Review by Matt Paprocki



Graphics: 6

Sound: 2

Gameplay: 3

Overall: 3


Better than any other arcade port, this Lynx version of the oddly popular Pit-Fighter desperately tries to mimic the arcade game. The Lynx, even with all of its fancy scaling capabilities, simply isn't up to this task. It looks fancy, but once you've played it, you'll realize how absurdly slow it is.

pitfighterlynx1.gif (3518 bytes)Two players can tackle the underground fighting scene, beating down various adversaries until they're knocked out. This is done with grainy, digitized sprites, which were at the time amazing. Now, with their limited animation, it hinders the gameplay.

This is an agonizing port. If it didn't attempt to mimic the arcade game, it would have been better off. The sprites scale in and out of the background, and on the washed out screen of the Lynx, it's hard to determine depth. It's all a matter of luck when a punch connects, and considering this is the heart of the gameplay, it's unacceptable.

pitfighterlynx2.gif (3828 bytes)Life bars are difficult to discern against the background, and weapons are rarely used due to the convoluted control scheme. This is one of those games that uses every button on the console, including combinations of the out-of-the-way option buttons and the d-pad. Again, it's copying the arcade game, but not on a system where this is possible.

All of this, including an impossible to enjoy soundtrack, renders the game almost unplayable. It could be saved by a decent speed. It's not, and this game barely even seems to be working. Any of the fast paced action the game drew its entertainment value from is lost, all because it pushes the console well beyond where it can go.

This remains the one of two portable versions (the other being on the Game Boy). It's not worth it for fans, or for curiosity. The title's chances were excellent, but the developer's intentions of making a perfect port are lost on the gameplay.


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Last updated: Friday, September 09, 2005 05:00 PM