Open Season


Review by Matt Paprocki

Ubi Soft


Graphics: 5

Sound: 5

Gameplay: 2

Overall: 2


Open Season is a title that continues pushing forward with the notion that licensed titles are generally unplayable. It's the worst kind of licensed dreck, riddled with blatantly annoying fetch quests, dull goals, and a difficulty level that only an infant would find challenging. With about a five hour quest, it's almost as if the developers were making the pain push through quickly.

openseason1wii.jpg (26066 bytes)The movie Open Season follows a pet bear tossed into the wild without a clue as to how to survive. It was funny. The game Open Season has a pet bear tossed into the wild to throw around animals and search for various objects. That's not funny. Over half the game is a training segment, introducing the player to new powers that feel exactly like the old ones.

The game is extremely linear, taking place mostly in closed forests that allow for little freedom. It might as well be a 2-D platformer. Mission goals are nearly always highlighted by a small set of moving stars. Getting there never requires much in the way of skill.

A bland, drab graphics engine has a single highlight, which is the main character model. These character animations carry with them some amusement, most of which can only be viewed by moving the camera into an unplayable position. On the Wii, the camera is controlled by the D-pad, and while somewhat more controllable than attempting to point with the Remote, it's out of reach and slow to react.

Typical slapped on Wii controls include flicking the controller down to pick up an object as opposed to pressing a button which would work every time. The only benefit is first person aiming when tossing an animal or object. The accuracy is great, though unfortunately unneeded in a game as forgiving as this.

Missions are prefaced by dialogue, and almost always end with "Let's find X number of those!" Objects are never hidden or hard to find. It's not harder to pick up one as opposed to five. Even the games true "hidden" objects are right in the front of the player.

Kids looking for an adventure with their favorite characters from the movie will wonder why they're stuck picking up worms for a group of skunks. Adults looking for some new Wii software will wonder why they didn't pick up something more inline with the hardware's capabilities. Everyone else should know better in the first place.


Go to Digital Press HQ
Return to Digital Press Home

Last updated: Wednesday, May 30, 2007 09:33 PM