Ball Breakers


Review by Doug Jackson



Graphics: 7

Sound: 6

Gameplay: 6

Overall: 6


Wouldn't it suck if you were a robot condemned to an eternity in a prison arena fighting for your survival? Yeah, well I think it would suck too. I also think it would suck even worse if I was stuck playing this rigid game for more than 15 minutes at any given time.

ballbreakersps11.jpg (40319 bytes)The player takes the role of a robot whose legs have been replaced as a ball. It has to hover over it and compete in an arena to escape with its life. There are multiple prisons and several events to complete in each one. Each arena varies in objectives. One has you running around and jumping off ramps to collect tokens before the timer expires. Another is a race in which you must take first place, the next has you take part in a gauntlet or obstacle course, and the final one is a last man standing bout, none of which are incredibly exciting at all.

Control in this game is stiff and rigid. It responds but is sluggish. The game would have been 10 times better with smoother control.

The graphics are not too bad as the backgrounds have a fairly high resolution and set the mood. They feel like a dirty run down arena as they should. The player graphics are muddy however and need some detail. The graphics are the strong point of the game but they don't save it from being average though.

The music has the classic heavy metal garage beginner band sound to it. I did find the music to be fairly enjoyable but it was just missing something. It just didn't have the kick it needed. The sound effects are average across the board.

There are a lot better games out there and I grew tired of this game with in 15 minutes but the two player mode will offer some fun. At the least, a few friends could have some laughs beating the heck out of each other. This is a good game for Agetec's standards; it's just too bad that they didn't put more effort into their games as most were duds. This one just happened to make it one level better.


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Last updated: Monday, June 26, 2006 12:57 PM