King of Fighters '99

Neo Geo

Review by Matt Paprocki

SNK

Fighting

Graphics: 9

Sound: 9

Gameplay: 9

Overall: 9

 

Taking to heart the complaints over the lack of any decent '98 updates, King of Fighters '99 feels like an entirely new game… almost. The addition of the striker, a fourth character added to the squad to jump in when needed, is a refreshing change. New combatants round off the roster, and old ones make a return, perfect fits for this entry.

kingoffighters99ng1.png (35775 bytes)To be honest, the striker system addition isn't that big. You could still play through the entire game and never use the fourth pick. However, doing so is of course advantageous. It adds a lesser hardcore feel, giving the game the tone of other fighters like the Capcom Vs. series. It also adds a bit of unpredictability, and with a series that has built itself on changing so little, this is welcome switch regardless of the negative impact.

The power meters have been changed again, and this time it's drastic. They still charge as moves are performed, and now the Extra (i.e. charge) mode is gone. You can store up to three levels, the final one bringing a brutal, life-sapping death move with it. That's not it though, as you also have the choice of increasing your defense or offense for a short time. In addition, if a round is lost, anything stored is taken away when the next fighter enters.

This prevents players for keeping that full strength special for the final round. It balances the fights, without giving too much of an advantage to the winner. It is a tough punishment though, leaving the opposing force with limited options. The choice is one that is both right and wrong; depending on which side of the game you're on.

kingoffighters99ng2.png (26654 bytes)As is the norm, most of the roster looks the same, including those characters that have returned from a long absence (like Takuma). The new additions show a shift in design, to a decidedly new-age anime look. Backgrounds remain incredible, including a stage where a thunderstorm slowly moves in as rounds pass. When it comes, rain drips and puddles everywhere, incredible for a console supposedly showing its age against a new generation of consoles.

While it's always preferable to play the original, both the Playstation and Dreamcast version have two extra characters NOT in the AES/MVS version. That's a slap in the face to those die-hard SNK fanatics who spend $300+ for each new addition. Otherwise, this is a brilliant edition, one that finally changes the gameplay significantly to make it a new game. The new tweaks may not be completely without issues, but they're a sign someone knew these had to be implemented.

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Last updated: Wednesday, September 14, 2005 01:24 PM