Mech Assault |
Xbox |
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Review by Matt Paprocki |
Microsoft |
Mech Sim |
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Graphics: 9.5 |
Sound: 7.5 |
Gameplay: 8 |
Overall: 8 |
Mech
games generally fall into 2 categories: The 100-button, bogged down,
control freak type and the "blow sh*t up" kind. Mech Assault
assuredly falls into the latter category, but has a few minor issues that
keep it from absolute greatness. However, most people will still keep
it around for it's enthralling multi-player gameplay.
As one of the launch titles for Microsoft's flagship "X-Box Live" online service, the game certainly has a lot riding on it. The developers have ensured that this game is easily picked up by anybody quickly. Once a player fires a missile into the side of a building (watching glass shatter, metal flying, and dust settling) their hooked. Very few buttons are required to get moving and the game controls much like a modern FPS making the game even more addicting.
While the mechs are meant to be the highlight of the game, their not. The sheer destruction of major metropolises is the fun. The engine used to show buildings crumbling to their doom is unparallel. Firing a few shots into buildings will set them on fire and send glass shattering everywhere, truly a sight to behold. A small amount of pop-up can occasionally hinder the experience, but the sheer amount of things happening at once makes this understandable. The sound is sparse featuring music only when mechs are attacking and it's generally the same track all the time. Of course, anyone with a 5.1 system is in for a treat, as is the usual for X-Box games.
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