[Image]Kung_Fu[Image] --------------------------------------------------------------------------- [Note: This manual came in a box that said Kung Fu Superkicks. The manual never says Kung Fu anywhere. It is clearly the Chuck Norris Superkicks manual that had all references "whited out". There are places that clearly contained text that are just gaps in the text now. Note also that the manual makes reference to left and right joysticks, and has diagrams of Atari Joysticks, yet on the cover mentions the ColecoVision.] For ColecoVision(TM) XONOX(TM) SUPERKICKS(TM) GAME INSTRUCTIONS You are [gap] trying to reach an ancient monastery to rescue a famous leader that is being held hostage. BEWARE! Dangerous warriors lie in waiting to spoil your efforts to reach your goal. You begin your journey as a White Belt, the first belt in the sport of Karate. By defeating the attackers, scoring points, and learning new martial skills, you will earn each of the colored belts associated with the [gap] style of karate. You must achieve the highest rank of all, the Black Belt, in order to reach and enter the monastery which is guarded by the fearsome NINJA assassins. 1983 XONOX All Rights Reserved Get Ready to Play [gap] SUPERKICKS(TM) 1. Hook up your video game system. Follow the manufacturer's directions. 2. With the power "OFF", plug in the game cartridge into your video game system. 3. Now turn the power on. If no picture appears, check connection of your game console to TV; then repeat steps 1, 2 and 4, and press RESET. 4. For a single player game use left joystick and fire button. For a two player game attach both joysticks, player #1 use the left joystick and fire button and player #2 use the right. 5. Follow instructions shown on the screen. Press keypad for number of players (1 or 2). Game reset restarts the game. NOTE: Always turn the console power swithc "OFF" when inserting or removing a XONOX cartridge. This will protect the electronic components and help prolong the life of your XONOX games. You may need to adjust your Vertical Hold on your T.V. SUPERKICKS Video Game You, [gap], are in an oriental land and you are trying to save a famous leader who is being kept prisoner in an ancient monastery. As you start out, you have a White Belt and must succeed to master the karate martial arts and achieve a Black Belt in order to enter the monastery which is guarded by the dreaded NINJA. You must choose a path carefully as the tall grass will slow your progress and attackers will cause you to defend yourself. Some of the paths are blocked by impassable barriers which will make you take an alternate route to your goal. 1. OBJECT of the GAME: Achieve the coveted Black Belt and enter the monastery, while collecting as many points as possible before time runs out. Highest score wins. 2. CONTROLS: a) one player game: Use LEFT JOYSTICK and FIRE BUTTON. b) Two player game: Player #1: Use LEFT JOYSTICK and FIRE BUTTON. Player #2 Use RIGHT JOYSTICK and FIRE BUTTON. 3. SCORE DISPLAY: At the bottom of the screen you will see each player's SCORE and TIME remaining. The background color of the score display shows the color of your current karate belt. 4. GAME SWITCHES: a) Game Select - Use keypad to choose between one and two players. b) Game Reset - Restarts game to player number one. GAME LAYOUT: There are SEVEN game screens in the game, a scrolling path to the monastery, and each of the fight screens in close-up perspective. 1. Screen #1 - PATH TO THE MONASTERY As you begin your journey to the monastery, you must move up the black path. Do not wander off the path or the tall grass will slow your progress and you will lose valuable time. Choose the correct route to avoid impassable barriers. Be prepared to defend yourself against attacking enemies. As you proceed through each screen you will learn new martial arts skills and gain a new color belt. 2. Screens #2-#6 - JOURNEY OF TRAINING When you are attacked, you must defend yourself by using your karate skills. Each enemy that you defeat will give you points. Each group of enemies that you defeat in a fight screen will allow you to continue on your journey to the monastery. If you choose the correct path, you will advance to the next belt. During the fight screens the enemies may knock you down, but you can quickly get up and and defeat them. Avoid the dangerous CHINESE STARTS which the enemies throw. If struck by a Star, you will be injured and find yourself lying on the ground on the path at the beginning of the screen where you were defeated. Get up and try again! Each level of enemies will be more difficult than the last. You must earn your belts! 