Grid Runner


Review by Doug Jackson



Graphics: 7

Sound: 7

Gameplay: 7

Overall: 7


gridrunner1ps1.jpg (29821 bytes)This cover reminds me all too much of 50's and 60's comic book art. In other words, it is semi-cheesy which is what the whole story and atmosphere of this game sets off. We are treated to a fairly corny and generic plotline about how the character Axel is trapped by some evil space goddess who forces him to enter her game arena.

You'll travel from planet to planet and run around in mazes oddly similar to those found in Pac-Mania. This time there's a twist: You have an opponent, and there are flags spread out around the arena. The opponent starts out as "it." While he is trying to tag you, you have to run around and collect a set number of flags. If he tags you, you have to tag him while he collects flags. The first player to collect the set number of flags finishes the round.

To add some variety, you each have weapons to shoot each other with. You can create bridges across gaps and collect hour glass icons to add time to the bonus stages. For an old game it all comes off pretty well. The graphics need polish, but they get the job done. They look like Iron Man/XO Manowar and are blurry now, but you can tell what is going on. The music has a good techno themed sound and again fits, though I didn't find anything memorable enough to stick in my head.

This game is fun for about 15 to 20 minutes at a time just for a light romp or to kill some time. It lacks anywhere near enough depth to make it a classic. This would have had a bigger impact minus the video clips and made to run on the SNES or Genesis.


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Last updated: Monday, June 26, 2006 09:44 PM