| Atlantis | Various | ||
| Review by Al Backiel | Imagic | Shooter | |
| Graphics: ? | Sound: ? | Gameplay: ? | Overall: see below | 
|  ATARI
      2600: This game could just as easily have been another space
      shoot-em-up. The inspiration for this game, however, is the legendary lost
      city of Atlantis. This is another
      "defend-the-city-against-aliens" game in the classic Missile
      Command mold. In this case, there is no bombsight, but you get to fire
      from 3 fixed land positions (left, right & center). There are seven
      sections within the underwater city which must be protected in order to
      survive. There are various types of spaceships that scroll across the
      screen in both directions. Shoot the fastest and you kill the rest. If the
      center cannon is knocked out, the rest of the city is vulnerable. There
      are four descending lanes each ship takes. If a ship makes it to the
      bottom, it zips across the screen firing a death ray. There are three
      different 1-player variations and a 2-player co-op one. The only tip I can
      offer is stick with one gun at a time. There is really no time to switch
      back and forth. There is a tie-in in the story line with Cosmic Ark.
      Both have similar endings, a flying saucer (escape pod?) flying across the
      screen. The 2600 edition is my personal favorite and it also seems to be
      the most colorful one. 
 ODYSSEY2: The O2 version has the most primitive graphics and what looks like a 1-player only mode. There are 4 levels to choose from easy to expert. There are only two gun emplacements. Come to think about it, you really don’t gain much with the central cannon. You lose a lot waiting for the ships to cross your firing range. You can take out more with the left/right cannon’s diagonal fire. The spaceships are the largest of any system, but overall the graphics are considerably lacking. There are only 6 segments to defend now and there is no flying saucer ending. This was obviously a quickie conversion. 
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