|Top Gear Daredevil||PS2|
|Review by Matt Paprocki||Racing|
|Graphics: 7||Sound: 6||Gameplay: 3||Overall: 3|
Imagine being able to drive around foreing towns with complete disregard for any kind of safety. Now imagine that you only have a limited amount of time to do this. Still sounds like fun huh? Well, now imagine that this period of time must be spent collecting spheres from various places while in a car that handles worse than a Yugo. Yep, that's this game in a nutshell.
The game does have alot to go on from the start. The graphics show stunning realism and the attention to detail is outstanding. The other cars who are obeying all the rules of the road also look good. However, all of this is tossed out the window once the physics engine kicks in. Cars flip like there made by Matchbox and bounce like a basketball. Sadly, this is only the beginning of this games problems.
Trying to control your car is kinda like controlling a rabid dog...you just can't do it. A cheap vacuum handles better than any car included in this game. Going straight is just fine, but when a corner is coming up, you just have to cringe because you know it's just can't be done no matter how hard you try.
The sounds manages to stay upbeat most of the time, with only the generic cars sounds to break it up. Crashing into walls or other cars results in the classic cartoon sounding crash that everyine in the world has heard at least 1008979 times.
This game did have some potential. It's quirky design and somewhat interesting premise could've made this one a contender, but the games control ruins EVERYTHING. Whenever your making a game, shouldn't the handling be the most important aspect? Whatever happened to the play testers? It would be nice if these guys even had a word in the releasing of a game nowadays. Alas, we are now stuck with one of the most genric games on the PS2.
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Last updated: Thursday, December 04, 2003 01:20 PM