Virtua Fighter


Review by Matt Paprocki



Graphics: 7.5

Sound: 8.5

Gameplay: 9

Overall: 8.5

Just maybe (and this is a big maybe) if Sega hadn't blown it with the 32X and released the Saturn just days after it was released (ok, slight exaggeration), the small attachment just might of had a chance. Games like Virtua Fighter prove it. While by no means the definitive version for the home, this is by far and away the best game available for the ill-fated console.

As is the norm, players select from one of many different combatants and take them on a quest to win a tournament. The difference here is that this one is in 3-D! Yes, 3-D! Polygons! Maybe this all sounded better 8 years ago, but considering the hardware, it's an outstanding achievement.

Many of the same problems that plagued the original Saturn version are present here. Most of the polygons will flicker at least once during the battles and close-ups are NOT a sight you'll be anticipating any time soon. The frame rate is a bit choppier, somewhere in the realm of 15-25 fps. This can cause some issues with the controls as the moves simply aren't as fluid as they once were. Timing those magnificent combo strings will take some practice. A few new camera angles have been included, but you're still better off with the default view.

The music is not only faithful, it sounds almost unreal coming from the alien-pod look-a-like thing that rests over your Genesis. Most (if not all) of the voice samples have been faithfully retained in stunning clarity... for the console of course. The static backgrounds have taken quite a hit in resolution, but are still adequate enough for this port.

If you still find yourself meddling with those ridiculous metal clips on a regular basis, then this is a game you must, under all circumstances, purchase immediately. This is even more true for those who don't own a Saturn or will not be collecting CD based games. Go for this one next time you're in the market for 32X games.  


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Last updated: Sunday, January 30, 2005 05:50 PM