Atari 400/800/XL/XE/XEGS systems


· Picture #1 is the final screen.

· The score counter rolls over at 999,950.

· BUG: There’s an area on the 3rd screen where you can hang near the bottom of the ladder and push against the edge of the center platform (either the left or right side will work).  If either the Ninja or Green Yamo are standing in a specific spot underneath that edge (picture #2), when you push against it, you’ll hit them and receive huge points!  You can continually hit them without actually harming them (they won’t die) and quickly roll the score and falls counter.   Be careful, as it’s very easy to permanently hang your character up, with your character continually hitting them forever – there’s no way to break out of the loop.  {Scott Stilphen}

· BUG: The falls (reserve lives) counter changes to A0 after 99. It then counts from A0 to A9, after which it changes to B0. This pattern continues up to F9 (picture #2), after which it finally rolls over at 00 at which point you have no reserve lives!  It starts counting normally again, with 01.  {Scott Stilphen}



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