OFFICIAL RULES ODYSSEY^2 ARMORED SUB CHASE! ENCOUNTER! Low flying jets A realistic simulation hunt for of armored warfare! enemy submarines! -- IMPORTANT! Always be sure that the power to your Odyssey^2 console is turned off before in- serting a game cartridge. This protects the electronic components and extends the life of the unit. (Picture showing OFF and ON positions) TO BEGIN: 1 Insert the cartridge into the slot of the Odyssey^2 console with the label side of the cartridge facing the alpha- numeric keyboard. 2 Turn on the power by pressing the power button of the console. SELECT GAME will appear on your TV screen. If it does not, press the RESET key on the alpha-numeric keyboard. On-screen colors may vary according to individual TV's color adjustments. (C) 1978 Magnavox Consumer Electronics Company Odyssey is a Trademark of The Magnavox Company -- ARMORED ENCOUNTER! (Two players) 1 Press A on the alpha-numeric key- board for a tank engagement in open country. 2 The screen will automatically display two tanks and a digital timer which will immediately begin the countdown for a three minute game. The timer is flanked by two digital scoring indica- tors which are color coded to match the tanks. 3 The electonic tanks are programmed to simulate the operation of real tanks with a remarkable degree of authen- ticity. A real tank is turned by slowing down one of the treads and speeding up the other. Your electronic tank is turned the same way. Push the joy stick of the hand ctonrol to the right, and the tank will rotate clock- wise to the right. Push the joy stick to the left, and the tank will rotate counterclockwise to the left. Push the joystick forward to make the tank go forward. Push the joy stick backward to shift the tank's engines into reverse and make it go backward. -- (ARMORED ENCOUNTER, continued) 4 Each tank carries twenty rounds of ammunition. To fire a round, press the action button on your hand control. 5 A player scores one point for every direct hit of the opposing tank. The winner is the player who schore the most hits during the three minute engagement. 6 You will receive a visual signal when your tank is low on am- munition. The last three rounds will change color. This tells you it's time to change from an aggressive strategy to evasive action to keep your opponent's score as low as possible. 7 All action will automatically stop when the digital timer reaches 00:00 or when both players are ouy of ammunition. 8 To start a new game, press RESET and SELECT GAME will appear on the screen. 9 Many kinds of tank engagements are possible. You can play over open country. You can play over hilly terrain signified by bariers which neither tanks nor firepower can penetrate. You can play over mountainous terrain with more complex barriers which stop both tanks and their firepower. You can play over minefields represeneted by X's on the screen. If a tank hits a mine, it will explode and score a point for the opposing side. you can even arm the tanks with guided missile. Control the missile by turning the joy stick on the hand control unit. (IMPORTANT! The tank will also rotate.) Press A: Open country with cannon. Press B: Simple barriers with cannon. Press C: Complex barriers with cannon. Press D: Open country with guided missiles. Press E: Simple barriers with guided missiles. Press F: Complex barriers with guided missiles. Press G: Open country-minefields-cannon. Press H: Simple barriers-minefields-cannon. Press I: Complex barriers-minefields-cannon. Press J: Open country-minefields-guided missiles. Press K: Simple barriers-minefields-guided missiles. Press L: Complex barriers-minefields-guided missiles. 10 To play again, press the RESET key on the alpha-numeric key- board and SELECT GAME will reappear. Then press the letter keying the game you wish to select. -- SUB-CHASE! (Two players) 1 Press the RESET key on the alpha- numeric keyboard. SELECT GAME will appear on screen. 2 Press 1 on the alpha-numeric key- board. Hawk hunter-killer jets cruise the skies. Shark missile-launching submarines lurk beneath the ocean. Neutral ships sail on the water's sur- face. A digital timer immediately starts counting down a three minute engage- ment at the top of the screen. Digital scoring indicators flank the bottom of the screen. They are color coded to match the planes and the subs. 3 The right hand control unit controls the submarine. Pull the joy stick to- wards you to submerge. Push it away from you to ascend. To increase speed, push the joy stick to the right. To de- crease speed, push it to the left. Fire a missile by pressing the action button on the hand control. Control its flight pattern with the joy stick. 4 The left hand control unit controls the jet. Push the joy stick forward to gain altitude. Pull it towards you to lose altitude. Push the joy stick left to fly full throttle. Push it to the right to diminish speed. Press the action button to launch missiles. Control the flight of the missiles with the joy stick. 5 As you control the missiles with the joy stick, it will continue to control your craft to aid in evasive action. -- 6 Each player gets one point for every hit. A hit on a neutral ves- sel subtracts one point from the player's score. 7 The winner is the player scoring the most points during the three minute battle. 8 To play again, push RESET and SELECT GAME will appear on the screen. Press 1: Guided missiles-rear launch pattern Press 2: Unguided missiles-rear launch pattern Press 3: Guided missiles-forward launch pattern. -- IB-3367-1 AJ9403 MAGANAVOX MAGANAVOX MAGANAVOX MAGANAVOX MAGANAVOX MAGANAVOX QUALITY IN EVERY DETAIL