INTELLIVISION MASTER COMPONENT OWNER'S MANUAL CONTENTS • How to Connect the Antenna Switchbox • Set Up Your Master Component • How to Insert the Cartridge • How to Use the Master Component • The Intermission Code and the Automatic Blank Screen • How to Return Your Television Set to Regular Programming • The Hand Controllers • How to Take Care of Your Master Component • Troubleshooting Checklist • Important Safety Instructions FOR COLOR TV VIEWING ONLY OPEN THE CARTON AND YOU WILL FIND THESE PARTS: The INTELLIVISION II also includes an external 16.2 VAC power supply that plugs into an electrical outlet. A cable from the power supply plugs into a jack on the back of the console. The Intellivision II also has a single ON/OFF/RESET button and features detachable hand controllers. The SEARS TELE-GAMES SUPER VIDEO ARCADE version of the Intellivision features detachable hand controllers. Warning: This equipment has been certified to comply with the limits for a Class B computing device pursuant to Subpart J of Part 15 of FCC rules. Only peripherals (computer input/output devices, terminals, printers, etc.) certified to comply with the Class B limits may be attached to this computer. Operation with non-certified peripherals is likely to result in interference to radio and TV reception. HOW TO CONNECT THE ANTENNA SWITCHBOX The Antenna Switch Box enables you to use your television set for either regular television programming or with Intellivision. Once the Antenna Switch Box is installed, a flick of the switch allows you to make your choice. CONNECTING THE SWITCH BOX IS EASY. JUST FOLLOW THESE SIMPLE STEPS: THE ONLY TOOL YOU WILL NEED IS A FLATHEAD SCREWDRIVER. Disconnect the VHF twin lead antenna wire (if there is one) from your television set and connect it to the Antenna Switch Box. Connect the twin lead wire from the Switch Box to the VHF screw terminals of your television set. IMPORTANT! If you disregard any of the following rules you may cause interference to nearby television sets. • Never attach loose wires to your antenna terminals when you are using the Master Component. • The Antenna Switch Box comes with its own twin lead wire. Never substitute a longer twin lead wire from the Switch Box to your television set. • Do not attach the twin lead wire from the Switch Box to any television antenna or cable-TV outlet. WHERE FLAT "TWIN LEAD" TYPE OF ANTENNA WIRE IS USED FOR TV INSTALLATIONS WHERE ROUND "COAX" TYPE OF ANTENNA WIRE IS USED NOTE: FOLLOW THE DIRECTIONS IN YOUR TV OWNERS MANUAL OR ON THE BACK OF YOUR SET FOR CHOOSING BETWEEN THE ALTERNATE "COAX" VHF TERMINAL AND THE FLAT "TWIN LEAD" VHF SCREW TERMINALS. YOU MUST SELECT THE FLAT "TWIN LEAD" VHF SCREW TERMINALS WHEN USING THE SWITCH BOX. IF YOUR TV DOES NOT HAVE FLAT "TWIN LEAD" VHF SCREW TERMINALS, USE "CABLE READY" HOOK-UP BELOW. CONNECTION TO A "CABLE-READY" TELEVISION NOTE FOR THE NEW MILLENNIUM: RADIO SHACK SELLS A CABLE-READY SWITCHBOX (Cat. #15-1268) IN THEIR STORES AND ON-LINE HERE. SET UP YOUR MASTER COMPONENT 1. Connect the Switch Box cable to the Switch Box by plugging it into socket marked GAME CORD. Plug other end of cable into the Master Component socket in the rear of the Master Component on the right hand side. It makes no difference which end goes where; cable is symmetrical. Your Switch Box is equipped with an adhesive backing for installation on the back of your TV set. Simply peel off thin paper layer to expose adhesive surface and place firmly on desired mounting location. 2. Turn the Master Component over, face down, and see switch labeled "CH 3-CH 4." (On an INTELLIVISION II, this switch is on the back of the console.) If Channel 3 is a normal television station channel or cable channel in your area and Channel 4 is not, then move the switch to Channel 4. If Channel 4 is a normal television station channel or cable channel in your area and Channel 3 is not, move the switch to Channel 3. If both Channels 3 and 4 are normal television station channels or cable channels in your area, move the switch to the channel with the weaker reception. (If you receive Channel 3 better than Channel 4, move switch to Channel 4 and vice versa.) 3. Plug the power cord of the Master Component into a wall outlet. (For the INTELLIVISION II, plug the power supply into a wall outlet and connect the cord from the power supply to input jack on back of console.) 4. Set the Antenna Switch Box at GAME. 5. Turn on your television set. 6. Turn your television set to either Channel 3 or 4, depending on where you set the Master Component switch in Step 2. If Master Component switch is set on CH 3, turn TV set to Channel 3. If Master Component switch is set on CH 4, turn TV set to Channel 4. HOW TO INSERT THE CARTRIDGE INSERTING THE CARTRIDGE IS SIMPLE. JUST FOLLOW THESE DIRECTIONS: 1. Hold the cartridge so that the name of the game can be read right side up. 2. Insert the cartridge into the slot on the right side of the Master Component. Insert the cartridge firmly until it is engaged, but do not force it. To remove the cartridge, simply pull it straight out of the slot. The Master Component should be turned to OFF when the System is not in use. HOW TO USE THE MASTER COMPONENT 1. Turn on your television set and slide the Master Component ON-OFF switch to ON. (On INTELLIVISION II, press ON/OFF/RESET button.) 