Ultima VI--The False Prophet THE MAIN MENU When you start ULTIMA VI, an introductory sequence will begin. Read all text messages that appear and press any key or click in the message box to move on to the next message or screen. (Press Escape if you want to bypass this sequence altogether.) When this is over, the main menu will appear, listing five options- Introduction, Create a Character, Transfer a Character, Acknowledgements, and Jourey Onward. To select one of these options, click on it with the mouse. From the keyboard, use the arrow keys or numeric keypad to highlight the one you want, then press Return, or type the first letter of the option's name. The first time you play, you will want to go directly to Create a Character. Here, you can type in your character's name and select his or her Sex and Portrait. Go on to the next portion of the character creation system by clicking on the Continue box (or by typing C). This will take you to a series of questions. Answer by selecting the A or B response to each question. The way in which you answer determines the kind of character you get. When your character is complete, you will automatically be taken to the Introduction. This will tell you what the game is about. If you want to watch this again later, select Introduction from the menu. If you've played ULTIMA IV or ULTIMA V, you may want to bring your character from one of those games over to ULTIMA VI. Transfer a character allows you to do that. Select this option and follow the directions on the screen, then click on theTransfer button and you're ready to use your old character in your new game. Acknowledgements tells you who did what in the creation of ULTIMA VI. Journey Onward takes you directly into the ULTIMA VI game. Select this option when you're ready to play. CREATING MULTIPLE CHARACTERS The first time you play ULTIMA VI, you will have to create a character. If at some to point you wish to create another character, you must reconfigure your data disk. To do this, select Reconfigure a game from the CD Games menu and then select Ultima VI: The False Prophet. You will eventually be asked if you want to initialize or continue your current game. If you choose to initialize, then your current character will be erased so you can create a new one. SCREEN LAYOUT The game screen is divided into four regions-the map, the status display, the message scroll, and the command icons. The Map The largest region, in the upper left, is the map. This shows the world you are moving through, with the view centered on you (or another member of your party if it's his or her turn). With a mouse, move your characters around by positioning the pointer over the map until it becomes an arrow pointing in the direction you wish to move. Then click the left button. Some actions ask you for a target location. (You may have to say where you want to drop an item, for example). To select a location, click on it with the left mouse button. If you want to use the keyboard, move by pressing one of the arrow keys or one of the eight keys around the 5 on the numeric keypad. These keys are also used to select target locations-move the crosshairs on the screen to the desired location and press Enter to initiate the action. You can pass your turn and do nothing by positioning the mouse pointer over your character and clicking the left mouse button or by pressing the Spacebar. The Status Display In the upper-right corner of the screen is the status display. At the top of the display, the current position of Britannia's sun and the positions and phases of the two moons in the sky are shown. Beneath this is a roster of all the members of your party, along with each character's figure and current Hit Points. A character whose Hit Points are printed in red is hurt badly; one whose Hit Points are green is poisoned. (CGA and Hercules cards will differ slightly.) When a party has more than five characters, arrows appear at the top and bottom of this part of the screen. Click on these arrows to scroll up and down through the list of party members. The + and - keys can also be used. If you click on a character's name, or press a function key (F1-F8), you will be shown that character's portrait and statistics. The higher a stat, the better. Strength determines how much a character can carry, and