Shadow Dancer |
Sega Master System |
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Review by Rob "Dire 51" |
Sega |
Action |
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Graphics: 8 |
Sound: 6 |
Gameplay: 6 |
Overall: 7 |
Shinobi
has always been one of Sega's classic games. The original arcade game was
fantastic, and the various other games in the series that have come out
(mostly for home consoles) have ranged from great (The Revenge Of
Shinobi) to eh (Shinobi Legions). Only one other Shinobi
arcade game was ever made - Shadow Dancer. It was released in 1990,
but it didn't seem to attract the attention that Shinobi did,
despite being a bit better than it's predecessor. The addition of
Musashi's attack dog, Yamato, was a nice plus (and one I really haven't
seen duplicated in any action game to speak of), and elevated Shadow
Dancer to a notch above Shinobi, IMO. A follow up to the arcade
game, Shadow Dancer: The Secret Of Shinobi, was released for the
Mega Drive/Genesis in 1991, but that too didn't seem to attract as much
attention as the previous MD Shinobi game, The Revenge Of
Shinobi, did. Both Shadow Dancer games seemed to fade away into
obscurity, only being remembered by Sega nuts such as myself.
Until recently, I had thought that the only version of Shadow Dancer available for a home console was the MD game. Upon doing a search for Shadow Dancer on Yahoo! one day, I was surprised to learn of the existence of a Shadow Dancer for the Sega Master System - one that was a port of the original arcade game! It turns out that it was released when the SMS was in its death throes here in the U.S., and therefore only made it to Europe, Australia, and some other countries. The few reviews I read of it seemed pretty favorable, though, so on finding a copy being auctioned off on eBay, I jumped at the chance to get it - knowing full well that it wasn't going to be anywhere near the quality of the arcade game, due to the limitations of the SMS. After all, I'd seen SMS arcade ports before, ranging from pretty good (Outrun, R-Type, Space Harrier) to completely horrible (ESWAT, Strider). It may be pretty good for the SMS, but there was no way it was going to come close to the arcade game. Boy, was I wrong.
The controls bring Shadow Dancer down a little, though. Musashi fires shurikens a lot faster than he did in the SMS port of Shinobi, which is nice, but when it comes to split-second turns to avoid projectiles or enemies, forget it. Musashi's fairly sluggish while turning, which can lead to some instant kills, but it's not so bad that the game is unplayable - it just takes a little getting used to. Musashi jumps without hesitation when you press the jump button, though, so that makes up for it somewhat. Having Yamato attack enemies and using ninja magic is a breeze, though - both are very painless to use. It was somewhat frustrating to use ninja magic in the SMS port of Shinobi, in contrast.
While it's no substitute for the arcade (really, the Shadow Dancer arcade game - along with Shinobi, ESWAT and several other great classic Sega arcade games - needs to be released for a modern console in some form of deluxe pack or something), the SMS Shadow Dancer is a great attempt at porting an arcade game to an 8-bit system. Despite the minor control flaws and difficulty, it's still extremely fun to play. If you want to get a really good (and challenging) action title for your SMS and you can track this one down - by all means, pick it up. Hell, you can do a lot worse.
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front cover As a bonus, here's a side-by-side comparison of the SMS and arcade Shadow Dancers:
Pretty close, huh? Visit the OPCFG for more import reviews! |