· For unlimited fuel and 200/1000lb bombs, press 0 and then 1 on the LEFT controller at the start-up screen.

· Early in the development of the game, programmer John Sohl and graphics artist Kai Tran, just for fun, used Atari logos to mark targets on the map of Europe. No one noticed this when the marketing department displayed the unfinished game at the January 1982 Consumer Electronics Show. No one, that is, except the Atari legal team, who swooped into the Mattel booth and forced them to stop demonstrating the game.  {BSR}

· BUG: Start a game in practice mode and keep bombing targets over England.  The score will eventually roll over and start displaying text, graphics, and even some bonus items from Lock ‘N’ Chase!

· BUG: If your altitude is high enough, and you’re hit with enough enemy fire, you can rack up so much damage before you hit the ground that the damage counter will roll over, giving you instant repair!  {BSR}

· BUG: Dropping a bomb to the far left of the screen from just the right altitude will crash the game.  {BSR}

· BUG: Flying into flak features some great perspective animation; the rear view, however, doesn't look quite right. They ran out of time to debug it. By the way, they also ran out of room for a flak graphics picture. Instead, the program grabs some of the Executive ROM program code and graphically displays it. This random jumble of bits passes as flak.  {BSR}

· BUG: When the game starts, the bomber faces east. When you return from a mission, the bomber faces west. When you start the second mission, the bomber is still facing west, so you can easily end up halfway to Bermuda, trying to figure out how the English Channel got so wide and where the German fighters are.  {BSR}

· BUG: The gauges screen was not intended to be in the game. It was a debugging tool, used by the programmers to check on the value of certain variables during the game. John liked it so much it became part of the finished product. But since this screen was never intended to be seen by the public, it wasn't coded to check for values overflowing, resulting in non-numeric characters showing up on the counters.  {BSR}

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