Destroy All Humans


Review by Matt Paprocki



Graphics: 7

Sound: 8

Gameplay: 8

Overall: 8


While nothing will ever replace them, classic sci-fi schlock like Plan 9 from Outer Space has probably inspired more modern cinema and video games than true classics like Earth vs. the Flying Saucers. The parodies are constant, and Destroy All Humans runs with just that. It's been regarded as Grand Theft Auto with an alien, and it's hard to find a better description.

destroyall1.jpg (39722 bytes)Players take control of a dying alien race (they have no genitalia), and they need Earth people so they can expand their cloning operations. It's with this set up that gamers wreak havoc on a hilariously ignorant towns people, concerned more with communism and radiation than any alien threat. From a third person perspective, Krypto unleashes hell, snapping brain stems (complete with green goop) from unsuspecting victims to seal away their DNA.

The basic mission structure sets up well, dropping the little gray alien into 1950s suburbia where his actions commence. He has multiple items to do his bidding, and plenty more become available as time moves on. From a wide variety of guns (including a perfect vaporizing ray, a homage to George Pal's 1953 version of War of the Worlds) to telepathic powers used to manipulate his environment, there's never a dull moment.

With a well set-up and easy to master control scheme in use, you're never lost as to what offensive maneuvers are needed. While basic defense is as always just strafing, the more damage you cause (and the more authorities are alerted to your presence), the bigger the battle. At the worst, government agents begin using your own weapons against you.

destroyall2.jpg (125089 bytes)When that happens and the opportunity permits, hop into your UFO and blow up everything. Tanks, mobile missile launchers, and hicks with shotguns will all try to take you down. The early going doesn't provide much outside basic ray firing, but when the ship's repertoire increases, so does the fun factor. That's because of a slow learning curve that eases players into the game instead of overwhelming them in the first few levels.

Once the main missions are complete, you're free to roam about, telepathically controlling, throwing, and duplicating people at your will. If that's too boring, sap out some brain stems for DNA (also used as cash for bigger weapons) or wander around looking for side missions. There's plenty to do, though some of the stages repeat too many times.

There are graphical issues that are more than enough to knock it down a notch. Draw-in is aggravating, especially when you land to find a group of agents waiting to sap your limited life away. They popped up on screen mere moments before you landed. It's worse in the UFO, though the ground fight is impacted too. It's an otherwise great package, filled with textures that mimic the overblown airbrushed movie posters from the era, plenty of town life, and fantastic particle effects.

destroyall3.jpg (60992 bytes)There's little doubt the soundtrack could use some more orchestration, as the repetitive "eerie UFO" theme is aggravating. Making up for that is great voice work that adds to the kitschy feel, family friendly fare, and rebellious Elvis fans the decade will be known for. Krypto himself spouts off a few puns as he lays waste, and opening conversation with the cow is enough to begin the game right.

It's obvious the designers know the era they're working with and the films. During one mission, you can actually "watch" a sequence from Plan 9 playing at the drive in, while taking a break from the action. That or you can continue on your path to worldwide destruction while everyone else sits through one of the best bad movies ever made. It's not total freedom and the mission structure is linear, but there's enough entertainment value to keep you playing without feeling restricted completely.


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Last updated: Friday, September 09, 2005 02:29 PM