Have upgrades ever really worked?
Have upgrades ever really worked?
Interesting stuff, here (COMPLETELY unbiased opinion, hehhehheh):
http://griswaldterrastone.deviantart.com/
The Emerson Arcadia 2001 also crashed pretty hard because the Atari 5200 and Coleco Vision were way better at the time. The Emerson looked totally last-gen when compared to those two systems, like it thought it was Intellivision or something. I'm probably one of the few on this site who actually has an Arcadia 2001. I never see anyone else post about it.
The Emerson Arcadia 2001 also had big plans to have nothing but rip-offs of established games make up the bulk of their library. However, after the K.C. Munchkin lawsuit, Emerson knew that Atari would be gunning for them if they released any of their clones on the market.
I suppose not only the PC Engine CD itself, but also the "Super System" upgrade would be an example of a success. I would bet that the majority of PCE CD owners got the ability to play Super CD games.
It was a success in the same regard that the bigger 360 hard drive was a success. It's the only available option. lol.
They had plans for the thing from the get go. It should have just been there from the get go. More games early on wouldn't have sucked so hard probably.
Its not like they put the expansion port on it and were like "JUST IN CASE WE COME UP WITH SOMETHING LATER"
me too. but at least the multi tap wasn't REQUIRED to play games. Just needed it for >2 people.And according to your philosophy, the Multitap should've been included with - or built into - the PlayStation and PlayStation 2 from the get go, which I agree with.
Where's my chippy? There's my chippy.
You mean what was left of the N64 user base by 2000/1? Nintendo loyalist fans, explains quite a bit. N64, GC (was rooting for the system myself for a while, until I took a hard look at what was going happen.. and it wasn't the GC that was going happen), and Wii. They all have/had their die-hard fans. Not sure if they're enough to qualify the n64 ram addon as 'successful' though.
How many games actually required the ram expansion pak? I remember the second Zelda game did, but that's all I can remember. LoL @ Nintendo for releasing that game super late in the game, let alone forcing whatever user base that was left to have the expansion pak. Way to milk that last bit of money from the n64, Nintendo. I wouldn't doubt the majority of the expansion sales were from that game.
Tom: That third elephant is so elusive, ya know.
NFG: Elephants are so unpredictable.
Tom: Especially in groups of three.
NFG: Two pairs of three, no less.
Here's a list of all the games that used the expansion pak and only two had to use it.
Aidyn Chronicles: The First Mage
All-Star Baseball 2001
Armorines: Project S.W.A.R.M.
Army Men: Sarge's Heroes
Battlezone: Rise of the Black Dogs
Castlevania: Legacy of Darkness
Command & Conquer
Cruis'n World
Daikatana
Donkey Kong 64 (had to have expansion)
Duke Nukem: Zero Hour
Extreme-G 2
Excitebike 64
F-1 World Grand Prix II
Gauntlet Legends
Hot Wheels
Hybrid Heaven
Hydro Thunder
Indiana Jones and the Infernal Machine
International Track and Field 2000
Jeremy McGrath's Supercross 2000
Ken Griffey Jr.'s Slugfest
The Legend of Zelda: Majora’s Mask (had to have expansion)
Madden NFL '99
Madden NFL 2000
Mario Golf
NBA Courtside 2
NBA Jam 2000
New Tetris, The
NFL Quarterback Club '99
NFL Quarterback Club 2000
Nuclear Strike 64
Perfect Dark (needs expansion for multi-player)
Pokémon Stadium 2
Quake 2
Rayman 2: The Great Escape
Re-volt
Resident Evil 2
Road Rash 64
Roadsters
San Francisco Rush 2049
Shadow Man
Spider-Man
South Park
South Park Rally
StarCraft 64 (needs expansion for multi-player)
Star Wars: Episode I: Battle for Naboo
Star Wars: Episode 1: Racer
Star Wars: Rogue Squadron
The World Is Not Enough
Tony Hawk's Pro Skater
Tony Hawk's Pro Skater 2
Tony Hawk's Pro Skater 3
Top Gear Hyper-Bike
Top Gear Overdrive
Top Gear Rally 2
Turok 2: Seeds of Evil
Turok 3: Shadow of Oblivion
Turok: Rage Wars
Vigilante 8
Vigilante 8: 2nd Offense
World Driver Championship
Xena: Warrior Princess: The Talisman of Fate
Thats roughly 20% or 1/5 of all US N64 games that used it. I guess you people feel the Ram Cart for the Saturn was stupid too.
Last edited by pepharytheworm; 06-22-2010 at 12:26 AM.
Where's my chippy? There's my chippy.
You said it dude! The Playstation, and almost every system in the 90's and early 00's had some sort of add-on or extra feature added in their 2nd half or late in their life span.
Genesis - 32x/cd
CD-i - Digital Video adapter
Saturn - 3d pad/ram card
Playstation - Dual Shock/Analog (Featured game- Ape Escape)
N64 - Expansion Pak
and so on...
I read that on wiki too, but my Perfect Dark works without it on single. I just couldn't get it to work multi. Maybe I am just remembering wrong. I will have to test again.
What games ran slower? I haven't played any that ran slower most either had just a visual upgrade or smoother frame rate. Never heard of it slowing down. Give me some examples so I can test them out.
Where's my chippy? There's my chippy.
A few games got choppy at times in high-res mode. Off the top of my head: Turok 2, Hybrid Heaven, Castlevania: Legacy of Darkness, and Perfect Dark.
Rayman 2, Turok 3, Shadow Man, Top Gear Overdrive, Resident Evil 2, and Indiana Jones are some examples of N64 games that ran well in high-res mode.
Last edited by Rob2600; 06-22-2010 at 10:09 PM.
I could have sworn that Perfect Dark would only let you play the multiplayer if you didn't have the RAM pak, definitely post about it if you have the time cause now I'm curious. As for games that ran slower choppier, out of the 3 games that I own that use the RAM pak Castlevania Legacy of Darkness (Rob2600 mentioned this one) and Duke Nukem Zero Hour both run pretty slow and choppy to the point that I turn off the high-res mode in both of them. The other game RAM pak game I own is Resident Evil 2 but I don't remember if that one ran slower or choppier, it's been a good while since I had the N64 hooked up.
Did I say that said it was a success. My point was it was utilized and not just a gimick or a "crock" as someone put it. I have no idea how many people had one but I am sure quite a lot did. By the way there is a big difference between a performance add-on and a console add-on. I am sure more people would have bought a sega CD if all it did was just make 1/5 of the games look better or run smoother. The Sega CD did sell over 5 million so not bad really could have been better though..
Where's my chippy? There's my chippy.