Notes from the etexter: *I have left out the password table which is halfway through the document. Sorry, but the thing is HUGE,and if someone else wants to put in all 640 passwords, then it is perfectly all right with me. You'll just have to find yourselves a hacked copy to play the game, which shouldn't be too hard. -jd *Also, there are a LOT of graphics I had to leave out from the manual. Every item on the "TOLLS TO DEFANG THE COUNT" section, plus every enemy on the "FEATURE CREATURES" and "PRIMARY EVILS" section has an accompanying illustration.Unfortunately, you'll have to do without them. -jd *On a final note, the table in the "TOOLS TO DEFANG THE COUNT" section is a bit rough, but I did the best job I could. Unfortunately, plain vanilla text does not have the luxuries of justified spacing and different font sizes, but the manual did. So in case you were wondering why it looks so rough,that's why. I hope all the hard work I put into this was worthwile and that it'll help someone else out! -jd ********* [Front cover with Castlevania logo,picture of Dracula,his castle,and Simon Belmont] PLEASE DO NOT MAKE ILLEGAL COPIES OF THIS SOFTWARE The software you are using was produced through the efforts of many people: designers,artists,programmers,distributors,retailers and other dedicated workers. The costs of developing this and other software programs are recovered through software sales.The unauthorized duplication of personal computer software raises the cost to all legitimate users. This software is protected by federal copyright law.Copying software for any reason other than to make a backup is a violation of law.Individuals who make unauthorized copies of software may be subject to civil and criminal penalties. Konami Inc.,as a member of the Software Publishers Association (SPA),supports the industry's efforts to fight the illegal copying of personal computer software. Report copyright violations to: SPA,1101 Connecticut Avenue,NW,Suite 901 Washington,DC 20036 [Picture of Simon Belmont holding a whip] CONGRATULATIONS! You now own the authentic Konami home computer version of Castlevania.We suggest that you read this instruction manual thoroughly before playing the game. TABLE OF CONTENTS INTRODUCTION/MAIN OBJECTIVE........................1.0 LOADING INSTRUCTIONS...............................1.1 PASSWORD INSTRUCTIONS..............................1.2 HOW TO BEGIN/RESTART AND END YOUR QUEST............1.3 CONTROLLING THE ADVENTURE..........................2.0 GAME SCREEN/HIGH SCORE.............................2.1 WEAPONS............................................2.2 CREATURES..........................................2.3 1.0 GOOD EEEEVENING! Step into the shadows of the deadliest dwelling on Earth. You've arrived at Castlevania, and you're here on business: To destroy forever the curse of Evil Count Dracula. Unfortunately, everybody's home this evening. Bats, ghosts, dead heads,every kind of creature you can imagine. You'll find them all over the place. If they don't find you first. And to survive you've got to sneak and creak through six monstrous floors before you meet up with the master of the house.Your mystic whip will help, and you'll probably find a weapon or two along the way. But the fun will really begin when you make it to the tower, where you can count (get it?!) on a duel to the death with the death defying Count. YOUR MAIN OBJECTIVE(BESIDES JUST SURVIVING!) The object is to move through the passages and stairways of the castle to reach the tower,dodging or destroying every creature in your path until you find and destroy the Count.Use the controls, as directed, to activate your mystic whip, special weapons and magical items you'll find along the way. Be sure to capture hearts and crystals. A hint from the Great Beyond:Be sure to watch for magic walls that lead to secret doors and passageways. CASLEVANIA-THE COUNT'S HORROR HIDEAWAY [Cutaway view of Castlevania with arrow showing the path you'll take] 1.1 INSTRUCTIONS FOR COMMODORE 64/128 What you need Commodore 64,128 or 128D computer; 1541 or 1571 disk drive; monitor or TV (color recommended); one joystick required. Loading Turn off your computer and remove all cartridges.Plug the joystick into Port 2. Turn on your computer,disk drive and monitor. If you have a Commodore 128,type GO64 and press RETURN.When the prompt ARE YOU SURE? appears,type Y and press RETURN. Insert the disk into the drive,label side up.type LOAD"*",8,1 and press RETURN. NOTE: Do not attempt to load the game with an external fast load cartridge,or any other cartridge,as the game will not load. INSTRUCTIONS FOR IBM PC/TANDY 1000/100% COMPATIBLES What you need IBM PC,Tandy 1000,or 100% compatible computer;one disk drive;monitor (color recommended);joystick optional but recommended;384K RAM for CGA or Hercules Graphics Mode;512K RAM for EGA or Tandy 16 Color Graphics Mode. Loading Plug your joystick, if you have one, into your computer. Turn on your computer and monitor.Boot DOS 2.0 or greater. Insert the disk into any disk drive,label