Gals Fighters

Neo-Geo Pocket

Review by Matt Paprocki



Graphics: 7

Sound: 7

Gameplay: 9.5

Overall: 9

galsfighters1.jpg (50540 bytes)Gals Fighters brings together the best of the best from the world of SNK fighting games... well, the women anyway. Eight fighters are immediately selectable, three more can be unlocked later. They have been invited to (gasp!) a fighting tournament hosted by the mysterious Mrs. X. The only notable absence is King who is quite popular in fan circles. There are a few others, but none are quite as noticeable.

The basic game engines is obviously the same one used in the other fighters on the console. The combatants sprites have all been lifted from the other fighters mentioned above, but there are tons of new moves available. The combo system has been refined and made much easier so even terrible can pull off devastating 16 hitters with very few issues.

Beating up your opponents can not only unlock other fighters, but items as well. You earn items to keep your special meter full, take away the life of your opponent, increase your power, etc. Collecting them all requires you to play every mode, including the 2-player vs. mode. This keeps things varied, not to mention the replay value high.

galsfighters2.jpg (43992 bytes)The sprites only feature a few colors, one of the most notable limitations of the console. This is offset by the high quality of the animation. It's almost like watching a Saturday morning cartoon at times. The music, just like the graphics, have been lifted from other games as well, slightly remixed. As a side note, just wait until you see who Mrs. X turns out to be. Priceless.

It's games like this that make the early demise of this console ever more baffling. It all about public perception apparently. With the exception of Capcom Vs. SNK, there isn't a better fighter for the system. For the 10 of you who bought the console, welcome home. To those who bought a Game Boy Color and Pokemon Yellow, sorry suckers. You have nothing on this game.


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Last updated: Monday, September 26, 2005 05:03 PM