Soft Docs for: Beyond Castle Wolfenstein Compiled by Ctrl-Reset Written exclusively for: THE OUTPOST (312) 441-6957 (10 meg!!) & All AE lines ................................................................. Finally, "Beyond Castle Wolfenstein." Worth the wait? Maybe...you decide. Commands -------- Movement (keyboard): W -> north-west W -> north E -> north-east A -> west S -> STOP D -> east Z -> south-west X -> south C -> south-east Gun Movement (keyboard): I -> north-west O -> north P -> north-west K -> west L -> fire one round + -> east , -> south-west . -> south / -> south-east Wepons/Arsenal Command: : -> switches between dagger* and gun B -> drops and picks up the bomb* R -> resets the bomb timer if you have tool kit*. (bomb must be dropped first) H -> put away gun Miscellaneous: (RETURN) -> displays inventory (SPACE) -> searches a guard (NOTE: anything found on the guard, if needed, will automaticly be taken) F -> uses first aid kit* (if wounded) M -> bribes guard (costs 15 marks) -> saves game U -> use object in closet A '*" indicates that this item must be found .................................................................... Game Notes ---------- The object of "Beyond Castle Wolfenstein", is to find Hitler, drop a bomb in the room where he his, and run like hell back the room where you started. Hitler will always be on the lowest level of the bunker. Instead of chests, we now have closets. To open a closet, point your gun at it, and press the space bar. If it is locked, you must do the following: 1. Point gun at lock 2. Press buttons 1-0, until you here a click 3. Start back at button 1, press it, if it does not click, go back to the original button and press it till it clicks. Then try the next button until you find the other "clicker". 4. Repeat this process a third time and when you find the correct three digit combo, it will open. You can, of course, shoot the lock off, but that may attract unwanted attention, and is a wast of bullets. You can get up to five passes. Each pass is different. You can see which passes you have by looking at the side of your screen and noticing how many inverse numbers there are. One of the five passes will randomnly work on each level, but you never know which, so you have to test them out. If you show a guard a pass, and you don't produce the correct one he will draw his gun and ask again, if you still don't get it right, he will shoot, or go after you. There are two types of guards: 1. The kind that walk around and patrol the area. 2. The kind that sit behind desks. If a guard hears a shot, see's a dead body, or see's you with a drawn weapon he will probably head towards the nearest alarm. Alarm's look like little holes. When a guard reaches one, he will set it off, thus alerting the whole place of your prescence (i.e. everyone will know who you are). There is only one way of resetting the alarm, if you find in a closet, the alarm controls, hit '1' to reset them (i.e. turn off). The guards at desks are not to be reckoned with, it always takes more then one shot to kill them, so they will time to set off the alarm behind the desk. It is best just to bribe them or show your id. There are two ways of getting to different levels: 1. Find a secret passage way behind a closet. 2. Enter an elevator. An elevator is a boxed off room with one of the sides slowly opening and closing. You can see which way the elevator is going by looking at the upper right-hand portion of the room and seeing which way the arrow is pointing. When reseting the bomb, always make sure there are no guards around, or they will go after you. The bomb timer automaticly starts when picked up, and is displayed at the top of the screen. To use the dagger, you must first select it, then sneak up behind a guard and run into him. This is the ONLY way the dagger will work, do not attempt head-on attacks. The dagger is useful when not wanting to alert other guards of your presence, but want to do-in another guard. After killing a guard, you can drag his body by moving next to it, pointing the gun at it, and hitting the space (and moving in a direction of course). You can have a maximum of five passes, 100 marks and 10 bullets, and three of the following: bomb, first-aid kit, dagger.