SPACE GUN --------- SCENARIO -------- Travel through corridors and rooms packed with aliens of all sizes searching for survivors and out onto the planet surface to more dangerous regions. LOADING ------- Hold down SHIFT key + press RUN/STOP key. This is a one player game controlled by a joystick in port 2. During the titles use the joystick to select music or sound effects and press fire to start the game. During the game the joystick will move the gun sight and fire button will fire. If a second fire button exists it will select a weapon from the available arsenal. On a C64 the following keys are used: SPACE - SELECT WEAPON RUN/STOP - PAUSE (Fire to resume or Q to quit) CONTROLS -------- The following keys are used with all joysticks and keyboard: M - SELECT WEAPON H - PAUSE GAME (H to resume) During the game the appropriate controller will move the gunsight and the fire button will fire. The M key will select a weapon from the available arsenal. GAMEPLAY -------- Travel through the corridors of the space ship and the barren planet surface searching for trapped hostages which must be rescued. As you pass walls flashing lights may appear and firing at these will produce one of the following pickups which can be collected by shooting them: A FLAME THROWER - scorch those aliens! A GRENADE - blow 'em to smithereens! A BLADE - cut 'em in two! A FREEZE-GUN - leave 'em standing! BODY ARMOUR - protect yourself! RED TUBE - refresh yourself with some energy units YELLOW TUBE - restore yourself to full energy If a weapon is continually fired its recharge rate will drop and its firepower will become less effective. The weapon's recharge rate will increase if firing is ceased. In some parts of the complex you will encounter large guardians which must be conquered before you can continue. You will fail in your mission if you lose all your energy or lose all your hostages. On some implementations you may have a choice of direction to travel at certain points in the complex. Select a direction by shooting the appropriate arrow which will appear. STATUS AND SCORING ------------------ At the top of the screen are the scores for the player(s) taking part, the time remaining to complete the current section of the complex and the number of hostages in that section. A hostage icon will be blank if they have not been found, filled if they have been rescued or crossed out if they have been killed. At the bottom of the screen is a radar display which will reveal some of the aliens in hte vicinity and, for each player taking part, a display indicating the current number of special weapons in their arsenal and which weapon is currently selected, the current energy available to the player shown as a segmented bar and the current weapon recharge rate. ------------------------------- Manual copied by Neil Tomlinson