how effectively he or she can strike with bludgeoning weapons. Dexterity determines how quick characters are (faster characters get to move and/or attack more often) and how effective they are with nonbludgeoning weapons as well as crossbows, bows, and other missile weapons. Intelligence determines a character's bargaining ability and effectiveness as a spellcaster. The next two stats show pairs of numbers-the current number of points the character has and the maximum possible. Magic Points determine how many spells can be cast. For instance, a spell of the fourth circle uses four magic points. Health determines how much damage the character can take before being killed. Each hour, you recover a number of magic points equal to your current level. Health can be regained only by rest or healing. The next statistic in the list is Level, which indicates how powerful a character has become through experience gained in past adventures. The last stat, Experience, determines when a player is ready to progress to the next level by meditating at a shrine. To view a character's Inventory, click on one of the figures to the left of the roster, On the left side of the inventory display is a figure showing all equipment that is readied for immediate use-either held in the character's hands or being worn. If you are holding something that requires both hands, such as a crossbow, you will not be allowed to put anything in the other hand. Below this figure is the current weight of all Equipped (E:) items, and the maximum weight the character can have readied, measured in stones(s). On the right side of the inventory display are all other items carried by the character. The total weight of his or her inventory (I:) is listed here, along with the maximum weight the character can carry. To ready or unready an item, just click on it with the left mouse button. To look inside a container in your inventory, such as a bag or a chest, just click on it. Click on it again to return to the main inventory display. At the lower right, the character's current combat mode is displayed (see "Begin/ Break Off Combat," below). At the Iower Ieft of the status display are five buttons. From Ieft to right, their functions are: show previous character, return to party display, switch between portrait and inventory displays, show next character, and change combat mode. To use the inventory display from the keyboard, press the Tab key to move the crosshairs to the status display. You can then move to any item or button with the arrow or numeric keypad keys and press Enter to select it. Pressing the Tab key again will return the crosshairs to the map. The function keys Fl through F8, will switch the display to show the different members of your party. (If you don't know the position of a character in your roster, the + and - keys allow you to show the next and previous characters.) FIO will return to the main party display. The asterisk (*) key will toggle between a character's portrait and inventory displays. The Message Scroll At the lower right of the screen is the message scroll. All text describing things you see and hear, as well as the results of your actions, is displayed here. When a message is too long to fit on the scroll, a flashing, downward-pointing arrow appears at the bottom of the scroll. Press the space bar or click in the message scroll to view the rest of the message. THE COMMAND ICONS Underneath the map are ten command buttons. The main commands in ULTIMA VI can be selected either with the mouse or the keyboard. To use a command from the keyboard, simply press the first letter of its name. With the mouse, move the pointer to the command button you want to use and click the left mouse button. Then select the object or person you want to use the command on. For frequently used commands, such as Get, Look, Attack, or Move, you can set up a default command for use with the right mouse button. Click the right button on a command, and a blue line will appear under it. From then on, clicking the right button on any shape on the map or in your inventory display will execute that command on that object. You can change the default command at any time. For all functions other than executing the default command, the left mouse button should be used. The ten main commands are: Key : Command Functions A : Attack -- Used to fight monsters, animals, or people, or to attempt to destroy objects. After choosing the Attack command, choose a target on the map that is in range of the weapon you have readied. C : Cast -- Allows you to cast magic spells. You must have a spellbook readied, and have enough Magic Points and reagents available to cast the desired spell. When a character tries to Cast a spell, the spellbook will be shown in the status display, listing the names of all the spells he or she has learned. Each name is followed by the number of times that spell can be cast with the reagents in inventory. To page through the spells, click on the blue arrow buttons below the list or use the and keys on the keyboard. You cast a spell by clicking on its name, or by selecting it with the and keys and pressing Enter. Typing the first letter of each syllable of the spell also works. For instance, to cast the Repel Undead spell-An Xen Corp-you could type AXC and press Enter. Some spells require you to specify whom or what you are casting them on. Simply select a target on the map or in your inventory. There is one special spell, the Help spell, which requires no reagents. This will return you instantly to Lord British's Castle. It should be used only in the most desperate of situations, however, as it will usually cost your party many experience points. T : Talk -- Lets you converse with the people you encounter in the game. You can also speak with some shrines and statues and with the other members of your party. You must select the character on the map you wish to speak with. The character's portrait will appear in the status display while he or she is speaking. You talk by typing single words on the keyboard and pressing Enter. All words may be abbreviated to the first four letters (e.g., elephant may be abbreviated to elep). Most people will respond to the words name, job, and bye. (The "bye" command ends a conversation. You can accomplish the same thing by pressing Enter without typing anything.) Some people will also respond to the words join and leave, allowing you to add members to your party (up to a maximum of eight) or remove them. During the course of conversation, people give you an idea of what they're interested in talking about. If you have the help function on, as it is when you start the game, the subjects they want to talk about will appear in a different color on the screen; if help is off, you'll have to figure out the key words in their conversations. (Note that the help function is not available on CGA cards.) You can turn help on or off by pressing Control-H. However, be aware that some people will respond to other subjects if you ask them. L : Look -- Allows you to identify anyone or anything in the location you select on the map or in your inventory. This command can be used to read books, signs, and gravestones or to examine paintings. It will also give information on the effectiveness of weapons and armor. When you use the Look command on an object you are adjacent to, you will search it. This will reveal the contents of chests, bags, crates, barrels, etc. It will also let you find hidden items or secret doors. G : Get -- Lets you pick up an object on the map. You must be standing next to it. If it isn't too heavy, it will be put into your inventory. D : Drop -- Can be used to lighten your load by getting rid of items you no longer need. First select the item in your inventory, then choose a spot on the map to place it. M : Move -- Used to push an item or to move it between characters in the party. If you select an item on the map, you can sometimes push it to an adjacent square to get it out of your way. If it's something alive, though, it may not always let you! Moving an item into a square with a chest, barrel, or crate will place the item inside it. This command can also be used to move things in and out of containers or from one character to another. To move an item to another character, click on the character on the map. When you buy a new spell, you must move it into your spellbook before you can cast it. U : Use -- Operates any object that has some function. Among other things, it will let you open and close doors and chests, enter or exit ships, climb ladders, milk cows, mount horses, light or extinguish