[Blurb from back of box] KILLER BEES! Beebots from the insect civilization of BEM invade a flowering green planet called Earth! Their warriors and bodyguards are hordes of killer bees impervious to all nuclear and conventional weapons. They can only be killed by the bug-zapping RoSHa Ray. The Beebots themselves are only susceptible to the sting of Earth bees--and you control the hive mind of all the bees in the world who loyally swarm in the defense of their home planet. The Beebots get faster and their killer bees get smarter and more ferocious as you play through 26 exciting challenge levels in this totally different game of sting warfare! Full sync-sound action with speech if played through The Voice of Odyssey. Advanced digital scoring with memory for high score in a series of games. For one or more players. IMPORTANT! This game's electronic sound effects are enhanced by speech when played through The Voice of Odyssey^2 module. Only the electronic sounds will be heard if The Voice module is not used. [Instructions] IMPORTANT! Always be sure that the power to your Odyssey^2 console is turned off before inserting a game cartridge. This protects the electronic components and extends the life of the unit. TO BEGIN: 1. Insert the cartridge into the slot of the Odyssey^2 console or into The Voice of Odyssey^2 with the label side facing the alpha-numeric keyboard. 2. Turn on the power by pressing the power button of the console. The KILLER BEES game title will appear on your TV screen. If it does not, press the RESET key on the alpha-numeric keyboard. KILLER BEES! (1 or more players) 1. The screen will alternate between the Killer Bees title and a silent demonstration game. 2. To start a game, move the joystick of either hand controller. 3. Your swarm of 12 white bees will appear at the center of the screen. Use the same joystick to control their flight. 4. Beebots from the insect civilization of BEM will invade Earth through the tunnels on three sides of the screen. The red Beebots move clockwise. The blue Beebots move counterclockwise. 5. Sting a Beebot by flying over it. The longer your swarm remains in contact, the slower the beebot will travel. A Beebot will be dead and buried after it slows to a standstill. Surviving Beebots will be blocked by the grave markers. If a Beebot is slowed but is no longer being stung, it gradually regains its strength and speeds up. 6. The Beebots are protected by up to three swarms of Killer Bees at any one time. Every time a swarm of Killer Bees makes contact with your swarm, you will lose some of your bees. 7. The longer a swarm of Killer Bees remains on the screen, the more dangerous it becoms. They come out of the tunnel as Green Meanies and start exploring the screen. After a short time they advance to the Blue Bodyguard stage and protectively hover over the Beebots. The final and most dangerous phase of their evolution is the Red Devil stage. Red Devils will aggressively attack your swarm and become faster as the game progresses. 8. Your only defense against the Killer Bees is the bug-zapping RoSHa Ray. It will become charged each time your swarm kills a Beebot, and red electrodes will follow the vertical motion of your white swarm. Press the action button to fire the bug zapper. It will instantly disintegrate any swarms to the left or right of your white swarm including those in tunnels or currently stinging your swarm and will not hurt your white swarm. 9. Your bug-zapping RoSHa Ray will recharge every time you kill a Beebot. If your zapper is already charged, killing a second Beebot will *not* allow you two zaps. 10. A round ends when you lose all your bees or kill all the Beebots. If you kill all the Beebots, a new round will automatically start at the next higher of the 26 challenge levels. The challenge level indicator is at the upper right corner of the screen. 11. If you lose all your bees, a new game will automatically start at level 1. 12. Scoring: EACH STING 1 POINT EACH ZAPPED SWARM 10 POINTS EACH BEEBOT KILLED 100 POINTS 13. Bonus Scoring: 10 points for each of your surviving bees multiplied by a purple number at the top right corner of the screen which will appear between rounds. This number will increase by one each time all twelve of your bees survive a round. Example: Surviving bees at end of round = 10 10 points are awarded for each surviver 10 x 10 = 100 In this case the bonus multiplier = 4 100 x 4 = 400 (total bonus) In this case, the bonus multiplier = 4 14. The high score in a series of games will appear at the top left of your screen. 15. Three question marks at the upper left corner of the screen will request the initials of the high scoring player. The player enters his or her initials through the keyboard. The high score and the high scoring player's initials will remain on the screen until a higher score is achieved in succeeding games. (If you make a mistake, press CLEAR and re-enter your initials.) 16. To start a new scoring cycle, press RESET. Move the joystick of either hand control, and a new game will start.