G1 Jockey 3 |
PS2 |
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Review by Greg Wilcox |
Koei |
Sim/Racing |
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Graphics: 8 |
Sound: 7 |
Gameplay: 9 |
Overall: 8 |
It’s
been quite a good year for fans of horse racing, especially with the
exploits on New York’s own Funny Cide, and the recent motion picture
based on the life of Seabiscuit. Despite the popularity of the sport (and dozens of horse
racing games of all sorts in Japan), very few game companies here have
been willing to take a shot at bringing this sort of game to a home
audience. Way back in 1996, Koei released a US port of Winning Post 2, a
super horse breeding/racing sim for the Sega Saturn. The game was produced
in limited quantities and is quite tough to come by (I’m still looking
for one). Fortunately, Koei
is getting its feet wet again on the PS2 with the release of G1 Jockey 3,
a solid simulation that brings the thrill of charging for the winning post
home for the entire family. On one hand, it’s got “niche game”
written all over it, but jump in for a race or two, and you’ll be
surprised at the amount of depth and challenge to be found here.
Tecmo’s Gallop Racer 2003 is G1’s only competition, and while that game is a bit easier to pick up and play, G1 scores high marks for its tougher and sometimes unforgiving emphasis on technique. The main game is a jockey sim that has you attempting to rise in the ranks from promising rookie to well-respected pro rider. You choose a name, sex, and stable to ride for, and you’ll need to ride well enough in order to make new connections that allow you access to better horses. Just like in real life, you won’t get along with everyone you meet even if you’re on friendly terms with some of his or her associates. The better you perform, the more trust you develop, and it’s a bit tricky to maintain certain relationships if you don’t pay attention to the smallest details. You can request rides for different stables, but don’t be surprised if you’re quizzed by the trainer on things like the color of the horse's gear or some other attribute.
The first time you start up the game, hit the tutorial and do a few training races to get the hang of the controls and learn how to read the assorted onscreen gauges. You’ll learn about handling the 4 types of racehorses (Front Runner, Drop-In, Drop-Out, & Hold-Up), along with their strengths and weaknesses. This is probably the only game where a quote like “Be sure to experience the magnificence of the Drop-Out!” or an encouragement that ends “that’s the beauty of the Hold-Up Style” can be seen as a positive thing.
Win or lose, you’ll look great either way. G1 Jockey 3’s visuals are excellent, each of the horses is perfectly animated and all look solid and strong. There are 10 courses with 35 track variations, including some great steeplechase courses, which add a new element to learn with the near-perfect controls. Add in the different seasons, weather variations, and track conditions, and you have one game that you’ll never get tired of playing. There’s some nice two-player split screen action to be had, but this is a game that would also make a wild online experience in a future installment. You can also save replays of your best races and play them back to check your technique (or just show off the game to friends). As far as sound, G1 goes for the tame end of the scale with somewhat generic sounding mostly rock/jazz tunes, but it actually works in the game’s favor. I can’t imagine listening to some licensed music blasting away while I’m trying to concentrate on winning. The sound design is well done, although the various crowds in the game could be a bit louder.
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