fires, look into telescopes or crystal balls, ring bells, eat or drink food and beverages, or play musical instruments. When using a musical instrument, you play it with the numbers 0 through 9, and press Enter when finished. R : Rest -- Lets your party set up a camp and recover health and Magic Points. You will be asked how many hours you wish to rest, from 1 to 9, and who will stand guard. Select a character on the map display, or press Escape to have no guard. Characters will not regain Hit Points if they are out of food or if they stand guard. If you are ambushed while resting, however, your party will not be awakened unless you have someone on guard ! You can rest only on land. At sea, this command repairs your frigate. Multiple "Rests" may be required to repair a ship completely. B : Begin/Break Off Combat -- Switches back and forth between party mode and combat mode. In party mode,the members of your party automatically follow you around. In combat, each character will behave according to the combat mode you have selected for him or her on the inventory display. Characters in Front, Rear, or Flank modes will position themselves in a formation centered around you. Characters in Assault mode will attack the nearest enemy, while those in Retreat mode will avoid combat. Characters in Berserk mode will charge and attack the strongest foe. Lastly, if you select Command mode for a character, you can control that character's actions each turn, just as you do for your own character. You can change a character's combat mode at any time even in the middle of a battle. KEYBOARD COMMANDS Control-S : Saves the game You will be asked if you really want to save the game. Type Y (Yes) to save or N (No) to cancel the command and keep playing. Control-R : Restores the game to the last saved position As in the case of the Save command, you will be asked to reply Y or N. Control-Q : Quits the game and exits to the ULTIMA CD GAMES menu. Make sure you have saved the game first if you want to return to the same position later! Control-H : Toggles HELP mode on/off. Control-Z : Toggles sound and music on/off. 1 through 8 : Place a member of the party in Solo mode. In this mode, you can move that character around and perform whatever actions you wish, while the rest of the party remains motionless Note that you can't talk to people or use ladders, dungeon entrances, or moongates in Solo mode-you must be in Party mode. 0 (zero) : Exits Solo mode and returns to Party mode. Escape : Aborts most functions. COPY PROTECTION QUESTIONS AND ANSWERS Lord British's Questions What doth Trolls Lack? A: Endurance What part of the tangle vine doth put one to sleep? A: Pod How wert the headlesses produced? A: Wizard What valued item canst one find near the spawning grounds of Hydras? A: Nightshade Mushroom How canst one fend off Rotworms? A: Torch How doth Sea Serpents attack? A: Fireballs What creature art wisps oft mistaken for? A: Firefly How doth giant squids cruch their prey? A: Beak Where hath images of the Silver Serpent been seen? A: Tomb walls What art reapers remnants of? A: Enchanted Forest Mariah's Questions What does the magic syllable 'Zu' mean? A: Sleep What does the magic syllable 'Quas' mean? A: Illusion What does the magic syllable 'Hur' mean? A: Wind What does the magic syllable 'Jux' mean? A: Danger/Trap/Harm What does the magic syllable 'Ort' mean? A: Magic Selganor's Questions What kind of fork should mandrake roots be prepared with? A: Silver What part of the nightshade mushroom is used in spellcasting? A: Cap Where does Sulfurous Ash come from? A: Volcanic Eruptions What are the Black Pearls used for? A: Kinetic propellent MAGIC, CASTING SPELLS The 26 syllables and their general meanings are as follows: Syllable, Meaning An, Negate/Dispel Bet, Small Corp, Death Des, Lower/Down Ex, Freedom Flam, Flame Grav, Energy/Field Hur, Wind In, Make/Create/Cause Jux, Danger/Trap/Harm Kal, Summon/Invoke Lor, Light Mani, Life/Healing Nox, Poison Ort, Magic Por, Move/Movement Quas, Illusion Rel, Change Sanct, Protect/Protection Tym, Time Uus, Raise/Up Vas, Great Wis, Know/Knowledge Xen, Creature Zu, Sleep There syllables are combined to form the incantations used when casting spells. A list of spells appears below. This list, while not necessarily complete, collects all of our current knowledge of the ways of magic. The Eight Circles of Magic Mages with little training and experience are limited in the spells they can cast. As a spellcaster grows in stature, penetrating the mysteries of the higher circles of magic, he gains the ability to cast more powerful spells. Great power is not without cost, however. When he casts spell, the mage experiences a drain in magical power equal to the level of the circle of that spell. Thus, a simple first level spell drains one point while a fifth level spell, more difficult to cast, drains five. The caster's magical power returns within hours. 