ColecoVision Cartridge Instructions for Smurf: Rescue in Gargamel's Castle ------------------------------------------------------------------------------- Smurf * For one or two players * Select from four skill levels Features TV's delightful Smurfs in an adventurous rescue game. GAME DESCRIPTION In Coleco's SMURF RESCUE IN GARGAMEL'S CASTLE, treacherous Gargamel has captured Smurfette and has trapped her in his lab. To free her, nimble-footed Smurf must run, jump and duck his way through dangerous woods, fields and cavern. Dodge the spooky hawks, bats and spiders sent by Gargamel Can you rescue Smurfette and save the day? GETTING READY TO PLAY * Make sure the COLECOVISION console is connected to TV Make sure power supply is plugged into console. Then plug power supply into a 110/120 volt AC outlet. * TV should be on and tuned to same channel as the Channel Select switch on the console. * To play one-player SMURF RESCUE IN GARGAMEL'S CASTLE, use the controller in Port 1 (the rear jack). To play the two-player game, use both controllers. * ALWAYS MAKE SURE COLECOVISION UNIT IS OFF BEFORE INSERTING OR REMOVING A CARTRIDGE Turn Off/On switch to On after cartridge is inserted. USING YOUR CONTROLLERS NOTE: For a one-player game, use the controller in Port 1. For a two-player game, Player 1 uses the controller plugged into Port 1. Player 2 uses the controller plugged into Port 2. Using the Keypad Buttons and Control Stick for SMURF RESCUE IN GARGAMEL'S CASTLE 1. Keypad: Keypad Buttons 1-8 allow you to select a Game Option before beginning to play. Pressing * after a game allows you to replay the same Game Option; pressing # after a game allows you to return to the Game Option screen. 2. Control Stick: Use the Control Stick to make Smurf run, duck and jump. Running: Push the Control Stick left or right to move Smurf in that direction. Ducking: Push the Control Stick down to make Smurf duck. Jumping: Push the Control Stick up when Smurf stands still to make him jump in place. Push it up again IMMEDIATELY after jumping to make Smurf take a large jump forward . If you wait just a little bit longer, he makes a small jump forward. If he jumps while running, he makes a small jump --but don't wait too long, or he will jump in place! NOTE: The Side Buttons are not used for COLECO'S SMURF RESCUE IN GARGAMEL'S CASTLE. HERE'S HOW TO PLAY NOTE: If you are playing a two-player game, players take turns. Player 1 begins, and each turn lasts until the player's next Smurf falls. The choice is yours. Press the Reset Button. The title screen will appear on your TV Wait for the Game Option screen to appear It contains a list of game play options, numbered 1-8. Select one by press- ing the corresponding number button on either controller keypad. Game Options 1 and 5 are easy versions, especially designed for beginners and very young children. There are no attack- ing creatures and you don't have to worry about keeping Smurf's energy level up. When you get better, try one of the harder games (Game Options 2,3,4,6, 7 or 8). SMURFETTE HAS BEEN CAPTURED!!! After you select a Game Option, Smurf appears. Smur- fette has been captured and is trapped in Gargamel's castle. To save her, off you go to Gargamel's castle, far, faraway to the right. Move Smurf through fields, woods and cavern to get to the spooky castle. Hawks, spiders and bats! Scary hawks, spiders and bats, trained by evil Gargamel, try to stop Smurf from getting to Smurfette When these creatures appear, Smurf must duck, jump or run away to avoid them. The ups and downs of the journey. Smurf's nimble feet must take him past all sorts of dangers, such as fences, bluffs, mounds, spiky grasses and sharp stalagmites (in the cavern). Learn to take just the right size jumps (big or small) to make it past all of them. While Smurf is traveling toward the castle, you get points when he jumps over any obstacle. But make sure you reach the landing positions. If you fall short, you do not get any points. If Smurf is running back toward the house, you get no points for the jumps, and you get no points until you reach new territory. Remember, if Smurf falls down after jumping or is knocked down by an attacking creature, he is eliminated. Then, another Smurf must try to rescue Smurfette Keep Smurf's energy up! Watch the Energy Level Indicator on your screen. It shows you that Smurf sometimes gets tired and discouraged as he travels. But whenever Smurf enters a new kind of country- side (field, woods or cavern) or when he enters the castle, he starts feeling better and his energy level goes right back up to the top! Keep in mind that Smurf's energy comes back up only when he comes to NEW land, not when he travels over the same old ground again. And the faster he moves toward the castle and Smurfette, the better he feels and the more Energy Bonus points YOU get! If Smurf runs out of energy, he gets too tired and falls. Smurfing Smurfette free! Finally, Smurf reaches Gargamel's, castle. But what an awful place it is! Spiders lurk in the gloom then leap out at Smurf Can you help Smurf save Smurfette from this creepy castle? Try to jump up and set her free! Game End and Starting Again The game ends when all your Smurfs have fallen. At that time, the screen displays your final score. To replay the same Game Option that you have been playing press *. Or you can go back to the Game Option screen by pressing #. NOTE: The Reset Button on the console "clears" the com- puter. It can be used to start a new game and can also be used in the event of game malfunction. SCORING Smurf Action Points Scored Jumping fences (woods) 200 Jumping mounds, bluffs and spiky grasses (fields) 200-300 Jumping stalagmites (cavern) 200-300 Jumping onto the skull (castle) 300 Rescuing Smurfette 10,000 Each time Smurf leaves a new section of countryside, you score Energy Bonus points. The faster Smurf finishes the section of countryside, the more points you get! You get five Smurfs per game.