Nes manuals written in a txt file by Steve Begin (sbegin@videotron.ca) ---------------------------------------------------------------------- Disney's DARKWING DUCK (1992 Capcom USA) Instruction Manual --PAGE 2-- A special message from CAPCOM Thank you for selecting Darkwing Duck, the latest addition to Capcom's library of Disney titles. Following such hits as The Little Mermaid and Duck Tales, Darkwing Duck continues the tradition of action packed family oriented games for the Nintendo Entertainment System. Darkwing Duck features colorful state-of-the-art high resolution graphics. We at Capcom are proud to bring you this thrilling new addition to your video game library. (Signature of Joseph Morici) Joe Morici, Senior Vice President, CAPCOM, U.S.A. Licensed by Nintendo for play on the Nintendo Entertainment System. (Picture of the Official Nintendo Seal of Quality) This official seal is your assurance that Nintendo has approved the quality of this product. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Entertainment System. All Nintendo products are licensed by sale for use only with other authorized products bearing the official Nintendo seal of quality. --PAGE 3-- SAFETY PRECAUTIONS Follow these suggestions to keep your Darkwing Duck Game Pak in perfect operating condition. 1. DO NOT subject your Game Pak to extreme temperatures, either hot or cold. Always store it at room temperature 2. DO NOT touch the terminal connectors on your Game Pak. Keep it clean and dust-free by always storing it in its protective plastic sleeve. 3. DO NOT try to disassemble your Game Pak. 4. DO NOT let your Game Pak come in contact with thinners, solvents, benzene, alcohol, or any other strong cleaning agents that can damage it. Warning: Do not use with front or rear projection TV! Do not use a front or rear projection television with your Nintendo Entertainment System ("NES") and NES games. Your projection television screen may be permanently damaged if video games with stationary scenes or patterns are played on your projection television. Similar damage may occur if you place a video game on hold or pause. If you use your projection television with NES games, Nintendo will not be liable for any damage. This situation is not caused by a defect in the NES or NES games; other fixed or repetitive images may cause similar damage to a projection television. Please contact your TV manufacturer for further information. ADVISORY A very small portion of the population may experience epileptic seizures when viewing certain kinds of flashing lights or patterns that are commonly present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. Players who have not had any previous seizures may nonetheless have an undetected epileptic condition. We suggest that you consult your physician if you have an epileptic condition or if you experience any of the following symptoms while playing video games: altered vision, muscle twitching, other involuntary movements, loss of awareness of your surroundings, mental confusion and convulsions. --PAGE 4-- TABLE OF CONTENTS A Special Message From Capcom...............2 Safety Precautions..........................3 Getting Started.............................5 A Message From S.H.U.S.H.!..................6 Controlling Darkwing Duck...................7 Hang In There Darkwing......................9 Suck Gas, Evildoer!........................10 Special Items..............................12 Top Secret Tips............................14 Warranty Information (not written).........19 --PAGE 5-- GETTING STARTED 1. Insert your Darkwing Duck Game Pak into your Nintendo Entertainment System and turn it on. 2. Watch the introduction and then press START when the title screen appears. 3. When the next screen appears, J. Gander Hooter will give you a secret message from S.H.U.S.H.. Press the A Button to read the message or press START to skip it. 4. After you receive your assignment from S.H.U.S.H., Launchpad will ask you which crime scene you wish to go to. Move the control pad left or right to highlight a HELP balloon and then press the A button. Launchpad will give you specific details of the crime and then ask you if you wish to tackle that mission. If you say YES, then Launchpad will speed you to the crime scene in the Thunderquack. 5. To end the game at any time, simply turn your Nintendo Entertainment System off and remove your Game Pak. --PAGE 6-- A MESSAGE FROM S.H.U.S.H.! "Ah, good to see you again Darkwing. I'm afraid that S.H.U.S.H. is once again in need of your unique talents. A mysterious crime wave has swept across our fair city. We believe that these crimes are the work of that notorious criminal organization F.O.W.L.!" "The Liquidator, Quackerjack, Wolfduck and other F.O.W.L. agents have been looting various parts of the city. These robberies may be part of a larger plan by F.O.W.L. to seize control of St. Canard. Do whatever you think is necessary to retrieve the loot and bring these fiends to justice. The fate of the city is in your hands. Good Luck, Darkwing." --PAGE 7-- CONTROLLING DARKWING DUCK To move Darkwing right or left: Press the control pad right or left. To use the cape shield: Press up on the control pad. To jump: Press the A button. To duck: Press down on the control pad. To fire Darkwing's gas gun: Press the B button. To switch to special gas: Press the SELECT button. To pause the game