2. Cartridge may be inserted prior to turning on TV set and Master Component. If not, insert the cartridge. The first thing you will see is a copyright notice and game title (e.g., Baseball cartridge will show game, title and date of copyright). NOTE: If no playfield appears on your television screen, or if a non-rational sequence of information appears on the screen, check to be sure that the cartridge is inserted properly, that the power is on and that all connections are properly made. If everything is correct, merely push the RESET button on top of Master Component. This will remedy the situation. What has happened is that the game program has been picked up at the wrong point. Pushing the RESET button gets the computer started at the beginning. 3. Adjust fine tuning control on Channel 3 or Channel 4 of television. If it is not normally used, it is likely to be badly out of adjustment. 4. Adjust the television VHF fine tuning control to best picture and sound. If your set has automatic fine tuning you should operate your TV with automatic fine tune on. If difficulty in fine tuning is encountered, try tuning in the game channel with the automatic tuning feature turned off. Adjust volume, picture and color controls to a pleasing level. A gradual discoloring of white areas in the game playfield indicates that the brightness or contrast controls have been set too high. 5. Follow the instruction book for individual cartridge you are using. 6. If at any point in the game you wish to start over, simply press the RESET button. THE INTERMISSION CODE AND THE AUTOMATIC BLANK SCREEN If for any reason you wish to interrupt your game, use the Intermission Code on your Hand Controller. Merely depress keys 1 and 9 simultaneously on either one of the Hand Controllers. This will cause the television screen to go blank and will freeze the game at the point you left it. To resume the game, just push any key on either Hand Controller and the game will begin again where you left off. If you leave the game without using the Intermission Code, the Master Component will automatically turn the screen blank after five minutes. To turn the screen on again, you simply press any key on either Hand Controller. The purpose of this unique feature is to eliminate the possibility of a permanent playfield image being imprinted on your television screen. HOW TO RETURN YOUR TELEVISION SET TO REGULAR PROGRAMMING 1. Slide the POWER switch on the Master Component to OFF. (On INTELLIVISION II, press down and hold ON/OFF/RESET button for 2 seconds.) 2. Slide the switch on the Antenna Switch Box from GAME to TV. THE HAND CONTROLLERS The Master Component contains two Hand Controllers which are permanently attached with coil cables. (On INTELLIVISION II and SEARS TELE-GAMES SUPER VIDEO ARCADE consoles, hand controllers are detachable. Make sure controllers are securely plugged in before playing.) Since the Hand Controllers are crucial to any game you play, hold the Hand Controller in your hand before you begin play, just to get the feel of it. You will notice that there are 12 keys on the keypad. These are used for feeding data into the computer. With each cartridge, there are two overlays which fit over the keypads of the two Hand Controllers. These overlays are keyed to the particular game being played and determine how the keys on the keypad relate to the cartridge. Slip the overlay under the keypad frame as shown. The lip at the top of the controller will prevent overlay from being pushed back out during normal game play. There are two action buttons on each side of the Hand Controller. The top buttons, one on each side, perform the same function for the convenience of either right- or left-handed players. The bottom buttons perform varying functions. The functions of all the buttons depend on the cartridge being used and are different for each cartridge overlay. The disc at the base of the Hand Controller is a directional control for those cartridges in which direction is a factor. There are 16 directions on the disc. Direction of disc corresponds to direction on television screen. UP on the disc (toward the keypad) is UP on the screen, etc. For further instructions, refer to your cartridge instructions. To operate the directional disc, press your finger on the outer edge and slide your finger around the edge to change direction of object you are moving. You have the ability to move the object in any direction you wish. To stop motion, simply stop pressing disc. You must be pressing on the disc in some direction for motion to take place. The keypad buttons and directional disc cannot be operated simultaneously. However, the action buttons and directional disc can be. See cartridge instructions. When returning the Hand Controller to the Master Component, coil the cable beneath it in the cradle. To avoid permanently overstretching the coiled cables, they should not be pulled out to their extreme length. IMPORTANT: When playing your INTELLIVISION game, make sure BOTH hand-held controllers are lifted out of their slots in the Master Component. Remove BOTH hand controllers even though you are using only one for the game. HOW TO TAKE CARE OF YOUR MASTER COMPONENT The Intellivision Master Component will bring you many years of fun and excitement if you