Wrestlemania 2000

Game Boy Color

Review by Matt Paprocki



Graphics: 4

Sound: 3

Gameplay: 3

Overall: 3

wm2000gb2.jpg (6656 bytes)The N64 version of Wrestlemania 2000 set a standard for wrestling games that may never be matched. This scaled down portable version strips away just about everything that made the home version so playable, and we're left with barely even a shadow of what it could've (and should've) been. It tries to capture the basic mechanics, and fails miserably.

The game seems to based on the same grapple system as on the N64, but it obviously had to be stripped down to fit into a two-button control scheme. It controls relatively well, though the dull speed of the gameplay lowers response time. Unwanted grapples can also turn into a easy shot for your opponent.

No create-a-player mode has been included and just because this is the Game Boy does not exclude it from including this now necessary feature. The 12 wrestlers who have made into the cart are pretty much the upper echelon of the WWF's current roster and it should satisfy anyone looking for some of the best. Once in the ring, each of the wrestlers look almost exactly alike, give or take a few costume changes.

None of the popular theme music these wrestlers are known for has made it into the small cart. Generic theme music replaces all of these tunes, killing any atmosphere this game attempts to create. The inclusion of entrance promos and Titan Tron videos are a nice touch, but they simply can't replace everything that is missing.

wm2000gb1.jpg (8628 bytes)For those desperate to take their favorite wrestlers on the road, check out some of the earlier WWF titles like WWF Superstars. It may not be a classic, but it's better than this. The fact that this game is in color doesn't make it worth the price of admission. The astonishing lack of now standard features and shameful gameplay barely push this game over the "tolerable" level.


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Last updated: Monday, September 26, 2005 12:31 PM