Pirates of the Caribbean |
Xbox |
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Review by Greg Wilcox |
Bethesda Softworks |
Action/RPG |
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Graphics: 10 |
Sound: 9 |
Gameplay: 9 |
Overall: 9 |
A
spectacular and epic role-playing adventure, Pirates of the
Caribbean comes highly recommended to even those with little to no
interest in gaming. With a truly deep gaming experience, lush visuals and
challenging, open-ended gameplay, this is the type of game that shows true
creative vision that goes beyond what could have been a tossed off movie
license. In fact, the game is related to the film in name only- it places
you in the same time period, yet frees you of having to play as a specific
character from the film. This new Pirates manages to
successfully combine elements of a number of genres, and Unlike
Westwood’s cartoony (but well-meaning) Pirates: The Legend of
Black Kat, it will immerse you in its world from the moment you
pick up the controller. Some of you longtime PC gamers will no doubt bring
up comparisons to games like Sea Dogs and Sid Meier’s
classic Pirates!, but if that’s not a quality pedigree
from which to draw comparisons from, I don’t know what is.
Like in any RPG, there’s a level-up system, but here, it’s more complex, and takes into account things like leadership skills and sinking enemy ships much tougher than yours. There’s also a good chance that your crew will mutiny, especially if you’re not making enough cash to keep them fed and happy. So even if you’re the meanest, pistol packing Captain Blood there is, you’ll still need to have to do payroll on a semi-regular basis. The game has a great way of tracking your reputation for you. If you’re too wild and maybe kill a few too many innocents, you’ll become hated and the chances of your crew hauling out that plank for you to walk increases. That and the fact that useful information will be quite tough to come by as you play the game. Good, neutral, or evil, If you’re doing well eventually you can command a small fleet of ships, which is a bit tricky at first, but the feeling you’ll have by this point in the game is one of confidence in your capabilities- the world is your oyster, so to speak
Oddly enough, that’s the only “complaint” I have, but it’s more of a compliment to the great game design. Pirates of the Caribbean is so well crafted a game that it may make you forget all about the film. Generally, most summer movies are made to go in one ear and out the other in two hours or so, although Disney and Bruckheimer films tend to be gargantuan, seat filling crowd pleasers. In a perfect world, three times the folks who see the movie will run out and pick up the game as well, and if you’re one of them, you won’t be disappointed. This is one of the best games you’ll play this year, period. |