Sword of the Berzerk


Review by Matt Paprocki



Graphics: 8

Sound: 8

Gameplay: 6

Overall: 6.5

Eidos really made a name for themselves with Tomb Raider, but really hasn't had a major hit beyond that. Sword of the Berzerk may not be the game to change that, but it's still not a bad experience. Oh, and if you're looking for some blood, this is the game.

Right from the start, the games main feature is blood. Lots of blood. Tons of blood. Gallons of it. Slashing at a victim shows an orgy of the red liquid, more so than any game in recent memory. Beyond this, the game boasts a strong graphics engine and is worthy enough to be a Dreamcast title.   The frame rate is stutters occasionally, enough to bring it down a few points.

Controlling the main character can prove to be an issue at times. If more then two enemies approach the hero, be prepared for an tough fight. Also, the ridiculous size of the sword causes him to hit walls instead of the people attacking him, especially in tight corners. It seems the level designers failed to take this into consideration.

Some of the more impatient gamers will find that the games, long (and numerous) cinemas too much. While these do an excellent job of advancing a surprisingly strong story, they severely shorten gameplay time. The strong voice acting and superb graphics make these almost worth the price of admission alone. However, in all actuality, the cinemas may actually take up more time than gameplay.

When it's all said and done, the game is still a worthwhile experience. While not a must play like a good majority of the recent Dreamcast crop, fans of Japanime' and great video game cinema will be engrossed. Gore fans will also be happy to see that the mature rating this game carries has been well earned. Those looking for great gameplay, well, they can do better elsewhere unless they're starving for a hack 'n slash title.


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Last updated: Saturday, June 18, 2005 04:54 AM