From: tsrken@voicenet.com visit tsr's nes archive: http://www.voicenet.com/~tsrken/nes NES-TP-USA Tecmo Cup Soccer Game (tm) Instructions Tecmo(r) --- 1. Prologue Robin Field loves soccer. He is the son of Terry Field, who was once a famous soccer player. Robin practices intensely every day with his younger brother Cecil on their team the "RAZORS", under the coaching of his father. One day however, Terry suddenly embarks on a traning journey with Cecil. He leaves with the words: "I will be waiting for you at the world Cup." Left on his own, Robin is now determined to meet the challenge his father has provided for him. He plays on the TOPS team with all his friends. They are going to compete in the National Tournament, with their ultimate goal being a chance at the World Cup. The National Tournament is the first step towards ascending to the world stage! It's KICK-OFF time! --- 2. Aim for the world, Robin Keep winning games while considering the abilities and the morale (GUTS) of Robin and his teammates. Team work is the key to winning. Part 1. National Tournament The National Tournament for Junior Youth. Beat the strong opponents who stand in your way and aim for the championship! Part 2. Tecmo Cup You will form an all-star team with members of the rival teams that you played against in Part 1. Polish your teamwork through training camps, and challenge the world's veteran players at the Tecmo Cup to determine the world's No. 1 Junior Youth Division team. --- 3. Starting and Continuing (PASSWORD) - When starting at the beginning of the game, move the cursor to "KICK OFF" and press the start button. - A PASSWORD is required to continue the game. During the meeting before the game, move the cursor to "MEMO" and press the A button. ANNE will show you the PASSWORD. Be sure to write it down. - When you choose CONTINUE and press the start button in the title screen, the lower screen will appear. Enter the PASSWORD that you wrote down with the Control Pad and the A button. You can move the cursor backwards with the B button, or forward by using the select button. Finally, choose "E" to start the game. If the PASSWORD was incorrect, you must input the PASSWORD again. --- 4. The meeting Listen closely to what the manager says in the meeting before the game. Execute the command by choosing the Control Pad and then press the A button. Advice You can obtain information about the opposing team. Create a strategy while referring to his information. Memo ANNE will show you the PASSWORD. Be sure to write it down. LS (League Standings) This command is displayed when the game is a preliminary league game in the Tecmo Cup. You can view the league standings. Member You can change the starting members of your team. However, this command can only be used when playing the Tecmo Cup. Start This command starts the game. --- 5. Ability check based on the Level Chart To view the level chart, press the start button during the meeting or when you are in the member change screen. The level chart shows the present ability values for each player. View data for any player by using the Control Pad. Level A player's LEVEL increases for every game in which he participates. When the LEVEL increases, his ability to dribble, pass, and so on, also increases. You can increase the players' LEVEL by allowing them to participate in many consecutive games. Guts A player's GUTS are decreased whenever a command is executed during the game. When a player's GUTS are used up, commands can no longer be executed, or it becomes more difficult for commands to succeed. GUTS can be gradually regained through inactivity. Before executing a command during a game, be sure to consider a player's remaining GUTS. Max guts GUTS are set at this value at the start of the game. As LEVEL increases, MAX GUTS also increases! Drib, Pass, Shot, Tack, Cut, Mark These are ability values which represent the player's dribbling, passing, shooring, tackling, pass cutting, and marking abilities. --- 6. Game Start (1) Time Remaining The game is divided into two 30 minute halves. Time remaining decreases as commands are executed. (2) Points The points scored by your team and the opposing team are displayed. (3) Command Display Various commands are displayed. Input commands by using the Control Pad, the A button, and the B button. A map of the field is displayed when your team is dribbling, which allows you to follow the position of the ball. (4) Ability Display The offensive or defensive capability of the player shown in "(3)" is dis- played. To see all the abilities of each player, check the level chart. --- 7. Offense Operations - Dribbling (Running with the ball) The position of the dribbler on the field is shown in the command display area as a picture of a ball. Use the Control Pad to dribble in any direction. The opponent's goal is located in the upper portion of the screen. - Offense selection Mode When you encounter your opponent's defense while dribbling, or if you press the B button, you will enter the Offense Selection Mode. The game will ask you "What now?" Enter a command using the Control Pad, and press the A button to execute the command. Pass If you choose "PASS", the "PASS SCREEN" will be displayed. Select the name of the player you want to pass to using the up-down direction buttons on the Control Pad and press the A button to execute the pass. The positions of the players on the opposing team, the player who has the ball now, and the player you are passing to will all be displayed on the field map in the upper area of the "PASS SCREEN". (Your team's players will be blinking.) If dissatisfied with a selection, press the B button to cancel the pass; and then choose PASS again to change the player to whom the ball will be passed. Shot A player can shoot. If there are more than two shooting patterns available, select a pattern using the up-down direction buttons on the Control Pad and then press the A button. Drib (Dribble) The player will continue dribbling. When