********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, via http://project64.c64.org Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This e-text is provided "as-is". Please refer to the warranty of the original document, if any, that may included in this e-text. No other warranties, express or implied, are made to you as to the e-text or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this e-text or from the distribution of or modification to this e-text. Therefore if you read this document or use the information herein you do so at your own risk. ********* For far too long, ruthless and merciless gangs have terrorised the streets. Muggings and robberies have become commonplace and the police seem powerless against the underworld. So, when the Chief of Police turns a blind eye, you take over where the law left off... You play CHARLES BRONSON’S leading role of street vigilante Paul Kersey, New York’s own unique brand of Justice Fighter, and you are out to rid the city of the punks and creeps who infest the streets. Having received a distress call from an old friend, you venture to New York, scouring the streets and buildings for the villains and the vermin, eliminating them as you go. The police help out where they can, but your driving force is the belief that the safety of decent New York citizens is in your hands. It’s not going to be easy — locals can get caught up in the action, but luckily medics are on hand to tend to the wounded. Remember too that the cops are on your side — shoot too many by mistake and you will find them far less than friendly. Punks and creeps are easily identified, but the notorious gang leaders, lolling around behind their desks are your prime targets. Playing the Game DEATHWISH III has a realistic three-dimensional scenario. You may turn around to look in any direction — the view you have is always geographically correct, the streets and buildings forming a logical map. A compass in the lower part of the screen will help you find your way around the city and shows your direction of view — NORTH, SOUTH, EAST or WEST. Your location in the city is shown on the map alongside your compass, and is always orientated in the direction of view. The map can also be toggled to inform you of either the whereabouts of gang leaders or the location of replacement weapons. You have four types of weapon at your disposal: your famous 475 WILDEY MAGNUM, a pump-action shot-gun, a machine gun and a rocket launcher. Each weapon has it's own distinctive devastating effect, but ammunition is not limitless. The weapon currently being used and its remaining ammunition is shown at the bottom of the screen. When a weapon runs out of ammunition, it is automatically discarded until another can be found. Kersey will inform you if he has no weapon! The lower part of the screen also contains all the information you’ll need in your fight to free the streets of New York. A printout from the police HQ computer warns you of where riots are breaking out. Gangs from the outlying regions will fight for control of the city centre, so you can be sure that this is the most dangerous place to be. The condition of your bulletproof vest and your state of health are shown. Too many holes or a direct hit to the heart is fatal. The top part of the screen contains all the action. Buildings may be entered and searched for extra weapons or gang leaders. You may approach windows and look through them, a gunsight will appear and allow you to fire into the street outside. Higher points are given for shooting from windows, but watch out for creeps attacking from behind!! Control Keys CBM 64/128 F — Walk Left, G — Walk Right, SPACE — Fire, P — Turn Up, L — Turn Down Or use Joystick in either port. RETURN — to enter through doors W — to look out of windows CTRL — to change your weapon M — to toggle map — blue for weapons, yellow for gang leaders F7 - to pause game SHIFT/RUN-STOP - quit game F1 — music/effects OCR by Peepo (April 2001)