and see the status screen: Press the START button. --PAGE 8-- LET'S GET DANGEROUS It's crime time and Darkwing Duck is on the case. The webbed wonder must leap through the streets of St. Canard and blast the bad guys with noxious knockout gas. Help him track down the lair of F.O.W.L.'s fiendish agents and prepare for Darkwing's greatest challenge ever. There is no stopping Darkwing once he is on the trail, but F.O.W.L. plans to try! The heart in the upper left corner of the screen is a health meter and it shows Darkwing Duck's strength. Each time Darkwing gets hit by one of F.O.W.L.'s agents, he will lose one quarter of the health meter. When all four quarters of the heart are gone, Darkwing will lose a chance and he will have to start his search again. If Darkwing is lucky enough to track down the lair of an arch-villain, he must try to blast him with his gas gun. It will take many shots of gas before Darkwing can capture him. Once the agent has been captured, Darkwing can begin his search for the next vile villain. (Picture of the Darkwing Duck in a level) Darkwing's Strength (Upper left corner) Special Gas Indicator (Under Darkwing's Strength) Special Gas Energy (Under Special Gas Indicator) --PAGE 9-- HANG IN THERE, DARKWING. Leaping from rooftops and hanging from ledges is all in a day's work for the daring Darkwing Duck. In order to outwit his enemies, Darkwing must often put himself in some pretty precarious positions. To grab a ledge or a hook, press the B button to jump toward the hook or ledge and Darkwing will automatically grab hold of it. When Darkwing is done hanging around, just press down on your control pad and he will let go. To jump down from a rooftop or ledge, press down on your control pad and press the B button. Darkwing will jump down from the ledge. --PAGE 9-- SUCK GAS, EVILDOER! In the never-ending battle against crime, it is always handy to have a trick or two up your sleeve. Now, thanks to those wondrous scientists at S.H.U.S.H., Darkwing's gas gun has been adapted to use three new types of gas. Heavy Gas (Cloud) A blast of heavy gas will immediately fall to the ground and explode. The explosion will send a shock-wave across the floor in both directions. (Heavy gas uses 2 units of gas energy.) Thinder Gas (Lightning) When Thunder Gas is used, two bolts od lightning are launched from Darkwing's gas gun. Each bolt travels forward at a 45 degree angle. (Thunder Gas uses 2 units of gas energy.) Arrow Gas (Arrow) Arrow gas will cause a gaseous arrow to be shot out of Darkwing's gas gun. These arrows can be shot against walls to help Darkwing overcome obstacles. (Arrow Gas uses 3 units of gas energy.) --PAGE 11-- SUCK GAS, EVILDOER! To use these special gas adaptors, Darkwing must first find them. Launchpad has used the Thunderquack to zoom ahead of Darkwing and place the adaptors at key locations within the city. It's up to Darkwing to locate the adaptors and add them to his arsenal. NOTE: Darkwing can only carry one adaptor at a time. Once Darkwing collects a special gas adaptor, you can activate it by pressing the SELECT button on your control pad. When you do, a number will appear below the special gas indicator in the upper left-hand corner of the television screen. This number shows how much gas energy Darkwing's gas gun has left. Press the B button on your control pad and Darkwing will now fire out the special gas. To refill the gas energy of the gas gun, Darkwing must collect gas energy containers. These containers can be found by blasting enemy agents and picking up the containers as they drop them. --PAGE 12-- SPECIAL ITEMS As Darkwing clobbers his way past F.O.W.L.'s heinous henchmen, they may drop a variety of items that will aid Darkwing in his journey. Just have Darkwing touch an item and he will add it to his collection. Small First Aid Kit (Small container with a heart on it) This kit restores 1/4 of Darkwing's health. Large First Aid Kit (Big box with a heart on it) This kit restores all of Darkwing's health. Small Gas Energy Canister (Small canister with the letter 'G' on it) This canister adds 1 unit of gas energy to Darkwing's gas gun. --PAGE 13-- SPECIAL ITEMS Large Gas Energy Canister (Big canister with the letter 'G' on it) This canister adds 10 units of gas energy to Darkwing's gas gun. Darkwing Doll (A Darkwing Duck figurine) Pick up this item and Darkwing will earn another chance to complete the adventure. Gold Bar (3 piled gold bars) Adds 500 points to Darkwing's score. Diamond (A diamond!) Adds 100 points to Darkwing's score. --PAGE 14-- TOP SECRET TIPS 1. Darkwing's cape shield can be used to block many of the items thrown at him. Be sure to use it. 2. If Darkwing fires his gas gun into the air, he may find the GO signal. If Darkwing touches the signal, he will be given a bonus mission to attempt. 3. Darkwing can fire his gas gun while crouching. 4. If you get hit by an enemy, you will be invincible for a moment. Use this time to get by any tough obstacles. 5. Pick up all the diamonds and gold bars you can. You will earn points at the end of each stage and if you score enough points you will earn an extra chance. (End of manual) If you want more information about the Darkwing Duck cartoon, you can go to my Darkwing Duck dedicated site: The Page That Flaps In The Night! URL: http://www.geocities.com/Hollywood/4526/index.html Steve Begin (sbegin@videotron.ca)