ColecoVision Cartridge Instructions for Looping ------------------------------------------------------------------------------- Looping * For one or two players * Select from four skill levels Plays like the LOOPING arcade game! GAME DESCRIPTION Strap on your goggles, rev up the engines and take off! Your LOOPING plane soars over a world unlike any you've ever imagined. Fire bullets into a rocket station to open the gate. Beware of launched balloons! Test your flying accuracy and sense of direction by steering your plane through a maze of pipes. You survived? Stranger perils await. There are rooms full of green drops, twinkle monsters and bouncing balls. Can you outsmart them all and reach The End? GETTING READY TO PLAY * Make sure the COLECOVISION console is connected to a TV and the power supply is plugged into your console. Then plug power supply into a 110/120 volt AC outlet. * TV should be on and tuned to the same channel as the Channel Select Switch on the console. * To play one-player LOOPING, use the controller plugged into Port 1 (the rear jack). To play two-player LOOPING, use both controllers. * ALWAYS MAKE SURE COLECOVISION UNIT IS OFF BEFORE REMOVING OR INSERTING A CARTRIDGE. Turn Off/On Switch to On after cartridge is inserted. USING YOUR CONTROLLERS NOTE: For a one-player game, use the controller plugged into Port 1 For a two-player game, Player 1 uses the controller plugged into Port 1; Player 2 uses the controller plugged into Port 2 1. Keypad: Keypad Buttons 1-8 allow you to select the Game Option you want to play. Pressing * after a game allows you to replay the same Game Option; pressing # after a game allows you to return to the Game Option screen. 2. Control Stick: The control stick acts like an airplane con- trol stick. Pull back on the stick and the nose of your plane goes up. Push forward on the stick and the nose goes down . 3. Side Buttons: Right Your plane fires bullets from its nose when this button is pressed . Left Your plane accelerates from low to high speed when this button is pressed. But be careful. When you accelerate, your loops get bigger! HERE'S HOW TO PLAY NOTE: If you are playing a two-player game, players take turns. Player 1 begins, and each turn lasts until the player's plane is eliminated. Choose your challenge. Press the Reset Button. The Title screen appears on your TV Wait for the Game Option screen to appear. It contains a list of game options, numbered 1-8. Skill 1 is the easiest level, suitable for beginners. Skill 2 action is faster than Skill 1, but not as demanding as the arcade game. Skill 3 plays much like the arcade game. Skill 4 is more challenging than the arcade version! Select a game option by pressing the corresponding number button on either controller keypad. You're off! Your engine's buzzing, your plane taxis down the runway. Pull back on the control stick to rise off the ground. Want to make a loop? Hold the stick back. If your plane touches the top of the sky, it "bounces" straight back down. Get the feel of your plane before you get down to business. Popping balloons. Moving pretty well? Now the fun really begins. Balloons rise off the ground to intercept you. If a balloon collides with your plane, you're eliminated. Aim carefully and pop the balloons with bullets! There are two types of balloons with different point values. Open the gate. See the rocket to the left of the runway? Shoot it to open the gate in Skills 1, 2 and 3 In Skill 4 you must shoot this rocket and one more hiding beneath a yellow support. A message appears beneath the Flight Indicator: Gate Open. Fly right, pilot! Into the maze. Enter the maze through the open gate and your engine sings sweet music. The slightest touch of the control stick changes your plane's direction. Relax and fly between the pipes as long as you can . The longer your plane survives and the faster you go, the more points you get! Green drops! Slip into the next LOOPING room. Now the music stops. A green drop forms at the mouth of the left spigot (none in Flight 1, Skill 1 ) . Don't let it hit you! Shoot the drops as they fall and keep flying through. Twinkle, twinkle, little monster. Twinkling monsters (one in Flight 1, Skill 1 ) have taken control of the next room. Again, you can eliminate these funny fellows. But unlike the green drops, once you've eliminated a twinkler, none replaces it. Watch out for the bouncing ball. You're so close, you can see The End. But you're not there yet! Balls bounce in the outer room and inner room where The End waits. Avoid or shoot the balls. Can you dock the plane at The End? Second time around. Congratulations! You've made it through. Now try a second flight. There are more rockets to hit before the maze gate opens. There are more green drops, too. Can you reach The End again? Starting over. Press * to replay the LOOPING Game Option that you have been playing. Or press # to go back to the Game Option screen to select a different game. NOTE: The Reset Button on the console "clears"' the com- puter. It can be used to start a new game at any time, and can also be used in the event of a game malfunction. SCORING Player Eliminates Score Brick 150 points Green Balloon 200 points Red Balloon 500 points Rocket 2000 points Green Drop 500 points Twinkle Monster 1000 points Bouncing Ball 500 points Flying Points The longer your plane survives the pipe maze, the more points you earn. Earn still more points by pressing the accel- erator button while your plane flies between the pipes. You get five flights in each skill level. Each time you reach The End, you earn a bonus flight!