World Class Baseball


Review by Matt Paprocki



Graphics: 6

Sound: 5

Gameplay: 5

Overall: 5

There are reasons why video sports games are better than the real thing. Players don't strike, you're in control, you can fire whomever you want, no steroids, etc. Of course then there are some games that just make you yearn for the real thing. "World Class Baseball" really doesn't do anything different than the games that came before (and in some cases does even less), but it is a tolerable sim that still remains playable, just maybe not that entertaining.

This is the standard style of baseball games from the era. Pitching is only a matter of pressing down or up before the throw and batting only requires the press of a button. Fielding causes some problems, mostly because of a viewpoint set directly overhead. During a high pop fly, it's impossible to see the fielders because the ball gets bigger as it comes "closer" to the screen. Add in a distracting shadow and you'll see a lot of players step on home plate when they shouldn't have.

If it becomes too much a problem, you can always call some players up from the minors or re-arrange the roster from the main menu. None of these changes will stay in place when the power is turned off, so make sure adjustments are made before every game. The new group of players can take on exhibition, 2-player versus, and a password based pennant race. The codes are mercifully short, though the trade off is that no stats are saved.

Other problems, particularly the AI, hurt this one as well. The computer is clueless on rundowns. I've even managed to have a player on second off the base on a caught fly ball and the opposing team did nothing, not even a throw to the base or a tag. The ball seems to travel awfully slow through the air making what should be a sure double play a disaster.

Presented from the typical behind-the-batter viewpoint, most of the graphics are unspectacular. The swing animation is probably the highlight. From the overhead view, fielders look like black dots with white shoulders. Music drowns out most of the effects and can be catchy, though occasionally repetitive. It changes when a runner sits on second, but you're stuck with the same track for most of the game. A few terribly garbled voice samples are present too.

You could a lot worse than especially considering some of the other sports games on the Turbo. Without any type of a license or major gameplay quirk, this game is no better than just about every other baseball game on the market and it certainly hasn't aged well. Still, is does make for a decent little portable game if you own a Turbo Express, but that's about the only reason to spend some time with it.


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Last updated: Sunday, October 31, 2004 08:49 AM