1st Circle Create Food Incantation: In Mani Ylem Reagents: Garlic, Ginseng, Mandrake Root Effect: A fine bounty of food will be added to your pack. Detect Magic Incantation: Wis Ort Reagents: Nightshade, Sulfurous Ash Effect: Discerns the magical nature of special objects and the specific magical charge currently in an item. Detect Trap Incantation: Wis Jux Reagents: Nightshade, Sulfurous Ash Effect: Discovers concealed traps in suspicious chests and doors Dispel Magic Incantation: An Jux Ort Reagents: Garlic, Ginseng Effect: Removes a sorcerous enchantment or poison which causes illness and bondage. Also awakens a person under a Sleep spell. Douse Incantation: An Flam Reagents: Garlic, Black Pearl Effect: Extinguishes flames Harm Incantation: An Mani Reagents: Nightshade, Spider's Silk Effect: Inflicts moderate damage on your opponent Heal Incantation: In Mani Reagents: Ginseng, Spider's Silk Effect: Applies healing energy to one who is injured Help Incantation: Kal Lor Reagents: (none are required) Effect: Quickens the user's demise and resurrects him and his party before the Throne of Britannia Ignite Incantation: In Flam Reagents: Sulfurous Ash, Black Pearl Effect: Ignites a lifeless torch, fireplace or brazier Light Incantation: In Lor Reagents: Sulfurous Ash Effect: Illuminates a darkened area 2nd Circle Infravision Incantation: Quas Lor Reagents: Nightshade, Sulfurous Ash Effect: Detects the presence of living, warm-blooded beings in the dark. Magic Arrow Incantation: Ort Jux Reagents: Sulfurous Ash, Black Pearl Effect: Fires a moderately damaging missile at your opponent Poison Incantation: In Nox Por Reagents: Nightshade, Blood Moss, Black Pearl Effect: Poisons your opponent with toxic venom Reappear Incantation: In Ylem Reagents: Spider's Silk, Blood Moss, Black Pearl Effect: Undoes the effect of the vanish spell, making the vanished object return to this world. Sleep Incantation: In Zu Reagents: Nightshade, Spider's Silk, Black Pearl Effect: Induces unconsciousness in the chosen victim Telekinesis Incantation: Ort Por Ylem Reagents: Blood Moss, Mandrake Root, Black Pearl Effect: Moves objects near the user without physical contact Trap Incantation: In Jux Reagents: Spider's Silk, Nightshade Effect: Places a concealed trap on a chest or door Unlock Magic Incantation: Ex Por Reagents: Sulfurous Ash, Blood Moss Effect: Negates magical traps on chests and doors Vanish Incantation: An Ylem Reagents: Garlic, Blood Moss, Black Pearl Effect: Makes simple objects disappear from this world 3rd Circle Curse Incantation: An Sanct Reagents: Sulfurous Ash, Nightshade, Garlic Effect: Reduces the effectiveness of a foe's armour, prowess and intelligence Dispel Field Incantation: An Grav Reagents: Black Pearl, Sulfurous Ash Effect: Neutralizes magic fields generated by field spells Fireball Incantation: Por Flam Reagents: Sulfurous Ash, Black Pearl Effect: Hurls a mighty flaming missile at your opponent Great Light Incantation: Vas Lor Reagents: Sulfurous Ash, Mandrake Root Effect: Provides long lasting illumination Magic Lock Incantation: An Por Reagents: Sulfurous Ash, Blood Moss, Garlic Effect: Applies a magical lock to a chest or door Mass Awaken Incantation: An Vas Zu Reagents: Ginseng, Garlic Effect: Awakens all nearby sleepers with an explosion Mass Sleep Incantation: Vas Zu Reagents: Ginseng, Nightshade, Spider's Silk Effect: Induces sleep in all beings in the area targeted by the caster Peer Incantation: Vas Wis Ylem Reagents: Nightshade, Mandrake Root Effect: Reveals the world and the caster's place in it as though peering through an eagle's eye Protection Incantation: In Sanct Reagents: Sulfurous Ash, Ginseng, Garlic Effect: Increases the