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    ServBot (Level 11) Aswald's Avatar
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    Have upgrades ever really worked?
    Interesting stuff, here (COMPLETELY unbiased opinion, hehhehheh):

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    Quote Originally Posted by Aswald View Post
    Have upgrades ever really worked?
    Does the Super Game Boy count? Or the N64 expansion pack?

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    Quote Originally Posted by Gameguy View Post
    Does the Super Game Boy count? Or the N64 expansion pack?
    The PCE CD is an upgrade, right?

    that worked pretty good!
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    The Emerson Arcadia 2001 also crashed pretty hard because the Atari 5200 and Coleco Vision were way better at the time. The Emerson looked totally last-gen when compared to those two systems, like it thought it was Intellivision or something. I'm probably one of the few on this site who actually has an Arcadia 2001. I never see anyone else post about it.
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    Quote Originally Posted by Rickstilwell1 View Post
    The Emerson Arcadia 2001 also crashed pretty hard because the Atari 5200 and Coleco Vision were way better at the time. The Emerson looked totally last-gen when compared to those two systems, like it thought it was Intellivision or something. I'm probably one of the few on this site who actually has an Arcadia 2001. I never see anyone else post about it.
    The Emerson Arcadia 2001 also had big plans to have nothing but rip-offs of established games make up the bulk of their library. However, after the K.C. Munchkin lawsuit, Emerson knew that Atari would be gunning for them if they released any of their clones on the market.

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    Quote Originally Posted by Aswald View Post
    Have upgrades ever really worked?
    The N64 Expansion Pak. Based on the sales of Donkey Kong 64, Perfect Dark, The Legend of Zelda: Majora's Mask, Turok 2, and Star Wars: Rogue Squadron, I'd estimate maybe a third of all N64 owners had one.
    Last edited by Rob2600; 06-21-2010 at 12:31 PM.

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    I suppose not only the PC Engine CD itself, but also the "Super System" upgrade would be an example of a success. I would bet that the majority of PCE CD owners got the ability to play Super CD games.

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    Quote Originally Posted by j_factor View Post
    I suppose not only the PC Engine CD itself, but also the "Super System" upgrade would be an example of a success. I would bet that the majority of PCE CD owners got the ability to play Super CD games.
    yeah. i think its the most successful addon of all time probably.

    that n64 pack was a crock of shit.

    they should have just included that from the get-go.
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    Quote Originally Posted by Arkhan View Post
    that n64 pack was a crock of shit.

    they should have just included that from the get-go.
    Regardless of your opinion, the Expansion Pak was a successful add-on.

    And according to your philosophy, the Multitap should've been included with - or built into - the PlayStation and PlayStation 2 from the get go, which I agree with.

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    Quote Originally Posted by Rob2600 View Post
    Regardless of your opinion, the Expansion Pak was a successful add-on.
    It was a success in the same regard that the bigger 360 hard drive was a success. It's the only available option. lol.

    They had plans for the thing from the get go. It should have just been there from the get go. More games early on wouldn't have sucked so hard probably.

    Its not like they put the expansion port on it and were like "JUST IN CASE WE COME UP WITH SOMETHING LATER"

    And according to your philosophy, the Multitap should've been included with - or built into - the PlayStation and PlayStation 2 from the get go, which I agree with.
    me too. but at least the multi tap wasn't REQUIRED to play games. Just needed it for >2 people.
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    Quote Originally Posted by Arkhan View Post
    yeah. i think its the most successful addon of all time probably.

    that n64 pack was a crock of shit.

    they should have just included that from the get-go.
    How is it a crock? Because they didn't release it with the system they shouldn't have released it at all? Its just like with the dual shock controller, yeah it would have better to have gotten it when the sytem was released, but its better than not having it at all.
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    Quote Originally Posted by Rob2600 View Post
    I'd estimate maybe a third of all N64 owners had one.
    You mean what was left of the N64 user base by 2000/1? Nintendo loyalist fans, explains quite a bit. N64, GC (was rooting for the system myself for a while, until I took a hard look at what was going happen.. and it wasn't the GC that was going happen), and Wii. They all have/had their die-hard fans. Not sure if they're enough to qualify the n64 ram addon as 'successful' though.

    How many games actually required the ram expansion pak? I remember the second Zelda game did, but that's all I can remember. LoL @ Nintendo for releasing that game super late in the game, let alone forcing whatever user base that was left to have the expansion pak. Way to milk that last bit of money from the n64, Nintendo. I wouldn't doubt the majority of the expansion sales were from that game.
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    Insert Coin (Level 0) pepharytheworm's Avatar
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    Here's a list of all the games that used the expansion pak and only two had to use it.