3. Screen #7 - THE MONASTERY When you have sharpened your karate skills by earning your Black Belt, you will move to the entrance of the monastery. BEWARE! The monastery is guarded by a huge force of the dreaded NINJA. Enter the candlelit building and defeat the enemies to score points. EARNING YOUR BELTS: *You begin the journey as a White Belt, or beginner. * Successfully defeating enemies on every attack screen and choosing the proper path to the next path intersection you will earn the next level belt and gain a minute of playing time. * The order of belts is as follows: * Screen One - White Belt * Screen Four - Purple Belt * Screen Two - Orange Belt * Screen Five - Brown Belt * Screen Three - Green Belt * Screen Six - Black Belt PLAY ACTION - Screen 1 PATH TO THE MONASTERY When the game begins, you, [gap], will be standing at an intersection. Your time will show 6:00 in which to complete your journey to the monastery. Choose a path and using your joystick, move [gap] up the chosen path. There is only one correct route, so use your sixth sense, intuition, to help as a guid. A fallen tree indicates a blocked path. At the end of the path lies the entrance to the monastery. Walk up the path, enter the monastery, and face the NINJA. Time is lost by going off the path through the tall grass. Bonus time, bonus points, and your new belt will be awarded to you after you have successfully walked to where the path is intersected by a choice of paths leading to the monastery. Bonus scoring is as follows: 1. Orange Belt - 10,000 points 2. Green Belt - 20,000 points 3. Purple Belt - 30,000 points 4. Brown Belt - 40,000 points 5. Black Belt - 50,000 points A bonus of one minute's playing time is added when you receive each new belt. PLAY ACTION - Screen 2 ATTACK BY THE RICE FIELDS You will encounter the dangerous YAKUZA warriors. The YAKUZA warriors are known for protecting their upper bodies (shown by their arm movement). Because you know this about the YAKUZA, you can defeat them by using the THRUST KICK which attacks the lower bbody. You will THRUST KICK by pushing the joystick DOWN and pushing the fire button. [diagram shows how to THRUST KICK with an ATARI 2600 joystick] You will kick in the direction you are facing. You must kick the YAKUZA in the body in order to defeat them. Avoid running into the enemy or his punches will knock you down temporarily. When you are knocked down, you are very vulnerable to being hit with a CHINESE STAR or "SHURIKEN". There are two ways to avoid them: 1. Using your joystick move [gap] to dodge all stars throw. 2. Use the forearm block to deflect the stars by pushing the joystick either right or left and push the fire button. [diagram shows LEFT/RIGHT FOREARM BLOCK with an ATARI joystick] The star must hit your forearm in order to be deflected! So be careful. The YAKUZA warriors are worth 100 points each, and you must defeat three enemies successively in order to continue your journey and receive your Orange Belt. PLAY ACTION - Screen 3 ATTACK IN THE FOOTHILLS The path you are on moves into the foothills, where the band of thieves known as DOROBO make their attack. The DOROBO warriors protect their lower bodies (shown by arm movement)), so you know they are vulnerable to a PUNCH to their head or upper bodies. You will PUNCH by pushing the joystick UP and pushing the fire button. [diagram shows PUNCH with an ATARI joystick] As you practice the new move, remember that you must face the enemy and PUNCH. You must PUNCH the DOROBO in the body to be most effective. Again, running into DOROBO will knock you down. Because of their defenses, your THRUST KICK will not be effective, but you may still use the FOREARM BLOCK to defend against STARS which are thrown at you. The DOROBO warriors which you defeat are worth 200 points each. You must defeat three DOROBO to continue your journey to the monastery and receive your Green Belt. PLAY ACTION - Screen 4 AMBUSH ON THE WATERFRONT The leaderless former SAMURAI warriors who have turned mercenary are known as RONIN, and asyou pass by the lake they attack you. The RONIN warriors protect their upper bodies (shown by arm movement), so, like the YAKUZA, they can be defeated by the THRUST KICK. But they are faster and there are more of them. Now you will learn the SOMERSAULT SUPERKICK. To execute the SOMERSAULT SUPERKICK you move the joystick either left or right and push the fire button. [diagram shows LEFT/RIGHT SOMERSAULT SUPERKICK with an ATARI joystick] You must THRUST KICK or SUPERKICK the RONIN in the body in order to defeat them. Since you have this new skill, you will no longer be able to FOREARM BLOCK the STARS which are thrown at you, so dodge all STARS. You can use the SUPERKICK to jump over STARS which are thrown at you, but your timing must be right or you will be defeated. The RONIN warriors which you defeat are worth 300 points each, and you must knock out five of them successively in order to continue your journey and receive your Purple Belt. PLAY ACTION - Screen 5 THE VILLAGE ATTACK As you enter the village which they have just taken over the masked bandits, TENGU, make their attack. The TENGU are known to pounce on the unsuspecting traveler, but you quickly observe they are defending their lower bodies (shown by arm movement) and so, a PUNCH or SUPERKICK, if timed right, can be their undoing. Because they are masked, it is hard to read their intentions, so you must be quick. Avoid running into their PUNCHES and their quickly thrown STARS. You must get through the Village as fast as you can for time is running out! The TENGU warriors are each worth 400 points, but you must defeat six of them in order to continue your way on the path to the monastery and receive your Brown Belt. PLAY