side up. Log onto the drive, type PLAY, and press RETURN. Selecting Your Graphics and Sound Modes To select either Hercules,CGA,EGA or Tandy 16 Colors,use the arrow keys. Next select Single Voice, AdLib, Tandy SX/TX or Tandy SL/TL Sound, again using the arrow keys. Press the RETURN key to activate your selections. IBM Keyboard Control If you are using the keyboard instead of a joystick, select the keyboard option and then use the number keys for game control. ATTENTION IBM HARD DISC USERS! If you own a hard disk drive,you may copy the game disk to your hard drive. To copy the game,insert game disk #1 into your drive and log onto the computer. Type INSTALL C: and press RETURN. NOTE:C: is where hard disks aer normally located.If your hard disk is assigned a different letter,replace C: with the letter of your hard disk followed by a colon. You will then be prompted to insert other disks when necessary. The INSTALL program will automatically create a sub-directory on your hard disk called CASTLE. When this function is completed, the computer will prompt you.(Sometimes this process takes a few minutes, so please be patient.) To play the game,log C: then type CD/CASTLE.Finally,type PLAY to start the game. LOADING INSTRUCTIONS FOR AMIGA What You Need Amiga 500,1000 or 2000 computer; 512K RAM memory; one disk drive; monitor or TV (color recommended); joystick required. Loading Plug the joystick into Port 2. Turn on your computer and monitor. Insert the disk into the disk drive. The program will automatically load. 1.2 THE SECRETS OF THE PASSWORD INSTRUCTIONS After the game has loaded,you will be asked to enter a password to start playing. Look up the four digit number in the password book(located in the center of the manual) by looking at the correct row number and column letter. For example,if you are given Quest B5,then look across to columb B and down to row 5 to find the correct password number. Enter the password number and press RETURN to start your adventure. A game screen will appear requesting you to select one of the following: START A NEW GAME CONTINUE A SAVED GAME 1.3 HOW TO BEGIN Once you've entered the password and chosen CONTINUE or NEW GAME, press the Joystick Fire Button (Commodore & Amiga) or RETURN (IBM)to begin your jugular journey through Castlevania. HOW TO SAVE YOUR NIGHTMARE FOR ANOTHER DAY At any time during the game, you can use the SAVE GAME FEATURE by simultaneously pressing the CONTROL and the S keys. The screen will briefly flash "SAVING GAME" to confirm your command. The SAVE GAME FEATURE allows you to save your game status as you progress from one level to the next. You can use the SAVE GAME FEATURE at any time and as often as you wish, but only one game status is saved.Each time you sve a game,the current game status replaces the last saved game. The next time you re-boot the game,you can select CONTINUE A SAVED GAME on the introduction screen and return to the beginning of the stage in the Castle where you finished your last nightmare. STARTING A SAVED GAME When you first load the game,you will be asked whether you wish to:START A NEW GAME or CONTINUE A SAVED GAME. If you select CONTINUE A SAVED GAME, you will resume playing the game from the point where you last used the game save option. If you select START A NEW GAME, from the beginning of the adventure. ENDING YOUR QUEST When you are ready to exit Drac's terror resort, simultaneously press the CONTROL and Q keys. You will then be asked whether you wish to:START OVER or END. If you select START OVER, you will restart the game at the beginning of the first level. You will not need to re-enter the password or reset any game configurations. If you select END, you will have a last chance to save your game status before quitting. If you select YES, to the SAVE GAME question, your current status will be saved for future use. If you select NO, to the SAVE GAME question, your current status will not be saved and the adventure will come to a "dead" end. 2.0 GAME CONTROLS(FOR ALL COMPUTER SYSTEMS) During the game,press: Key Function Action CTRL P Pause Toggle Pause On and Off. CTRL B Background Music Toggle Background Music On and Off. CTRL E Sound Effects Toggle Sound Effects On and Off. CTRL S Save Game Save the game at the current status. CTRL Q Quit Ends the game and returns to DOS. JOYSTICK CONTROLS Joystick moves our hero,Simon Belmont,in eight directions. UP \ | / \ | / \ | / \ | / \ | / \|/ LEFT ----------------- RIGHT /|\ / | \ / | \ / | \ / | \ / | \ DOWN COMMODORE & AMIGA JOYSTICK CONTROLS To crack the whip,quickly tap the Joystick Fire Button. To jump,move the joystick to one of the 3 up positions. To use magical powers and potions,or attack with special weapons, press and hold down the Joystick Fire Button. IBM JOYSTICK CONTROLS If you're using a joystick, press Joystick Fire Button 1 to crack the mystic whip. Press Joystick Fire Button 2 to jump. To attack with special weapons,move the joystick to the up position and press Fire Button 1. IBM KEYBOARD CONTROL If you're using the keyboard