GHETTOBLASTER (C) 1985 by Virgin Games Ltd ------------------------------- THE GAME -------- At last Rockin' Rodney's big break. He's finally got a job as a messenger for a record company. He has to deliver ten demo tapes to Interdisc's head office on Funky Street before the end of the day. It's also part of Rockin' Rodney's job to turn the locals on to the sounds and get them dancing as he finds his way through Funky Town. His Ghettoblaster is a prototype of the ultimate in powerful playback. Each note is so beautifully reproduced that most people fall into a Dance Trance as soon as they hear it. If Rockin' Rodney takes too long to do his job Interdisc will keep him on his toes by telling him to make even more people dance. There's plenty going on in Funky Town to divert a boy, not to mention some pretty mean characters to avoid. He must be careful not to get too carried away making pedestrians strut their stuff or he could get lost downtown. All this, and keep on the right side of the law! At these costs he must find those tapes, get the town groovin' and deliver to Interdisc before the rev counter on his Ghetto- blaster reaches 999. The future of the music is at stake! CONTROLS -------- Joystick in Port two only. Rockin' Rodney can walk and shoot the notes in horizontal, vert- ical and diagonal directions. Position Rockin' Rodney in front of the door and push joystick up to enter a house, push down to exit a house. F1............. Turn up volume. F3............. Turn down volume. F5............. Turn on Ghettoblaster. F7............. Turn off Ghettoblaster. <--(back arrow) Change color of Rockin' Rodney. Q.............. Quit current game. SPACE.......... Pause game. Move joystick or press fire button to continue. PLAYING ------- You take control of Rockin' Rodney outside Interdisc on Funky Street. The tapes you need to collect are all over town. When you push the joystick left or right you will go along the street. Pushing down will take you across to the other side of the street, facing in the opposite direction. It may take you a little while to get used to finding your way around but simply remember if you are going left and then cross the road you must push right to continue in the direction you were originally going. The top line of the display alternates between the name of the street you are on and three numbers. On the left you are told how many people you must make dance, the centre column tells you how many tapes have successfully been delivered and on the right is the number of people you have got dancing so far. Press the fire button at any time to see this screen. You may find it useful to consult the map (see below). You must shop for batteries and search for a tape. You'll know where the tape is as the powerful beat makes even the door pulsate. Once you've got both these items you can turn the player on by pressing F5. The battery indicator to the right of the cassette on the Ghettoblaster will go green and you have music! F1 and F3 adjust the volume, you can see this happen to the left of the cassette, just below the rev counter, and it will alter your fire power. Press the fire button and see those sounds! Watch the Ghettoblaster's handle for a running commentary. There are a few mean dudes around to make life difficult, you'll soon learn who to avoid. If you lose your tape you'll have to find a replacement quickly, if your Ghettoblaster gets vandal- ised you'd better get it fixed - pronto. You can then turn your Ghettoblaster on again and start from scratch. Some folks are really crazy, not to mention the fuzz who take action if you play too loud. But there's some help to be found and you'll just have to get streetwise. If you hear of any parties dive through the nearest door and you may strike lucky. If the going gets too tough you might be able to hide in a friendly house. Better still stop for a rap with Jumpin' Jack Flash and you'll get a real sense of direction. Don't forget the aim of the game is to successfully deliver ten tapes in as short as time possible. Those tapes must make the deadlines so that releases come out on time and music lovers everywhere will stay happy. Map of the Town |----| |-1--------| 1. Moonlight drive | |2------| | 2. Ain't no way 3 | | | 3. Desolation row |--4-| | 5 | 4. The walk | | | | 5. Itchycoo park | | | | 6. Baker street | | | | 7. Gasoline alley | | |---|-6--------|---| 8. Love street |-7--| 8 9 A B 9. Funky street C C | | | | A. Pleasant street | | | | D | | B. Positively Fourth | | | | | | C. Electric avenue | | | | | | D. Stoney end | | |---|-E--------|---| E. Sunny Goodge st. | | | | F. Tobacco road | | | | G. My way | | | | H. Quiet place west | | |---F-|----| I. Strawberry fields | | G J. Cypress avenue | |--|H----------I-|--------| K. Holdme close | J | K L L. Blackberry way | | M| | M. McArthur park | |--|N----------O----------| N. Quiet place east | | O. Blueberry hill |--P-| P. Route sixty six -------------------------------------------------------------- REMEMBER CREDITS ---------------- Docs supplied by DERBYSHIRE RAM Documents typed by: JACK ALIEN CALL: IMMORTAL ANTIQUES http://members.xoom.com/Remember64/ --------------------------------------------------------------- -END-