| I, Robot | Arcade | ||
| Review by Roloff de Jeu | Atari | Shooter/Platform | |
| Graphics: 6 | Sound: 4 | Gameplay: 7 | Overall: 6 | 
| 
 But
      only Atari managed to truly put us as close to the inner-robot as
      ever-yet. Also known as “one of the most impressive failures in arcade
      history”, I, Robot hit the parlors in 1983. The
      cabinet design stood out from all other arcades. Atari used a design that
      was similar to that of FireFox
      and the dedicated Major Havoc cabinet.
      The 19” horizontally positioned color CRT monitor was enclosed in a
      square box, which was supported by a sleek base / pedestal. The game was
      the first to feature a unique trigger-joystick, the patented Halo-effect
      joystick. With this joystick, the player controlled another first: the
      point-of-view. This was not just a gimmick, but actually a feature that
      you needed to successfully play the game. With alternating angles came of
      course the most important achievement of this arcade: it was the first to
      feature fully shaded polygon graphics. The
      aim of the game is not too complex. You control a sexless, neutered “interface
      robot #1984”, and have to destroy the Evil Eye that’s watching you, by
      removing it’s protective shield. You do this by gliding over the red
      parts of maze / platforms you balance on. Other than that you jump around
      and shoot various obstacles on your way to the next level. One of these
      next levels is outer space, through which you fly and shoot more polygons
      and such. In all there’s 99 levels to advance through, but finishing
      certain levels allows you to skip a few. If
      Spielberg would have been a true robo-connoisseur, he would have named A.I.’s
      Rouge City “Doodle City” (well, okay, that wouldn’t have made much
      sense), after the oddest feature to hit the arcade for the first time. For
      the price of two lives and a credit, players could doodle around for 3
      minutes and paint with the game’s sprites, in 3D space, no less! Unfortunately
      the game was given the wrong finger by players, and was highly unpopular,
      only played by geeks and robo-lovers. Legend has it that only 1,000
      coin-ups were made (actually retrofitted FireFox cabinets), and that of
      these only 500 were sold. The rest was shipped off to Japan. It’s more
      likely though that a run of 1,500 machines was done. If
      you want to see I, Robot in action, check the out-takes on the DVD of The Goonies, where it’s located in a convenience store. 
      If you like robots, and are somehow not familiar with Asimov’s
      work, I, Robot, his first short-robot-story collection, is a great
      starter. |