWORLD

· The clues don’t have to be found in order.  Also, other objects can be in the correct rooms, besides the object(s) you need.  The meaning of the clue numbers is unknown, but it’s possible that being they were simply numbered from 00 to 09 meant that there were 10 word clues to find in the comic book.

· It’s possible to “warp” up into adjacent rooms.  In some rooms corner warping can be used to also go left, right, and down.  Was this by design or a glitch (picture #1)? {Michael Sebastion}

· The complete solution for the NTSC version can be found at either the 2600 Connection site (http://www.geocities.com/TimesSquare/Lair/9260/ewsol.html), or at Walton Gibson and Keita Iida’s Swordquest Archive of Adventure site (http://www.tripoint.org/sq/sq.html). 

· The complete solution for the PAL version can be found at http://www.digitpress.com/faq/swordquest/swordquest_revisted.htm. It is believed the PAL version is actually the “Special Edition” version used for the contest.

· BUG: In room E, sometimes when trying to warp to room G you will reappear on the other side of the room instead.  You can also get stuck on the walls in some rooms. {Scott Stilphen}

· BUG: When you find a clue, occasionally a “block” (cursor) will appear in the inventory (picture #2).  To get rid of it, go in a treasure room and place your cursor over it and “drop” it, otherwise you won’t be able to carry 6 objects. {Scott Stilphen}

· BUG: The inventory “block” glitch is more prevalent in the PAL version.  Clearing the block creates another rope item, which will appear in the room.  You can actually create enough ropes to have 6 in your inventory and one in each room! 

· BUG: Normally you have 8 chances to finish some skill tests (all but the Snakes and Dragons).  Each time you fail, you’ll hear a “miss” sound.  With the Goblins test though, you only get 7.  Notice that when you first start the test you’ll hear a “miss”.  There’s also a way to hear 9 “miss” sounds with the Goblins test– at power up, wait until you see the screen showing your character and then start the game.  If the very first test you do is the Goblins, you’ll actually hear 2 “miss” sounds at the start, instead of 1.  {Scott Stilphen}

· BUG: There are numerous glitches that appear with the skill tests.  With the Snakes test, you may be stuck on the screen when you start (your character won’t appear – picture #3) or when you kill all of them (and the screen doesn’t change); with the Flamedragons, you may see a “bolt” of fire shooting up from the bottom when you start; with the Salamanders and Firebirds, the bottom border may disappear as you are hit (the Salamaders screen seems to be very “unstable” and jumps frequently.  Also, a line sometimes appears in the left margin – picture #4). All tests seem to suffer from poor sprite-collision detection (ex. a goblin or knife may slip past you and not be counted as a miss).  {Scott Stilphen}

 


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