    Aidyn Chronicles: The First Mage
    All-Star Baseball 2001
    Armorines: Project S.W.A.R.M.
    Army Men: Sarge's Heroes
    Battlezone: Rise of the Black Dogs
    Castlevania: Legacy of Darkness
    Command & Conquer
    Cruis'n World
    Daikatana
    Donkey Kong 64 (had to have expansion)
    Duke Nukem: Zero Hour
    Extreme-G 2
    Excitebike 64
    F-1 World Grand Prix II
    Gauntlet Legends
    Hot Wheels
    Hybrid Heaven
    Hydro Thunder
    Indiana Jones and the Infernal Machine
    International Track and Field 2000
    Jeremy McGrath's Supercross 2000
    Ken Griffey Jr.'s Slugfest
    The Legend of Zelda: Majora’s Mask (had to have expansion)
    Madden NFL '99
    Madden NFL 2000
    Mario Golf
    NBA Courtside 2
    NBA Jam 2000
    New Tetris, The
    NFL Quarterback Club '99
    NFL Quarterback Club 2000
    Nuclear Strike 64
    Perfect Dark (needs expansion for multi-player)
    Pokémon Stadium 2
    Quake 2
    Rayman 2: The Great Escape
    Re-volt
    Resident Evil 2
    Road Rash 64
    Roadsters
    San Francisco Rush 2049
    Shadow Man
    Spider-Man
    South Park
    South Park Rally
    StarCraft 64 (needs expansion for multi-player)
    Star Wars: Episode I: Battle for Naboo
    Star Wars: Episode 1: Racer
    Star Wars: Rogue Squadron
    The World Is Not Enough
    Tony Hawk's Pro Skater
    Tony Hawk's Pro Skater 2
    Tony Hawk's Pro Skater 3
    Top Gear Hyper-Bike
    Top Gear Overdrive
    Top Gear Rally 2
    Turok 2: Seeds of Evil
    Turok 3: Shadow of Oblivion
    Turok: Rage Wars
    Vigilante 8
    Vigilante 8: 2nd Offense
    World Driver Championship
    Xena: Warrior Princess: The Talisman of Fate

    Thats roughly 20% or 1/5 of all US N64 games that used it. I guess you people feel the Ram Cart for the Saturn was stupid too.
    Last edited by pepharytheworm; 06-22-2010 at 12:26 AM.
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    Quote Originally Posted by pepharytheworm View Post
    Thats roughly 20% or 1/5 of all US N64 games that used it. I guess you people feel the Ram Cart for the Saturn was stupid too.
    You said it dude! The Playstation, and almost every system in the 90's and early 00's had some sort of add-on or extra feature added in their 2nd half or late in their life span.

    Genesis - 32x/cd
    CD-i - Digital Video adapter
    Saturn - 3d pad/ram card
    Playstation - Dual Shock/Analog (Featured game- Ape Escape)
    N64 - Expansion Pak
    and so on...

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    Quote Originally Posted by pepharytheworm View Post
    Here's a list of all the games that used the expansion pak and only two had to use it.
    Actually Perfect Dark required the RAM pak for the single player mode. Other than those 3 games that required it, I prefer not to use the RAM pak for those other titles since the games would run much faster without it.

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    Quote Originally Posted by todesengel View Post
    Actually Perfect Dark required the RAM pak for the single player mode. Other than those 3 games that required it, I prefer not to use the RAM pak for those other titles since the games would run much faster without it.
    I read that on wiki too, but my Perfect Dark works without it on single. I just couldn't get it to work multi. Maybe I am just remembering wrong. I will have to test again.

    What games ran slower? I haven't played any that ran slower most either had just a visual upgrade or smoother frame rate. Never heard of it slowing down. Give me some examples so I can test them out.
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    ServBot (Level 11) Rob2600's Avatar
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    Quote Originally Posted by pepharytheworm View Post
    What games ran slower? I haven't played any that ran slower most either had just a visual upgrade or smoother frame rate. Never heard of it slowing down. Give me some examples so I can test them out.
    A few games got choppy at times in high-res mode. Off the top of my head: Turok 2, Hybrid Heaven, Castlevania: Legacy of Darkness, and Perfect Dark.

    Rayman 2, Turok 3, Shadow Man, Top Gear Overdrive, Resident Evil 2, and Indiana Jones are some examples of N64 games that ran well in high-res mode.
    Last edited by Rob2600; 06-22-2010 at 10:09 PM.

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    Quote Originally Posted by pepharytheworm View Post
    I read that on wiki too, but my Perfect Dark works without it on single. I just couldn't get it to work multi. Maybe I am just remembering wrong. I will have to test again.

    What games ran slower? I haven't played any that ran slower most either had just a visual upgrade or smoother frame rate. Never heard of it slowing down. Give me some examples so I can test them out.
    I could have sworn that Perfect Dark would only let you play the multiplayer if you didn't have the RAM pak, definitely post about it if you have the time cause now I'm curious. As for games that ran slower choppier, out of the 3 games that I own that use the RAM pak Castlevania Legacy of Darkness (Rob2600 mentioned this one) and Duke Nukem Zero Hour both run pretty slow and choppy to the point that I turn off the high-res mode in both of them. The other game RAM pak game I own is Resident Evil 2 but I don't remember if that one ran slower or choppier, it's been a good while since I had the N64 hooked up.

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    Kirby (Level 13) j_factor's Avatar
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    Quote Originally Posted by pepharytheworm View Post
    Thats roughly 20% or 1/5 of all US N64 games that used it.
    If that's what qualifies it as a success, Sega CD was a success. More than 1/5 of all Sega 16-bit console games were either exclusive to Sega CD or had a Sega CD version.

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    Quote Originally Posted by j_factor View Post
    If that's what qualifies it as a success, Sega CD was a success. More than 1/5 of all Sega 16-bit console games were either exclusive to Sega CD or had a Sega CD version.
    Did I say that said it was a success. My point was it was utilized and not just a gimick or a "crock" as someone put it. I have no idea how many people had one but I am sure quite a lot did. By the way there is a big difference between a performance add-on and a console add-on. I am sure more people would have bought a sega CD if all it did was just make 1/5 of the games look better or run smoother. The Sega CD did sell over 5 million so not bad really could have been better though..
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