History of the Vic20 Digital Archaeology CD Project

      For years now, a small group of dedicated fans of the Vic20 home computer system have worked hard to make sure that future generations would be able to see this computer and its library of software for themselves. So far, we've managed to save 180+ video games on cartridge, and uncounted hundreds of games on tape. We've written many technical texts, so that others could bring their original systems out of the closet and use them again. We've done all we could to make hobbyists, collectors and historians happy. These efforts have satisfied parts of our goals, and they are important steps, but why stop now?

      The next stage of our archiving efforts is to rescue the "eye candy," the stuff that we loved to see back then. Stuff like advertisements and box art. Seeing all those game titles in stores and in magazines once had strange powers over us. They held our complete attention, they had us drooling. Each month, we saw more and more come out, and our mental wish lists got longer and longer. Every new release felt like christmas, didn't it? Games made in that era were so unpredictable; maybe it would be the greatest "hot new thing" and maybe it would just be an over-hyped has been. But the advertisers had done their jobs well; we wanted it all!

      To the few of us that did most of the work on the previous projects, this will be "the fun part"! Don't get me wrong; text lists and the like are necessary, even helpful. We are glad we put those out for others to use. It helped make the Vic20 more popular, once again. But texts just don't have that childlike appeal, that same emotional draw, that same power of symbolism over us. Texts are a left-brained thing; they are meant to please the scientific or rational, logical side of humans. Pictures appeal to the right side of the human brain, where the artist and the little kid in us lives. Seeing pictures has a very satisfying emotional appeal.

      Ideally, this project will integrate all the seperate parts we've collected (or made) so far, while adding new stuff. Our current text "Cartridge rarity & gameplay list" could link to "Cartzilla" (via HTML coding), and from there to other things, like scanned images of that software's box art, cartridge labels, advertisements, whatever. If you've seen the two-CD set that Digital Press just released, or the Starpath Supercharger CD the Cyberpunks put out before that,  you probably have a pretty good idea of what we hope to do.

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