you press the A buton to execute the command, the game will resume. If you press the B button before completing passes or shooting, the screen will return to the previous command screen. Note: It is wise to play the game at your own individual pace by passing and shooting using the B button before you are surrounded by the defenders of the opposing team. --- 8. Defense Operations Surround your opponents! When the opposing team is on offense, and your defender touches the player holding a ball, you automatically enter the Defense Selection Mode. Use the Control Pad to choose a command and press the A button to execute. Repeat for each of the defenders. If you press the B button, you will return to the previous screen. - Mark You cannot steal the ball from an opponent with MARK, but if this command is successful, you can block your opponent's attack and stop his movements. This command can be used to give your team time to strengthen their defenses. - Tack (Tackle) TACK is effective when your opponent is dribbling or trying to shoot. If this command is successful, you can steal the ball. - Cut (Pass cut-off) CUT is effective when your opponent is trying to pass. If this command is successful, you can steal the ball. However, when this command is executed before your opponent completes his pass, the effect of this command is reduced by half. The game continues when the commands are input for all of the defenders and the A button is pressed. Goal Keeper The command screen for the goal keeper is displayed when your opponent shoots the ball toward the goal. Select a command using the Control Pad and press the A button to execute the command. - Punch The chances of using this maneuver to block a goal shot are high, but there is also the risk that your opponent will get the ball back and shoot again, since the ball will bounce and roll. - Catch The chances of using this maneuver to prevent a goal are low, however, if this strategy is successful, the goal keeper will hold the ball, and can pass it to one of your players. - Eddie's "Wolfish Jump" When the goal keeper is "Eddie", The Control Pad can be put on the bottom, and the "Wolfish Jump" command may be used. --- 9. PK (Penalty Kick) Competition - When the game ends in a tie The winner of a game ending in a tie will be determined by a PK competition. Five members of the team are each allowed a single shot. The team which makes the most goals wins. When the Member Select screen is displayed, choose one team member each with the up-down direction buttons on the Con- trol Pas, and press the A button to execute each selection. (A choice can be cancelled by pressing the B button.) After choosing five team members, press the A button to start the PK competition. - Operation Determine the direction of your shot or save (R for right, L for left) by using the right-left button on the Control Pad, and press the A button to execute the PK. The result will be displayed in the bottom left of the screen, and the next PK can be executed when you press the A button. * If a winner is not determined after each team has completed five PKs, the game will become a sudden death contest. Each team will shoot alternately until one team misses. --- 10. National Tournament In order for Robin to beat his fathers record, he must win this championship! Make the most of your chances and Fight! - The eight veteran teams which the "RAZORS" competes against. 1st game - GEMS Good team to practice against. 2nd game - ROSES Use this game to train Robin. When Robin reaches a certain level... 3rd game - BOMBS Beware! SIMON, on defense, has very powerful shots. 4th game - FROGS The PONTI BROTHERS are better known as the acrobatic duo. You'll find out why when you compete against them! 5th game - ROCKS A well-balanced, formidable team. Quarterfinal game - ZAPS A team with a good defense. Break down the walls of their defense! Semfinal game - NINJA ROGER is the team leader. It's very difficult to enter the finals without defeating him! Finals - SEALS This team has no offensive or defensive faults. You must fully utilize all of your tactics to win the championship flag! If the championship game ends in a tie, an overtime match consisting of a 10 minute first half and a 10 minute second half will be held. If the champion- ship game is still tied after the overtime match, the two teams are both declared winners. --- 11. Tecmo Cup After winning the National Tournament, Robin accepts the challenge of the Tecmo Cup with an all-star team called the TOPS. The members of his team are chosen from the opponents that he opposed up to the championship game. - Practice games are held with the higher division of the SEALS. This practice game is the final step of training camp. You must win this game in order to go on to the TECMO CUP. - TECMO CUP Tecmo Cup consists of a preliminary league tournament and a championship tournament. Preliminary league tournament 4 blocks (each block consists of 5 teams) are allowed to compete in the preliminary league tournament. A round-robin tournament is held within each block, and only the top two teams are qualified to enter the final tournament. How the ranking is determined - The teams with more winning points are assigned a higher ranking. - If the total points are the same for two or more teams, the team with more PS-PSA is assigned a higher ranking. - If PS-PSA is the same for two or more teams, the team with more points gained is assigned a higher ranking. League standings Select "LS" during the pre-game meeting to look at the block's league standings. Put the Control Pad to the right to see the "SCORE". Put the control pad on the left to return to "LS". - Ranking: You can see the TOPS' current ranking. - LS: The league standings are recorded. You can refer to the standings of other teams too. - WP: winning points. You earn 2 points for a win, 1 points for a tie, and 0 points for a loss. - PS-PSA: Difference between points scored and points scored