DUNGEON MASTER INSTRUCTIONS USING YOUR CONTROLS 2. CONTROL STICK: Push the Control Stick in the direction you want Winky+ to move. 3. RED BUTTON: Press the Red Button to make Winky+ fire an arrow in the direction his bow is pointed. HERE'S HOW TO PLAY STEP 1: Choose your skill level. To select a skill level, move the left and right difficulty switches to the proper positions (see list below). Winky+ will begin his adventures in different sections of the dungeon, depending on the skill level you choose. Skill 1 is the easiest game. Skill 1 = left B/right B Skill 2 = left B/right A Skill 3 = left A/right B Skill 4 = left A/right A Next, press Game Reset to start playing. /* Here comes a graphix showing the main map of the game, with the Score indicator in the left upper corner, the Winkies+ remaining Indicator in the right upper corner. Some chambers, some HALLMONSTERS+, the HALLWAY and of course WINKY+, the little dot starting on a position in the middle lower section of the screen. */ STEP 2: Time to explore. While Winky+ is in the hallway, he appears as a small dot. Beware of the treacherous Hallmonsters+. Winky's+ arrows CANNOT hurt them. STEP 3: The chambers within. To capture treasure move Winky+ into any of the chambers. Each chamber contains treasure and hazards. Most chambers are full of dangerous monsters. But the Wall Room has lethal electrified walls instead! Once Winky+ is inside a chamber, he can shoot arrows at monsters to defend himself. Remember, in order to score points for shooting a monster, you must first get to the treasure in that chamber. So seize the treasure, then rack up a high score by shooting away at the monsters! But be careful; if Winky+ even touches a monster, living or dead, he will be eliminated. (Special hint: Winky+ cannot shoot arrows in the Wall Room Only clever timing will allow him to capture the treasure there.) /* Here comes a second graphix, showing the map of a chamber with three monsters, WINKY+ as a smiling face, and WINKY'S+ ARROW as a dot which you can move around winky. */ STEP 4: An unwelcome visitor. If Winky+ stays too long in any chamber, a Hallmonster+ will come in looking for him. STEP 5: Locked out. Once you capture the treasure and leave a chamber, you can never return. (But you CAN return to chambers where you have searched but have not captured the treasure.) STEP 6: Deeper into the dungeon. When you have grabbed the treasure from every chamber. Winky+ descends to a new hall of chambers - and the action gets even harder! Keep playing until you run out of Winkies+ STARTING OVER To play again, adjust the difficulty switches to the desired positions, then press Game Reset. SCORING Tresure: 200 points and up Monster: 100 points and up (after getting the treasure) The deeper into the dungeon you venture, the more points you gain for treasures and monsters! You receive four Winkies+ per game.