Compiled by Al Backiel

"I was running a division at Sanders in 1966 when it occurred to me that you should be able to do something else with a television set than just tune in a channel. The answer was GAMES. By early 1967 it became obvious we should get serious."

-Ralph Baer (VG & CE Jun’91)

"I remember going to a CES about a year before the crash. Everybody and their brother had gotten into videogames! What we didn’t realize was that when they failed, they would dump all their product on the market."

-Steve Cartwright (2600 Conn. #6)

"The concept for PITFALL took less than 10 minutes. The difficult part was sitting at the computer, for over 1,000 hours, and making it happen."

-David Crane (2600 Conn. #12)

"Did I learn anything at Atari? I learned 6502 assembly code inside and out. God, its been long enough! Almost. I’m beginning to forget details. Isn’t that great? I may survive."

-Tod Frye (Once Upon Atari)

"It’s difficult to come up with a fun game which people enjoy playing over and over again. It is easy to come up with a game that is just like all other games. You have to try all kinds of things."

-Rob Fulop (VGU Jun’83)

"What really prompted JUMPMAN was my desire to learn the Atari computer. I was trying to emulate Donkey Kong in the sense that I wanted to make a man run and climb. That’s how the whole thing started. Putting the Atari to use, seeing if it could do that type of thing."

-Randy Glover (VGU Aug’83)

"Tiger reverse engineered the 2600 and flew myself and two other programmers out to their company in Chicago to teach us how to program the 2600."

-John Harris (2600 Conn. #42)

"In January 1983 the talk that flooded the convention center at the Winter CES in Las Vegas was the news of Atari’s stock dropping wildly and the rumors that the big shake-out was coming."

-Leonard Herman (Phoenix)

"If video gaming is to be saddled with a rating system, then we’d better have a neutral administrating body that can set standards for the whole cartridge field. Letting each company determine the ratings of its own products would be deceptive and confusing."

-Arnie Katz (EG Oct’93)

"I was going to do a game with a cop chasing a crook. The Keystone Kop was my wife’s idea. The cop chases the crook through a department store."

-Garry Kitchen (EF&G Apr’83)

"Nobody wants to sit around with a satchel full of controllers, like an electronic golf bag, selecting the appropriate device for each game."

-Bill Kunkel (EG Jul’93)

"I remember when a half dozen suits came into my lab to see my 2600 VOLLEYBALL while I was wearing a tank top, shorts and sandals. They would then inquire about a round ball."

-Bob Polaro (DP#40)

"Many people in the business today seem to be more interested in making movies than in making games."

-Tim Skelly (Halcyon Days)

"YAR’S REVENGE, I believe, still stands as one of the only games in which the source code is displayed on the screen. You had to use everything at hand."

-Howard Scott Warshaw (Once Upon Atari)

"I can remember the day in the lab when me and Rob (Fulop) decided to tie the two games together. We started kicking around the idea of the survivors from ATLANTIS showing up in COSMIC ARK with the mission to go from planet to planet getting two of every creature to repopulate Atlantis."

-Dennis Koble (VG Jan’83)

"Remember it’s not the dragon that gets you - it’s the DRAGONFIRE!"

-Robert Smith (Numb Thumb News #2)

"My last name is Turmell and all along I thought TURMOIL would be a good name for a game. Very frequently the name comes before anything else."

-Mark Turmell (EF&G Nov’82)

"A game is automatically dubbed ‘classic’ when an ‘updated’ version of it is released ten or more years later. Yep, I just made that rule up. So deal with it."

-Joe Santulli (Digital Press)

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Last updated: Tuesday, February 13, 2007 04:11 PM