Robert Smith |
Atari 2600 |
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Review by Joe Santulli |
Atari/Imagic |
Action |
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Graphics: ? |
Sound: ? |
Gameplay: ? |
Overall: ? |
I
grew up having TWO Robert Smiths to look up to. There was the Robert Smith
who played front man for the pre-Goth alternative band The Cure, and there
was the Robert Smith who designed some superb titles for the Atari 2600.
The main difference between these two fellas is that one Robert Smith
makes you want to brood in a dark corner, wishing you were with a woman
that doesn‘t exist, while the other Robert Smith makes you want to save
the world. The fact that I admired both of these Robert Smiths equally all
of those years is probably the reason why I’ve become such a confused
adult.
You know his games. Dragonfire. Moonsweeper. Riddle of the Sphinx. Video Pinball. Star Wars Arcade. He did them all for the Atari 2600, and there isn’t a gamer out there that hasn’t’ marvelled at each of these titles in their day. My favorite Smith game is Riddle of the Sphinx. You don’t hear people often talking about this one, and that’s surprising. It is essentially an early action-based role-playing game. You’re the prince of Egypt, setting out into the desert wild to defeat the evil god, Anubis. Along the way, you will encounter treacherous thieves and deadly scorpions. There are palm trees and obelisks that act as protection or obstacles, depending on your situation. There are pools to replenish your energy, and treasures hidden inside of temples. Traders may screw you in many deals – or really come through with a useful item. And there are a bunch of different items. The game is very deep, requiring not only resourceful inventory management and patience, but a pretty accurate trigger finger as well. The graphics are excellent, although the desert isn’t a hard thing to draw. There aren’t many sounds in the game either. Still, the result is a game that captures the feel of the desert, a remarkable accomplishment.
He may not be able to sing "Just Like Heaven" like the OTHER Robert Smith, but this one really made the Atari 2600 sing, and that’s quite a feat indeed. |