effectiveness of armour as well as the target's prowess and intelligence Repel Undead Incantation: An Xen Corp Reagents: Garlic, Sulfurous Ash Effect: Causes all undead in the caster's field of vision to flee 4th Circle Animate Incantation: Ort Ylem Reagents: Sulfurous Ash, Mandrake Root, Blood Moss Effect: Causes inanimate objects to come to life and wander about, though not under caster's control Conjure Incantation: Kal Xen Reagents: Spider's Silk, Mandrake Root Effect: Summons a wild beast to your side to aid in combat Disable Incantation: An Vas Mani Reagents: Nightshade, Spider's Silk, Mandrake Root Effect: Inflicts a grievous wound, nearly killing the target Fire Field Incantation: In Flam Grav Reagents: Black Pearl, Sulfurous Ash, Spider's Silk Effect: Creates a searing wall of fire Great Heal Incantation: Vas Mani Reagents: Ginseng, Spider's Silk, Mandrake Root Effect: Restores one's health fully Locate Incantation: In Wis Reagents: Nightshade Effect: Reveals the caster's location like a magical sextant Mass Dispel Incantation: Vas An Jux Ort Reagents: Garlic, Ginseng Effect: Dispels all magic in the area targeted by the caster Poison Field Incantation: In Nox Grav Reagents: Ginseng, Nightshade, Spider's Silk, Black Pearl Effect: Creates a wall of noxious gas Sleep Field Incantation: In Zu Grav Reagents: Ginseng, Spider's Silk, Black Pearl Effect: Creates a wall of sleep-inducing energy Wind Change Incantation: Rel Hur Reagents: Sulfurous Ash, Blood Moss Effect: Allows caster to alter the prevailing direction of the wind 5th Circle Energy Field Incantation: In Sanct Grav Reagents: Mandrake, Root, Spider's Silk, Black Pearl Effect: Creates an impassable wall of energy Explosion Incantation: Vas Por Flam Reagents: Mandrake Root, Sulfurous Ash, Black Pearl, Blood Moss Effect: Creates a powerful explosion, injuring those caught in its blast Insect Swarm Incantation: Kal Bet Xen Reagents: Blood Moss, Spider's Silk, Sulfurous Ash Effect: conjures up a swarm of insects to aid you in combat Invisibility Incantation: Sanct Lor Reagents: Nightshade, Blood Moss Effect: Causes begins to become unseen Lightning Incantation: Ort Grav Reagents: Black Pearl, Mandrake Root, Sulfurous Ash Effect: Hurls a powerful bolt of lightning at your opponent Paralyze Incantation: An Xen Por Reagents: Spider's Silk, Sulfurous Ash, Nightshade, Black Pearl Effect: Momentarily paralyzes your opponent, thus disabling him Pickpocket Incantation: Por Ylem Reagents: Blood Moss, Spider's Silk, Nightshade Effect: Lets the caster take one of the target's belongings Reveal Incantation: An Sanct Lor Reagents: Spider's Silk, Nightshade, Mandrake Root Effect: Makes invisible beings in the area become visible again Seance Incantation: Kal Mani Corp Reagents: Blood Moss, Mandrake Root, Nightshade, Spider's Silk, Sulfurous Ash Effect: Lets the caster speak with the dead as though they still lived X-ray Incantation: Wis Ylem Reagents: Mandrake Root, Sulfurous Ash Effect: Allows the caster to see places otherwise obscured by walls and obstacles 6th Circle Charm Incantation: An Xen Ex Reagents: Black Pearl, Nightshade, Spider's Silk Effect: Changes the alignment of the target to match that of the caster Clone Incantation: In Quas Xen Reagents: Sulfurous Ash, Spider's Silk, Blood Moss, Ginseng, Nightshade, Mandrake Root Effect: Creates an identical, though not controllable, replica of any being Confuse Incantation: Vas Quas Reagents: Mandrake Root, Nightshade Effect: Sends opposing foes into disarray Flame Wind Incantation: Flam Hur Reagents: Sulfurous Ash, Blood Moss, Mandrake Root Effect: Sends a gale of flaming wind in the direction of your foes Hail Storm Incantation: Kal Des Ylem Reagents: Blood Moss, Black Pearl, Mandrake Root Effect: Brings down a storm of hailstones upon the caster's enemy and the surrounding area Mass Protect Incantation: Vas In Sanct Reagents: Sulfurous Ash, Ginseng, Garlic, Mandrake Root Effect: Increases the effectiveness of armour, as well as the prowess and intelligence of nearby beings Negate Magic Incantation: An Ort Reagents: Garlic, Mandrake Root, Sulfurous Ash Effect: Temporarily prevents the casting of spells and magic Poison Wind Incantation: Nox Hur Reagents: Nightshade, Sulfurous Ash, Blood Moss Effect: Sends a gale of noxious wind in the direction of your