follow a few simple rules to keep it in good condition. Read the following points carefully. They will help you get the maximum use from your Master Component. Do not force the cartridge into the component slot. Intellivision game cartridges are designed to inhibit hand contact with their electronic circuitry. However, care should be taken not to get the fingers into the open end of the cartridge. Static electricity, such as the kind you get from a rug, could damage the sensitive electronic components in the cartridge. Turn the Master Component OFF when not in use. If the Master Component is not to be used for a length of time the Switch Box Cable may be unplugged and stored behind TV. Handle the Master Component carefully. Do not drop the cartridges, component or Hand Controllers. Do not lift the Master Component or the Hand Controllers by the wires, as serious damage can result. Avoid exposing the cartridges, Master Component or Hand Controllers to excessive heat. Do not set large objects which would block ventilation openings on top of Master Component housing. Do not spill liquids onto the cartridges, Master Component or Hand Controllers. Clean the exterior of your Master Component with a soft, slightly dampened cloth, BUT ONLY AFTER YOU HAVE TURNED THE POWER SWITCH TO "OFF" AND DISCONNECTED THE POWER CORD FROM THE 120 VOLT WALL OUTLET. NOTE: It is normal for the top of Master Component to become warm during operation. The lower left corner of the Master Component will be slightly warm even when the Master Component On-Off switch is in the OFF position. TROUBLESHOOTING CHECKLIST SCREEN IS BLANK o See "The Intermission Code and the Automatic Blank Screen," above. Press any key on either Hand Controller keypad. NO TELEVISION PROGRAMS o Twin lead wire from Switch Box not properly attached to VHF terminals on television set. o Switch Box set at GAME. Change to TV. o Antenna wire not properly attached to Switch Box. BUZZING SOUND OR SOUND DISTORTION o Television set not properly tuned. Adjust controls to make sound and picture clear. o Broadcast interference on Channel 3, 4 or cable TV from an especially strong television station in your area. Disconnect the TV-VHF antenna wires from the Switch Box and continue playing, but you will have to reconnect again for TV viewing. NO GAME SOUND EFFECTS o Volume control on television set turned down. Turn it up. o TV not fine tuned properly. NO PLAYFIELD IMAGE OR WHITE-GREY SCREEN o Cartridge not properly inserted in slot. o Check all connections, make sure power plug is plugged into outlet and that outlet has not been turned off by wall switch. o Make sure you are tuned to correct channel, either Channel 3 or 4. o Antenna Switch Box set at TV. Change to GAME. o Cable not properly plugged into Switch Box. o Master Component power switch not turned on. o Twin lead wire from Switch Box not properly attached to VHF terminals on television set. EITHER SIDE OF PLAYFIELD NOT VISIBLE ON SCREEN o Adjust the horizontal hold control on your television set. PLAYFIELD INDISTINCT, RESEMBLING A WEAK SIGNAL o Television set not properly adjusted. Adjust fine tuning, brightness and contrast controls. o Loose connections at antenna terminals of television set or Switch Box. o Switch Box Cable not plugged in fully. PLAYFIELD BLURRED OR WOBBLY OR NO COLOR o Television set not properly fine tuned. Adjust television fine tuning, color or tint controls. o Broadcasting on Channel 3, 4 or cable TV by an especially strong television station in your area. Disconnect TV-VHF antenna wires from the Switch Box. Reconnect to watch regular TV. NOTE: If Master Component malfunctions after all troubleshooting steps have been taken, disconnect and determine if television set is functioning properly. If it is, Master Component may require repair. IMPORTANT SAFETY INSTRUCTIONS READ INSTRUCTIONS All safety and operating instructions should be read before operating this appliance. HEED THE WARNINGS All warnings on this appliance and in the operating instructions should be adhered to. 1. FOLLOW INSTRUCTIONS • All operating and use instructions should be followed. 2. CLEANING • Unplug the unit from the wall outlet before cleaning. • Do not use liquid cleaners or aerosol cleaners. Use a damp cloth for cleaning. 3. ATTACHMENTS • Do not use attachments not recommended by Mattel Electronics or INTV Corporation as they may cause hazards. 4. VENTILATION • Slots and openings in the cabinet are provided for ventilation to protect it from overheating, and to ensure reliable operation of this product. These openings must not be blocked by placing the product on a bed, sofa, rug or other similar surface. Never place the product near or over a radiator or a heat register. • Do not power on the unit in a built-in installation unless proper ventilation is provided. 5. WATER AND MOISTURE • Do not use near water. 6. POWER SOURCES • Operate only from the type of power source indicated on the marking label. • If you are not sure of the type of power in your home consult your appliance dealer or power company. 7. POWER CORD PROTECTION • Power supply cords should be routed so that they are not likely to be walked on or pinched, paying particular attention to the cords at plugs, convenience receptacles, and the point where they exit from the appliance.