Adventure |
Atari 2600 |
||
Review by Joe Santulli |
Atari |
Adventure |
|
Graphics: 4 |
Sound: 2 |
Gameplay: 10 |
Overall: 9 |
In
another reference I had made to Atari’s Adventure several years
ago (I think it’s in the DP Collector’s
Guide), I stated that this was the first game that made me understand
the potential video games had, and ultimately the one that hooked me for
good. It’s funny, when you look at this game today it’s SO outdated:
no screen has more than two background colors, the elements of the game
are extremely simple (your character is a tiny square), there’s
practically no sound in the game, having more than two objects occupy any
screen causes everything to flicker... and yet it’s just as much fun to
play as it ever was. Some may wonder why. I don’t because I KNOW why.
Think of every game I play as a skeleton, "fleshed out" with graphics, sound effects, joypad combinations, and music. Now, apply that to a highly successful and interactive title like Tomb Raider. In Tomb Raider, if you take away all of the skin, there’s still a terrific skeleton underneath. Lara would be represented by a tiny block (heavens forbid!) moving through many indistinct areas (no texture maps), picking up items, bringing them to other places to unlock the entry to the next section, and so on. Along the way, your tiny block would have the opportunity to turn the tables on the bad guys, and there would still be those wonderful surprises along the way. Tomb Raider’s "skeleton" would be a fun game to play (albeit outdated in its presentation), and this is just an example of a successful skeleton. You can apply this to many more. Adventure was the first of its kind.
My friend Kevin and I discovered the now-legendary "dot", a key to an Easter Egg that allows you to enter a secret room and see the programmer’s name flashing across the screen. Actually, I found the dot, Kevin figured out what to do with it. I don’t know if everyone got to experience that thrill before having it spoiled by a magazine telling you how to find it, but I can tell you that to this day it was one of the great gaming experiences of my time.
DOT SPOILER: Go to the black castle with the bridge and find a square area 1 screen left of the maze entrance that no path leads into, use the bridge to cross into it, then grab an invisible "dot" (you’ll hear the sound of it being picked up). Bring the dot to the screen below and to the right of the gold castle, drop it and two other objects here and you’ll be able to pass thru the wall to the right! |