foes Replicate Incantation: In Quas Ylem Reagents: Sulfurous Ash, Spider's Silk, Blood Moss, Ginseng, Nightshade Effect: Produces a duplicate version of simple objects Web Incantation: In Des Por Reagents: Spider's Silk Effect: Lays a fine, sticky web upon the ground to hinder a foe's progress 7th Circle Chain Bolt Incantation: Vas Ort Grav Reagents: Black Pearl, Mandrake Root, Sulfurous Ash, Blood Moss Effect: Causes a bolt of damaging energy to leap from one being to another Enchant Incantation: In Ort Ylem Reagents: Spider's Silk, Mandrake Root, Sulfurous Ash Effect: Empowers special items with magical energy Energy Wind Incantation: Grav Hur Reagents: Mandrake Root, Nightshade, Sulfurous Ash, Blood Moss Effect: Sends a gale of wind in the direction of foes Fear Incantation: Quas Corp Reagents: Nightshade, Mandrake Root, Garlic Effect: Causes all evil foes in the area to flee in terror Gate Travel Incantation: Vas Rel Por Reagents: Sulfurous Ash, Black Pearl, Mandrake Root Effect: Teleports the caster's party to a moonstone location determined by the moonphase Kill Incantation: In Corp Reagents: Black Pearl, Nightshade, Sulfurous Ash Effect: Sends a lethal bolt of energy towards an opponent Mass Curse Incantation: Van An Sanct Reagents: Sulfurous Ash, Nightshade, Garlic, Mandrake Root Effect: Reduces the effectiveness of armour, as well as the prowess and intelligence of all nearby beings, friend and foe alike Mass Invisibility Incantation: Vas Sanct Lor Reagents: Mandrake Root, Nightshade, Blood Moss, Black Pearl Effect: Causes all nearby beings to become unseen, though still present Wing Strike Incantation: Kal Ort Xen Reagents: Blood Moss, Spider's Silk, Mandrake Root, Sulfurous Ash Effect: Sends a powerful dragon's wing against your opponents Wing Eye Incantation: Port Ort Wis Reagents: Blood Moss, Nightshade Root, Mandrake Root, Sulfurous Ash, Black Pearl, Spider's Silk Effect: Allows the caster to see otherwise obscured 8th Circle Death Wind Incantation: Corp Hur Reagents: Mandrake Root, Nightshade, Sulfurous Ash, Blood Moss Effect: Sends a gale of lethal wind in the direction of foes Eclipse Incantation: Vas An Lor Reagents: Mandrake Root, Sulfurous Ash, Nightshade, Garlic, Blood Moss Effect: Causes the moons to block the sun's rays for a brief time Mass Charm Incantation: Van An Xen Ex Reagents: Black Pearl, Nightshade, Spider's Silk, Mandrake Root Effect: Changes the alignment of nearby foes to match that of the caster Mass Kill Incantation: Vas Corp Reagents: Black Pearl, Nightshade, Mandrake Root, Sulfurous Ash Effect: Sends lethal bolts of energy toward all nearby beings Resurrect Incantation: In Mani Corp Reagents: Garlic, Ginseng, Spider's Silk, Sulfurous Ash, Blood Moss, Mandrake Root Effect: Restores life to a being who was dead Slime Incantation: Vas Rel Xen Reagents: Blood Moss, Nightshade, Mandrake Root Effect: All evil creatures are changed to slime Summon Incantation: Kal Xen Corp Reagents: Mandrake Root, Garlic, Blood Moss, Spider's Silk Effect: Calls forth a demon from the underworld who may assist you in combat Time Stop Incantation: An Tym Reagents: Mandrake Root, Garlic, Blood Moss Effect: Temporarily suspends time while the caster continues his journey Tremor Incantation: Var Por Ylem Reagents: Blood Moss, Sulfurous Ash, Mandrake Root Effect: Causes the ground to shake, injuring all beings in the affected area ********* End of the Project 64 etext of the Ultima VI manual. ********* The Project 64 etext of an Ultima VI usenet article. ********* Newsgroups: rec.games.computer.ultima-dragons Subject: Re: Commodoore 64:Ultima6 From: foxtrot@autobahn.mb.ca (Brad Johnson) Date: Mon, 12 Aug 1996 06:17:32 GMT Mercurial Dragon wrote: >Does the Commodore 64 version of Ultima 6 really exist? Yes! It is real! But it is missing a few thing. Some items are gone, such as the triple crossbow (Though I never really liked this weapon anyway) and the powder kegs. Also about 20 spells are missing. The solutions to some problems were different in some places, For example, if you needed (Or wanted) to blow something up with a powder keg, you must use the Explosion spell instead. BRAD JOHNSON foxtrot@autobahn.mb.ca ********* End of the Project 64 etext of an Ultima VI usenet article. ********* End of the Project 64 etext for Ultima VI. *********