WWF Attitude

Nintendo 64

Review by Matt Paprocki



Graphics: 8.5

Sound: 6

Gameplay: 2

Overall: 3

wwfattituden641.jpg (31005 bytes)Acclaim's WWF Warzone shattered sales records during it's reign at the top of the sales charts. Even with the sub-par gameplay, downright sad control, and choppy animation, it still managed to garner quite a following. The sequel does little to fix the first games major problems, but does add some new features that make it somewhat more enjoyable.

The menus are filled with seemingly endless supply of modes, sub-menus, and gameplay options. The PPV option is particularly cool as you don't just set the matches, you create a show. Name the PPV, select the ring color, overhead lighting, rip aprons, curtain colors, and different arenas.

Creating a wrestler is just as intuitive as ever. Now, simply selecting a generic face to plop on your wrestler is no longer how it's done. You know put on a separate nose, mouth, ears, and eyes. Just about any wrestler the WWF puts into the ring could easily be created. Once they have, you can take them into just about any type of match the WWF has ever come up with. From the memorable first blood, last man standing, gauntlet, and the classic hardcore match are all available to bash your fellow combatants.

Once in the ring, the game still remains strong with an authentic look using the same engine from the first game. It's when they start moving that everything quickly goes downhill. Stone Cold Steve Austin is a perfect example. His trademark walk to the ring screams attitude and defines his character. In the game, he plods into the ring with one arm dangling to his side. The motion capture creates other issues as well including miserable hit detection, sloppy transition animations, and some of the worst clipping you're likely to see. Of special mention is the sound with accurate representations of WWF theme songs, but these are still muffled thanks to the cartridge format.

When the match begins, you don't have to be a rocket scientist to figure out that the same mediocre engine that powered the previous years game is still at work. Four buttons are required to be pressed just to pull of a simple move like a suplex. Unless you're 10 years old and have hours to study a strategy guide, be prepared to see a lot of arm bars (and if you're lucky, a body slam). Nothing was done to make the game easier to play without memorization of button combinations. The engine used to power the game is simply BROKEN and unless people stop buying games like this, they'll continue releasing them.

You have to feel sorry for anyone who buys this game looking for an accurate representation of WWF action. Without the license attached to the games box, this one would quickly end up in bargain bins (in a perfect world this would happen anyway). If you're lucky enough and haven't been sucked in yet, wait around for Wrestlemania 2000 by THQ.


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Last updated: Saturday, October 01, 2005 12:14 AM