MAD! PRESENTS... SPY VS SPY II : The Island Caper ** Introduction ** Spy vs Spy: The Island Caper is the sequel to First Star's best selling Mad Magazine's Official Spy Vs. Spy. This action strategy game features both spies parachuting onto a tropical island with an active volcano in a desperate race to find the buried parts of a missile. In this game, players construct their own booby traps in an attempt to eliminate the other spy from the search. Mission Objective Your mission, should you choose to accept it, is to find and recover all three parts of the top secret XJ4 1/2 missile. Of course, the missile parts are located on Spy Island, a deserted (except for your opponent and the sharks) tropical island in the middle of nowhere. Not only will you locate all three parts of the missile, but you must fully assemble it before being able to transport it off the island via your submarine. By the way, there is also an active volcano on the island so you won't have too much time. Movement The landscape is 3 dimensional. Moving the joystick up or down will send the player to the background or foreground of the particular area you are viewing. Right of left will move the player to the right or left of the area respectively. If you move to the extreme right of left, the area will scroll to reveal the next section of landscape. Along the back wall and the foreground there may be gaps your spy can fit through, think of these as passageways. Object Manipulation First, move within range of any object or mound of sand (represented by three small, white triangles). Then press the joystick button. Any object found can be lifted. The small mounds of sand may reveal one of the hidden items you are looking for. If your not so lucky, it will activate a booby trap, blowing you to smithereens.... Keys and their functions Apple/Atari In hand-to-hand combat use the K, L, A and Z keys to move the arm with the sword, in, out, up, or down, while depressing the control key. K = Move left L = Move right A = Move back or up Z = Move forward or down Q = Access Trapulator S = start/stop music Space = Pick up/drop object. Select or activate a booby trap. Start game. Escape = Pause Control & Direction key = fire gun, bury missile, set trap Apple only Space = press once to stop a Spy's movement, again to drop an object. Control & R together = return to option screen Control & reset = Re-boot to program Atari only Option = Return to option screen Reset = Re-boot the program Commodore (joystick required) F5 = return to option screen Run/Stop = pause play S = start/stop music Space = Start next game Trapulator The trapulator is your display. It informs you of your inventory. A lit L.E.D. next to an indicator button means you have in your inventory at least one of those items. If you find an item on the island you make pick it up by pressing the joystick button. Pressing the button again will store it in the trapulator for future use. Gun If you find the gun you can shoot your opponent, causing him to lose some strength and momentarily spinning him out of control. Point the gun in the direction of your opponent and line up your Spy with him, then shoot. Press the button and while holding it in, pull back. Some bullets are duds and the gun is not always fully loaded. Hazards Volcano: A digital clock located in the control panel on the right of the trapulator, indicates the time waiting before the volcano erupts. If it erupts, both Spies lose the game and the island is covered with lava. Quicksand: When exploring the island you will see dark patches of sand which are quicksand, use the techniques recommended by most survivors, which is moving your joystick up and down or twirling it in a circular motion rapidly while trying to move your Spy to the edge of the quicksand. Falling into the quicksand will cost you precious strength, lots of time, and make you a sitting duck. Drowning: Staying in deep water will drain your strength quickly. Shark attack: If sharks are near, your spy will be pulled under two or three times (you may also see a fin). On the next tug you will die. Hand to Hand combat Then you are two times the width of the average spy away from your opponent, you enter combat range. Holding your button will produce a sword. Continue to hold the button and move the joystick. Your spy will swing the sword, jabbing your opponent if he is in range. To smash your opponent on the head, hold down the button while moving the joystick from the up position to the down position. To step move the joystick from side to side. To move your spy, release your button. It takes about 33 blows to kill a Spy with 100% of his strength. Booby-traps You may select from the following booby-traps: coconut bombs, napalm, rope snares, and a shovel (for digging punji pits). To place and set a trap: 1. Press button twice 2. Move trapulator using button. listen for the bell. 3. Indicate the booby trap of your choice, then hit button. 4. Position spy at hiding place 5. Press button. Pull joystick forward. It is set. Snares To set this, select rope. Now climb a foreground tree (push against the side of a tree, and hold your man there) the spy will tie the rope to the tree. Now move your Spy in a small radius around the tree. When you reach the location where you wish to drop the snares noose, hold the button and pull back. Any person walking over it will be snagged and lifted into the tree, being temporarily disabled, losing strength, and dropping any missile sections he holds. Open pits Make this by digging a pit with the shovel. With the shovel in your hand hold the button down and pull back on the stick. Your spy will dig a pit. Punji pits Find a wooden stake and pick it up. Now walk over the pit, and your Spy will put it in and cover it up. Napalm Select the faucet from your trapulator. Now hold your button down and pull back. You spy will now bury a napalm canister that will torch any unwary Spy who walks over it. The unwary spy will be reduced to ashes (temporarily). Coconut Gasoline Bomb Select a coconut. Hold down the button, and pull back. You spy will fill a coconut with gasoline and bury it in the ground. Reading the map Select the map from the trapulator. It will show you the following: 1. A flashing quadrant where you are currently located. 2. A dotted line showing the last several quadrants that you walked through. 3. A few quadrants containing small white squares representing the locations of the missile sections. Missile construction To assemble two missile sections find two joining sections. Now stand over the second section. Hold the button down and pull back. The section will drop to the ground and connect to the other section. Death and strength Each Spy starts with 100 units of strength. If you lose them all, you will die and a tombstone will appear where you died, or if at sea, air bubbles will appear. You can build up low strength by avoiding combat and traps. If a Spy dies at sea any missile parts he was carrying will be randomly washed up onto one of the beaches. Exit The only way of the island is the sub and you cannot leave with out the assembled missle. Boarding you submarine After you have completely assembled the missile, you must next find your submarine, somewhere off the coast of the main island. Your submarine will surface when you approach with the missile. Look for your sub at both the northwest and the northeast beaches. When you see it wade out to it. You Spy will not automatically climb aboard and sail off into the sunset. ********* End of the Project 64 etext of the Spy Vs Spy: The Island Caper manual. *********