ACTION - Screen 6 THE APPRAOACH TO THE MONASTERY The last test on your journey as you approach the monastery is getting past the GOEMON guards. These treacherous villains can be defeated by any of the skills which you have learned, but you must carefully observe how they are defending themselves. If they are protecting their lower bodies, use the PUNCH. If they are punching high with their arms, use the THRUST KICK. The SOMERSAULT SUPERKICK may be used at all times. Because the GOEMON are fast and tricky, you may want to try a REVERSE SUPERKICK (start your SUPERKICK in one direction and while in the air, move the joystick in the opposite direction). This is a great move for close action fighting. Again, avoid the punches and kicks of the GOEMON and watch out for the STARS. The GOEMON guards are worth 500 points for each man defeated. You must eliminate nine enemies successively to get back on your path and move up to the gates of the monastery. Only when you have done all of this will you be awarded the most highly honored karate belt, the Black Belt. PLAY ACTION - Screen 7 INSIDE THE MONASTERY The monastery is guarded by the most feared and deadly assassins of all, the NINJA. Insided the candlelit monastery, the NINJA will try to repel your assault on their stronghold. They are clever, but they can be defeated. The NINJA who are protecting their lower bodies, can be overcome with a PUNCH. Those NINJA who are protecting their upper bodies are vulnerable to a THRUST KICK. The SOMERSAULT SUPERKICK can be used at all times. The NINJA warriors are masters of karate and camouflage. Once you have eliminated three of their men, the NINJA realize you are to be taken seriously and begin to use their camouflage abilities to deceive you. They begin to appear and disappear at different times, trying to avoid your blows. As you defeat the NINJA assassins (in multiples of three), their camouflage abilities increase. Your timing and intuitive senses are most important, for even though NINJA are camouflaged they can still be defeated! Destroy all NINJAS. The NINJA assassins are worth 600 points each. GAME ENDING The game ends when time expires. The scores are displayed as follows: 1. One player game - Score is displayed in the color of the highest belt that you received. 2. Two player game - Scores are shown on the bottom of the screen in the color belt of the second player when play ended. Highest score wins. To play again press GAME RESET on your console, or press keypad. GAME SUMMARY: Move up the path to the monastery as fast as you can, defeating attackers with your karate skills. Earn points by gaining different colored belts and defeating enemies. Gain time by receiving new belts. JOYSTICK SUMMARY Moving [gap] into a defense position on the fight screens. Without touching the fire button you may move in any of eight directions. [diagram says FIGHT SCREEN POSITIONING OF CHUCK (!), and shows an ATARI joystick, and the 8 ways it can move] While depressing the fire button, you may defeat enemy warriors with the following joystick moves: [diagram shows PUNCH, THRUST KICK, LEFT/RIGHT FOREARM BLOCK, LEFT/RIGHT SOMERSAULT SUPERKICK on an ATARI joystick] The warriors which you will encounter have the following characteristics: SCREEN ENEMY NO. TO DEFEAT HOW TO DEFEAT 2 YAKUZA 3 THRUST KICK 3 DOROBO 3 PUNCH 4 RONIN 5 THRUST KICK, SUPERKICK 5 TENGU 6 PUNCH, SUPERKICK 6 GOEMON 7 THRUST KICK, PUNCH, SUPERKICK 7 NINJA ? THRUST KICK, PUNCH, SUPERKICK HELPFUL HINTS: * You must practice in order to learn the timing of karate. * When using the THRUST KICK, stand with your head slightly higher than the enemy, then pull down on the joystick and press the fire button. * When using the PUNCH, stand with your head slightly lower than the enemy's shoulders, then push up on the joystick and press the fire button. It is easier to punch the enemies in the midsection than in the head. * When using the SOMERSAULT SUPERKICK, be sure to time your jump. You cannot defeat an enemy while in the middle of your SUPERKICK. You must complete the SUPERKICK, then kick the warroir. * Use the SUPERKICK to jump over STARS which are thrown at you in the harder fight screens. * Good luck on your journey, and PRACTICE! COPYING PROHIBITED This software product is copyrighted and all rights are reserved by [gap] The distribution and sale of this product are intended for the use of the original purchaser only and for use only on the computer system specified. Copying, duplicating, selling or otherwise distributing this product without the express written permission of Telegames USA are violations of U.S. Copyright Law and are hereby expressly forbidden. WARNING Any attempt to duplicate this product may damage it. Such damage is not covered by the warranty. CONSUMER REPLACEMENTS Registered mail is recommended for returns. Consumer Relations TELEGAMES USA Box 901 * Lancaster, TX 75146 For a complete catalog of other software, send your name, address, and machine type to: TELEGAMES USA Box 901 * Lancaster, TX 75146 --------------------------------------------------------------------------- This document obtained from the History of Home Video Games Homepage, ©1997 by Greg Chance