| Wacko | Arcade | ||
| Review by Tony Bueno | Midway | Shooter | |
| Overall: 2 | |||
| 
 At
    your disposal is a little androgynous green alien who merrily flies around the screen in
    his/her single seat saucer.  You must blast a
    variety of presumably unfriendly aliens resembling dragons, vampires, werewolves, and
    hunchbacks, among others.  The twist here is
    that there are always two of each enemy on screen, and these two must be shot in sequence
    to dispose of them.  After level two, if the
    monsters are not shot in order, they become mutants, which are monsters with
    mismatching half sections.  Mutant pairs can
    be shot for extra points or unmixed by firing on them again.  Get rid of all the monsters to go on to a level
    with more monsters at a faster rate. Thats
    really all there is to it.  Unfortunately,
    nobody seemed to realize that this would inevitably get real old, real fast.  But the vices of Wacko dont end here,
    however.  Graphics are below average all
    around, but uneven in that the creatures have an almost passable appearance (eerily
    reminiscent of, although inferior to, Tapper,
    Timber, and Domino Mans sprites) and the backgrounds are
    just pathetic.  Done in unattractive colors
    and taking place in very, very unimaginative settings, its like they just
    didnt care about this aspect of the game.  Despite
    the varied appearance of your adversaries, not one of them has any special characteristics
    to distinguish themselves from any of the others.  As
    the game progresses, they all split into mini versions of themselves, which may only be
    killed once the large ones are all disposed of first. 
    The game then quickly digresses into dodging and destroying all the lil
    monsters and sometimes their eggs as quickly as possible. 
    On paper it actually sounds like fun, but even the best premise can be ruined by
    poor execution.  Id
    now like to take this opportunity to offer a few ideas that could have made this one
    halfway decent.  To be fair, I didnt
    play very far into Wacko, so I may or may not have seen everything it has to offer, but
    bear with me.  First and foremost, give the
    enemies their own personalities and powers.  Shouldnt
    dragons be able to breathe fire?  And
    shouldnt vampires only be susceptible to certain attacks?  Rock men (a la The Thing) should definitely be
    tougher than most other beasts.  And why not
    have them attack at different speeds and in less predictable patterns?  A few power up items to your ship would be nice.  Maybe a bonus treat for points?  Say, why not a special item which could be used to
    temporarily freeze all bad guys?  Oh wait!  Ive got it! 
    A special indestructible adversary who pops up at inopportune times and
    threatens everything in its path!  Not too
    original, granted, but hell, why not?  The
    ship itself could contain a special cannon with limited ammo to eliminate monsters with
    one hit and could be used to free up space on the screen. 
    How about a bonus stage between levels?  Intermissions
    wouldnt hurt.  Making all characters
    smaller would eliminate the overcrowding of the screen. 
    Simple interactive background items, like rocks, mountains, or trees could offer
    cover.  An attract mode naming some of these
    characters would give the game more appeal.  Any
    one of these suggestions could have easily been implemented to make this a better title.  Wacko shows a striking lack of innovation and
    imagination on behalf of the programmers.  I
    mean, Timber may be a bad game, but at least its playable.   Inscrutably,
    the main character in Wacko also appeared in another game, Kozmik Kroozr.  Why anyone would want to further the adventures of
    this uninteresting, unimaginative, uncharismatic, and otherwise uninspired character
    is
 well
 unclear.  Games like this
    support the notion that we have indeed come a long way in electronic entertainment, and
    Wacko deserves to rank with such losers as 10-Yard
    Fight, Sonson, Mikie, The
    Wiz, Leprechaun, and Section Z as an arcade game best left forgotten.   Editors
    note: Dave G. and his brother Tony B. are usually seen terrorizing arcades together with
    their wonder-twin-like powers. However, Dave disagrees with Tony on the issue of Wacko,
    stating that to him, Wacko is a 9 and is in his personal top ten favorite game list. |