ColecoVision Cartridge Instructions for Popeye ------------------------------------------------------------------------------- In this game, you're POPEYE! And your goal is to catch all of Olive's hearts, notes, and cries for H-E-L-P before they hit the water and sink--or before Brutus, the Sea Hag, or some vulture knocks you overboard. Each time you complete a round, you'll automatically proceed to the next--and more difficult one. SETTING THE CONSOLE CONTROLS 1. Make sure that the cartridge is placed firmly into the cartridge slot. 2. Turn the ON/OFF switch to ON. In the center of the screen you'll see "SELECT GAME 1-6." 3. Press the number of the game you wish to play (see GAME SELECTION box) and you're ready to start the action. THE JOYSTICK Make sure that the joysticks are plugged firmly into the jacks at the top of the unit. For a one-player game, use the LEFT JOYSTICK. Hold the joystick in your hand so that the controller is at the top and the number pad is below it. The joystick moves in all four directions shown. These are the directions in which you may move Popeye. THE FIRE BUTTONS Press either one of the two "FIRE" buttons (located on either side of the controller), whenever you want Popeye to punch Brutus' or the Sea Hag's bottles, knock out vultures, hit the punching bag, or grab his spinach. With each press of the "FIRE" button, Popeye will swing his fist once. NOTE: holding down the "FIRE" button will not repeat this action. PLAYING You will begin each round with 4 Popeyes. The first Popeye will appear on the left, topmost ledge as soon as you press the GAME number. The remaining number of Popeyes is indicated at the top, right-hand side of the screen (except in ROUND #3, where the number of remaining Popeyes is indicated at the left-hand side of the screen). In each round, Popeye must win Olive's affection by catching all of her hearts, notes, or cries for H-E-L-P depending upon which round you're playing. But Brutus, the Sea Hag, and the vultures all do their best to knock Popeye overboard--Brutus with his fists and bottles, the Sea Hag with her fast-flying bottles, and the vultures with their good aim! When any of them hit Popeye--or if any of Olive's tokens fall into the water and are not pulled out in time--you lose Popeye. If you have a remaining Popeye, he will appear on the top ledge, ready to try again! Spinach Throughout the rounds, Popeye's spinach will ran- domly appear in specific places on the screen (see "SPINACH" section under each round). Whenever you see it, you may move Popeye over to the spinach and press the "FIRE" button. If you reach it in time, you'll hear the "Popeye Theme." This is your chance to catch up with Brutus and knock him overboard. When you do, you gain 3000 points! In addition, if you catch any of Olive's tokens while the tune is playing, you receive double the score for each. Once Popeye uses his spinach, it will not appear in that same round again. The Sea Hag You never know when this nasty ol' biddy is going to jump out from the side lines and pelt Popeye with a bottle. But she'll only let one fly (sometimes more!) when she's on the same platform as Popeye. If Popeye's not fast enough with his fists to punch the bottle, and it hits him, you lose that Popeye. If you have a remaining Popeye, he will appear on the top ledge. SWEET HEARTS * ROUND #l Hearts In this round, you must catch all 24 hearts before they fall into the water and sink--and without being knocked over by Brutus or the Sea Hag. Each time you catch a heart, one will appear on the side of Popeye's house, located at the top of the screen. Once there are 24 hearts you'll automatically begin the next round. "Thru" Ledges As the round begins, Popeye appears on the left, top- most ledge. You may move Popeye off this ledge and land him safely onto the platform below. Or you may move him in the opposite direction and he'll travel around to the other ledge. You may move Popeye back and forth between ledges, or off either side and onto the platform below at any time. Brutus cannot walk on these ledges, but he can jump up and knock Popeye overboard! Stairs On each platform, there are sets of stairs which Popeye and Brutus must use to move from platform to plat- form. Use your joystick to guide Popeye up and down these sets of stairs. Spinach Popeye's spinach will randomly appear on the stairs to the left, either on platform #2 or platform #3. "Down" Ladder In the center of the screen, there is a ladder which connects platform #2 and platform #3. Popeye is the only one who can use this ladder, and only to move downward. However, Brutus can reach up or down this ladder and knock Popeye