Street Fighter Alpha 2


Review by Matt Paprocki



Graphics: 7

Sound: 7.5

Gameplay: 5

Overall: 5

Warning: Unless you DO NOT own a Saturn or a Playstation, you should not be playing this version of Street Fighter Alpha II. Actually, unless this is your only option in the world, stay away. It's not the most terrible fighter available for the console, but the under the hood of the SNES you can almost hear heavy breathing going on.

Every character from the arcade version has been crammed into this 32-meg cart at the sacrifice of massive chunks of animation. The resolution has also taken a hit, but unless your nit-picking, you can't really argue considering the console your playing this one on. The size of the characters is also mediocre, maybe just a hint bigger than the fighters in the SNES port of SFII.

All of this could be acceptable if the speed of this game was faster, but as it stands, it's hardly playable for any level of gamer. Not even the fastest turbo setting helps. It's almost like going back in time to the first rev of Street Fighter II in the arcade. Adding to the speed problems are the strangely out of place load times. Right after the announcer screams "fight," the game stops for a good 2-3 seconds while it loads. Not only is this the worst possible place for a load time, it makes the start of each fight a matter of who can guess when the fight starts.

Even with all the characters, all of the stages, endings, and music has made it as well. The soundtrack is outstanding, featuring re-mixed tracks of all the classics we know and love from the original series. The voice take a hit because of this and sound nearly muted. Ken just doesn't sound the same anymore.

If you have decided to completely boycott CD based systems, there's no reason to own this version instead of the PS One or Saturn ports. The gameplay has been pretty much retained, but the speed and jarring load times are enough to turn off even the biggest SNES fan. This classic 16-bit console has finally met it's match.


Go to Digital Press HQ
Return to Digital Press Home

Last updated: Wednesday, December 10, 2003 02:32 PM