against. - P: Points. Total points for all the games. --- Championship tournament The 8 teams which win the preliminary league tournament gain entry to the championship tournament. You must win three games, the quarterfinal, semifinal and then the finals to become the No. 1 soccer team in the world. If you lose any of these games, you must start over from the quarterfinals. - Changing the starting members (for TECMO CUP only) When you choose the "MEMBER" command during the meeting, the member change screen appears. When you want to change the starting members, choose "CHANGE" using the Control pad and press the A button. The cursor will appear in front of a player's name in the "PLAYER" column. Choose the player you want to change, and press the A button. Next, choose the player you want as a starting member from the spare players in the "BENCH" column, and press the A button. The starting member has now been changed. Repeat this procedure to choose all of the desired starting members. Press the B button to return the cursor to the "CHANGE" column. Choose "CANCEL" to remove the selections you have made. When you are done selecting the starting members, choose "END". - Member changes during the game You can change your team members during half time or during the break before extended games. ANNE will ask "Member change?" Answer "YES". The screen will switch to the member change screen. Follow the same steps that were used in the "MEMBER" command, however, you can only change three players per game. A player who has been changed once can no longer play in the current game. Press the START BUTTON... to see the "LEVEL" chart. --- 12. Teams and players participating in the TECMO CUP - Uruguay (URU) Small, weak team with only individual tricks. - Czecho (CZE) A team that uses the pass a lot but is not a serious threat. - Poland (POL) A team with a strong defense. - Austria (AUS) To win, it is essential to stop Weber's dribbling. - China (CHI) A team with good skills except for shooting. - Argentina (ARG) A team with strong defense and counter attacks. - Japan (JPN) Their shooting power is weak. Your goal keeper's ability will determine the result. - Cameroon (CAM) Mainly individual tricks. Be especially cautious of Jawhar's play. - USSR (USS) Jozef is an excellent goal keeper. Keep attacking vigorously, with all of your strength. - Arabia (UAE) Osman's dribbling cannot be equaled. He will even shoot "drop shots"! Never let him even touch the ball@ - Germany (GERM) It is said that Stefan and Franz's Rushing Wind can break through any kind of defense. They each also make very powerful shots! - Brazil (BRZ) Ayrton has a reputation for being No. 1 in this tournament. Also, goal keeper Arthur's ability is an unknown quantity. When you beat this team and have the championship cup in your possession, you and Robin will take your first steps towards being truly super strikers! --- 13. Cast of characters Robin Field A boy who loves soccer. He practices soccer day and night in the hopes of becoming the next Terry Field. He has become the main member of his team, seving as captain and as an MF (Midfielder). His dream is to become the world's best super striker. Damon Stark The ace striker who leads the SEALS. He wields fierce dribbling and shooting power. They say he has a special shot which he refrains from using. Once you have him on your side, there is nothing to be afraid of. Eddie Hesse The official goal keeper of the SEALS. His concentration is so intense that his manner of following the ball reminds one of a wolf. Cecil Field Robin's younger brother. He is on a journey himself with his father, Terry. His soccer sense equals that of his brother Robin. * Robin and Cecil's Combination Play When ROBIN and CECIL are in a game together, if one of them is surrounded by enemies, put the Control Pad to the bottom. You will be able to use the Combination Play Command! Break through the opponent's barrier with a series of passes! Elvis Lawrence His plays are excellent, but since he lacks endurance, he cannot play full time. Roger Dewar The captain of the NINJA. He's a player with the greatest ability to hang on to the ball. His plays are very tenacious. Lucas Wilder He has been playing soccer with Robin since childhood. He is a GK (goal keeper) who is Robin's good friend but also his rival. Robin is the only one who could shoot a goal past him from outside the penalty area. However, Lucas was not able to join the tournament because of an injury he sustained during practice before the tournament. Paolo/Marco Ponti Twin brothers with perfect cooperation. Their specialty is in air plays, which make the most of their agility. Simon Bruno A DF whose specialty is a sharp long shot. His movements are quick, and he is excellent at stopping an opponent's movements. Brook Garfield He cannot compete with his rivals on an equal skill level, but his guts are one in a million. He is best friends with Robin and Lucas. Osman Ziyad He has superb soccer sense. Also, his goal shooting power is definitely quite out of the ordinary! Franz Weber His shot is as powerful as a bear's blow. He defeats the enemy using combin- ation plays with Stefan. Nigel Dickens A defender who forcefully defeats opponents with over-powering methods. He has known the PONTI BROTHERS for a long time, and the three are now working on a combination play. Jozef Gyorgy The "Gate Keeper" for the USSR. It is impossible to make a goal unless you have outstanding skills. Stefan Victor The captain of the GERMANY. As MF, he acts as the team's control power. He plays up front with his powerful "LEOPARD SHOT". Ayrton Piquet The strongest striker of the Tecmo Cup participants. Is there a goal keeper who can stop his "SONIC SHOT"?... And can Robin beat him? Arthur Silva A goal keeper who has everything about himself hidden under a mysterious veil. His existence is not recorded in any of the tournament's past records. Why is such a character on the strongest team, the BRAZIL...?