From: tsr@www.komkon.org (|tsr) Shinobi(tm) Instruction Booklet Manufactured by TENGEN --- Object of the game/game description The Ring of Five, a terrorist band headed by five Ninja Assassins, has kidnapped the children of the world's leaders! The government calls upon you - Master Ninja - to rescue these helpless hostages. Armed with shuriken and a lifetime of intense training, you must battle the Ring of Five's henchmen and defeat all five leaders, one at a time. Along the way, pick up different weapons including Ninja Magic to help you break the "fingers" of the "hand" that grips the world in terror. --- Control functions Shinobi is for one player. Plug your controller into Port 1. Control Pad: Moves the player A: Jump B: Throw shuriken/knife, shoot gun, punch, kick Start: Start game/pause Select: Select type of Ninja Magic (when the icon is flashing) A ninja with three lives You start out with three lives. Whenever you touch an enemy or are attacked, your life meter decreases. You lose a life when the life meter runs out. For every 100,000 points you score, you get an extra life. When your last life is lost, the game is over. --- Bonus rounds Each mission has one bonus round which is like a shooting gallery. Use your shuriken to strike down enemy ninjas. If you slips through your defenses, you fail. If you can get all of the ninjas, you earn 5000 points and can use Ninja Magic. Ninja magic If you succeed in the bonus round, the amount of Ninja Magic you've earned will be shown by the tiles at the top center of the screen. Before you can use Ninja Magic, you must take out 10 enemies right after the bonus round. The left-most tile will then flash. Hold down the B button, then press the A button. You'll jump, fire, and then call upon Ninja Magic. You can only have up to four Ninja Magic tiles (they're shown in the order that you earned them). There are six types of Ninja Magic: - Metal Binding Magic: Freezes the movements of all enemies on the screen. - Invincible Magic: Your character will blink on and off. You can't be hurt during this time. - Four Hands Magic: Splits you into four selves to defeat all enemies on the screen. - Flying Squirrel Magic: Lets you fly through the air for a short time. - Lightning Magic: Summons lightning from the sky to destroy all your enemies. - Tornado Magic: Cloaks you in a whirlwind to mow down any enemy in your way. --- "Power up" items When you rescue a hostage, a symbol in the upper right corner of the screen tells you which of the following power ups you'll receive: - Restore Life Meter: Brings your life up to full. - Bonus: Enables you to enter the bonus round. - 10,000 Points: Adds 10,000 points to your score. Weapons As a Master Ninja, your hands and feet are deadly weapons. At close range, punch and kick your opponents. To attack from long range, you need distance weapons. You get them when you rescue hostages. The weapon you receive appears in the top right corner of the screen. Distance weapons include: - Shuriken: Your throwing star. - Knife: Can be thrown like a shuriken. - Pistol: Aim and fire. Bullets can stop any foe. --- The underlings of the Ring of Five There are many different types of terrorists in the Ring of Five. They are all dangerous and worth points if you defeat them. Thug - 100 points Frogman - 100 points Gunman - 100 points Fly Ninja - 100 points Green Ninja - 200 points Mongo - 300 points The five ninja assassins Each Ring that makes up the Ring of Five is lead by a Ninja Assassin. The goal of your five missions is to destroy the enemy leaders. Mission 1: Ken Oh Mission 2: Black Turtle Mission 3: Mandara Mission 4: Lobster Mission 5: Masked Ninja Like their underlings, the enemy kingpins attack in patterns. Study the way they move, figure out when they are easiest to defeat, and then strike them down. Each Ninja Assassin also has a weak spot. Find it and you'll improve your chances of defeating him. ---