over. Punching Bag and Bucket You'll notice a punching bag located near the center, topmost part of the screen. Whenever Popeye is on the right "Thru" ledge, he may punch the bag, causing the bucket to fall. If Brutus is directly below the bucket, it will stop him in his tracks and you gain extra points depending upon what level Brutus is on (see SCOR- ING section). NOTE: Brutus cannot knock Popeye over while the bucket is on top of him. LOVE NOTES * ROUND #2 Notes Similar to Round #1, you must catch all 16 love notes before they sink into the water, and without being knocked overboard. Once you've caught all 16 notes, you'll automatically begin the next round. "Thru" Ledges In this round, the "Thru" ledges are located on plat- form #2. Again, Popeye can move off these ledges and land safely onto the platform below, or he can move around to the opposite ledge. Brutus can also move about on the ledges, however, he cannot travel around to the opposite ledge. See-Saw At the bottom, left-hand side of the screen there is a see-saw. Whenever Popeye is on the 3rd platform, he can jump off the ledge, land on the see-saw, and bounce upwards. If he catches Swee' Pea on the way up, Popeye will land on platform #1 and you'll gain 500 points. If not, he'll land on platform #2. Whenever Brutus bounces on the platform, he'll always land on platform #2. Spinach Popeye's spinach will appear to the right on the stairs of the 3rd platform. HELP * ROUND #3 This time, Olive Oyl is crying for H-E-L-P and Popeye must catch all 24 letters. Each time you catch a letter, another rung is added to the ladder located in the cen- ter of the screen. When you've caught all 24 letters, you automatically return to Round #1, but at a greater difficulty level. Sliding Platform In the center of platform #1, there is a sliding platform. When Popeye steps onto it, he'll be whisked across to the other side. If Popeye misses the sliding platform, he falls to the next platform. Vultures In this round, vultures may appear and swoop down at Popeye. If you're quick enough, Popeye can punch these vultures, and you gain 1000 points for each one he knocks out. But if you miss, the vultures can knock Popeye overboard and you lose that Popeye. If you have a remaining Popeye, he will appear on the top, left-hand side of the screen. Spinach In this round, Popeye's spinach will randomly appear at the right, either on platform #2 or platform #3. END OF ROUND The round ends once you've collected all of Olive's tokens. As long as you have a remaining Popeye, you'll automatically advance to the next round. GAME SELECTION AND DIFFICULTY LEVELS Number Game # of Players Difficulty Level 1 1 Easiest. Brutus throws 2 bottles at a time. 2 1 More difficult. Speed of game is increased. Brutus throws 3 bot- tles at a time. 3 1 More difficult. Speed of game is increased from GAME 2. Brutus throws 4 bottles at a time. 4 2 Same as GAME #1. 5 2 Same as GAME #2. 6 2 Same as GAME #3. NOTE: Once you complete Round #3 in any of the games, you will automatically begin the next game at a higher difficulty level. END OF GAME The game ends when you run out of Popeyes. To play again, simply press down the Reset button, and then the number of the game you wish to play. TWO-PLAYER GAMES In a two-player game, players alternate as Popeye. The LEFT player goes first. Each player's score is displayed during his or her turn. * In a two-player game, when one player loses all his or her remaining Popeyes, he or she is out of the game. The opponent, however, may continue to play as long as he or she has a remaining Popeye. SCORING The number of points for each heart, note, or letter caught depends upon which platform Popeye is on when he catches it. EXAMPLE: If Popeye is on platform #2 when he catches any kind of token from Olive, you gain 300 points. If he is on platform #4, the token is worth 100 points. Hearts, Notes, & Letters Platform #1 .................500 points Platform #2 .................300 points Platform #3 .................100 points Platform #4 ..................50 points Tokens in Water ..............50 points Punching Bottles ............100 points Punching Vultures ..........1000 points Hitting Punching Bag .........30 points Hitting Brutus with Bucket Platform #2 ...............1000 points Platform #3 ...............2000 points Platform #4 ...............4000 points Knocking Brutus Overboard ..3000 points Catching Swee' Pea ...........500 points Bonus Popeye You'll receive a bonus Popeye after the first 40,000 points accumulated in the game. Double Points Remember: You receive double the point value if Popeye catches a token or Swee' Pea while the "Popeye Theme" is playing.