Dukes of Hazzard
Review by Scott Stilphen
Dukes of Hazzard is based on the early 80s popular TV show of the same name.
The game was first mentioned in the Atari Age magazine (Nov/Dec 1982 issue).
I should note that this wasn’t the first time Atari tried to make a game
based on DoH – Bob Polaro gave his unreleased Stunt Cycle game a DoH
“makeover”, but that game was unreleased as well; however, Mark Hahn’s
version was done 3 years later (developed at Atari’s then-new NY office),
and was specifically designed with the show in mind. According to him, the
original design called for 256 different levels. This justified the need for
16K (though we suspect the title screen used up most of that) and this was
the 1st 16K VCS game done (some of the pcb design was later used for games
using the SARA chip). Although only available in prototype form, a few
promotional boxes have even been found, indicating just how close this was
to being released. How close? Well, unlike most of the other
prototypes/pre-production games, this was actually produced on ROM chips
(using the new Chip-On-Board design), and in large quantities... which is
odd since Hahn states the game wasn't finished! Atari apparently was just
about to slap the labels on thousands of Dukes cartridges – finished or not
– before deciding against releasing it at the last minute; the reason Atari
gave Hahn for canceling it was the game's graphics weren't on part with other releases at
that time. Notice of its cancellation was announced in the Sept/Oct 1983
issue of Atari Age.
Level 2 has an oil slick (instead of the water hole) that can be driven
through in any direction, although you’ll move slower over it (and the
police car won’t):
On level 3 there’s some type of obstacle - a red pit in the middle and a
flashing square on the left side:
If Rosco is following you when you run over this square, he’ll turn back.
Jumping over obstacles was one of the original design requirements, so
possibly the idea here was driving over the block enabled you to jump the
pit (thereby leaving the police car behind). Perhaps a programmer could look
and see if there’s any evidence to confirm or deny that. If anyone can make
sense of this pit’s purpose, please let us know! At level 4 and up, the
layout is identical to level 0.
See the entire layout for level 0 HERE
More details regarding tricks and glitches in the game can be found HERE
COMMENTS? Post them HERE
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