Vagrant Story


Review by Matt Paprocki



Graphics: 8

Sound: 7

Gameplay: 8

Overall: 8

Beauty is a word thrown around in the video game world sparingly, seemingly saved for the world of fine art and the opposite sex. Squaresoft is usually the exception to the rule however. With their stunning CG cinemas and great character designs, almost all of their products are top notch. Everything said here goes for Vagrant Story as well

The main selling point of this RPG is the entirely unique combat system. This new way of turn-based combat allows player to focus upon an enemy's specific body part and slash away. For instance, if the character is holding a weapon in his/her/its right arm, slashing at it will disable it. Some of the battles (especially the bosses) can be excruciatingly long at times, but finding a weak point can turn the tides quickly.

Most of the games storyline which involves a murder is told in flashbacks. This reveals the story slowly, leaving players wondering what could happen next. This is a plot that will certainly keep you playing for a few more hours than expected simply to see the next cinema.

Though the hardware has showed that it will not age well, Vagrant Story holds up quite well. The character models almost look stylized now and the large pixels are rarely distracting. The crazy lighting effects during magic attacks are just mind-blowing and the lead character has one of the best hairstyles this side of Nintendo Power's Nester. Music is typical Square style meaning superb tracks that are amongst the best you could ever ask for.

This is one of the more polished games to hit the console during it's exceedingly long run. Even though it joins a very crowded list of RPG's, this one stands above for it's unique characters, fighting system, and storyline. This is a must own for a fan of the genre.


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Last updated: Sunday, June 13, 2004 08:22 AM