Double Dragon |
Atari Lynx |
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Review by Matt Paprocki |
Telegames |
Fighting |
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Graphics: 6.5 |
Sound: 7.5 |
Gameplay: 6 |
Overall: 6 |
Double
Dragon really can't be described to those relatively new to our industry.
Those who have grown up on GTA III will be completely lost as to the
thrill of beating down the same guy simply palette-swapped time and time
again. If you plan on attempting to turn someone onto this classic
brawler, make sure this isn't the way they experience it. It's not a
terrible port (there certainly are worse versions of Double Dragon), but
it's missing a lot of the things that made the original such a memorable
experience.
First and most noticeable, the combo's are completely missing. You'll simply repeat the same slow punch/kicks with no uppercuts or roundhouse blasts to break up the monotony. Since your punches are obscenely slow, the enemies make every attempt to get their licks in every time you swing...at least on the harder difficulties. Mercifully, the soundtrack has been retained, only broke up by the sound effects which occasionally cause a stoppage due to the sound chip's limitations. It's represented here as best it can, but strangely, the end of the level short track is noticeably absent. The ending theme is also gone, along with any traces of a decent ending. Credits? Nope...none. One of the key points (and downfalls) of this one are the humungous sprites which take up a majority of the screen.
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