instead of the joystick, use the keys to control Simon Belmont's movements.To crack the whip, press the SPACE BAR. To jump, press RETURN or ENTER. Press the Up Arrow Key and the SPACE BAR to attack with the special weapons. ------------------- | | Up | | | 7 | 8 | 9 | | | | | ------------------- |Left | | | | 4 | 5 | 6 | | | |Right| ------------------- | |Down | | | 1 | 2 | 3 | | | | | ---------------- | | |INS | | | ------- 2.1 THE GAME SCREAM! [Screenshot from the game] Power Level Indicator (Your Life Line) You begin each game with 3 "lives",and the indicator tracks the power remaining in each. As the creatures zap your strength,the indicator level drops. When it reaches "0", you lose one precious live. Enemy Power Level Indicator(Evil's Life Line) Tracks damage you've done to a Primary Evil in any given stage. When the level drops to "0",the creature is banished back to his or her grave. Time(Not on Your Side) When the timer reaches zero,you'll lose one life. Heart Monitor Displays the number of hearts you've collected Weapons Indicator Shows the latest weapon or magical item you've picked up and activated. DRAC'S TOP 10 At the end of the game, if your score ranks among the 10 best, you'll be able to enter your name on Count Dracula's Top 10 List.If you own a Commodore, the list will include Drac's Top 5. To enter your name,type up to 10 letters on the keyboard and press RETURN. If you fail to score in the Top 10, you'll automatically return to the beginning without stopping by this illustrious, blood curdling screen. [Picture of vampire dentures (or SOMETHING like that) sitting in a glass] 2.2 TOOLS TO DEFANG THE COUNT In addition to your mystic whip,many other weapons are hidden along Castlevania's pathways. You're going to need them. Before playing, study this chart, so you'll know where to find your weapons, and how to use them. WEAPON WHERE TO LOOK POWER COMMENTS WATCH Hidden on path Stops enemy action Costs you 5 small or in creature (some exceptions) hearts for each use DAGGER Hidden on path Fast,accurate attack Makes target object or in creature weapon desappear AXE Hidden on path Slow but powerful Costs 1 small heart or in creature attack weapon per throw FIRE BOMB Hidden on path Incinerates anything Costs 1 small heart or in creature on path per throw BOOMERANG Hidden on path Powerful attack Costs 1 small heart or in creature weapon that comes back per throw to your hand SMALL Hidden on path Gives you 1 extra shot You can stock-pile up HEART or in creature per weapon to 99 hearts for extra firepower when you need it! LARGE Hidden on path Gives you 5 extra You can stock-pile up HEART or in creature shots per weapon to 99 hearts for extra firepower when you need it! CROSS Hidden on path, Destroys all onscreen in a creature or enemies somewhere in the background INVISIBILITY Hidden on path Renders you safe from POTION or in creature harm for a few seconds MORNING Hidden on path, Increases power of Short chain for 1st STAR in a creature or whip in 2 different level,long chain for somewhere in the stages 2nd level boost background MONEY Hidden on path, Gives you free Red=100 Blue=400 BAG in a creature or points White=700 somewhere in the background DOUBLE Hidden on path, Lets you use throwing SHOT in a creature or weapons twice in a row somewhere in the background TRIPLE Hidden on path Lets you use throwing SHOT or in creature weapons 3 time in a row PORK Hidden in Partially revives lost Appears with secret CHOP background power whip stroke MAGIC Capture from Completely revives all Allows player to CRYSTAL Primary Evil in lost power explore next level each stage 2.3 FEATURE CREATURES Destroy each creature for the point total shown.BONUS POINTS awarded for knocking out 2 or more creatures with one throw of a weapon. VAMPIRE BAT-200 points ZOMBIE-100 points FISH MAN-300 points BLACK LEOPARD-200 points QUEEN MEDUSA-3000 points PHANTOM BAT-3000 points MEDUSA HEAD-300 points RAVEN-200 points BLACK NIGHT-400 points WHITE SKELETON-300 points RED SKELETON-400 points EAGLE-300 points HUNCHBACK-500 points AXE-MAN-500 points GHOST-300 points DRAGON SKULL CANNON-400 points PRIMARY EVILS SKELE-DRAGON-1000 points FRANKENSTEIN & IGOR-5000 points MUMMY MAN-3000 points GRIM REAPER-7000 points THE COUNT!-50,000 points A BLOOD BATH OF BONUS POINTS 100-POINT BONUS- Awarded for destroying each of these items: FIRE BALL MUMMY WRAPPINGS BONE FROM WHITE SKELETON AXE-MAN'S AXE QUEEN MEDUSA'S BABY SNAKE BITES GRIM REAPER'S SCYTHE [Konami logo] Konami Inc. 900 Deerfield Parkway Buffalo Grove,IL 60089-4510 708-215-511 Castlevania is a registered trademark of Konami Inc.Konami is a registered trademark of Konami Industry Co.,Ltd. IBM is a registered trademark of International Business Machines,Inc. Commodore is a registered trademark of Commodore Electronics Ltd. Amiga is a registered trademark of Commodore-Amiga,Inc. Tandy 1000 is a registered trademark of Tandy Corporation. MS1017 Copyright 1990 Konami Inc.All rights Reserved. ********* End Project 64 etext of Castlevania. *********